Once I got Teenage Mutant Ninja Turtles for my birthday, I just so happened to do something (don't remember what) to get grounded from TV/Nintendo for a month. I read that manual so many times over the next month. Not sure I ever actually beat that game.
(Obviously now sixteen people will come in and tell me they beat the game but I will take this chance to mention that the PC port was literally unbeatable without cheating or modifying the game due to a mapping bug.)
If we're talking Turtles in Time? Hell no. Same goes for getting the proper ending in Streets of Rage 2 on hard mode. Still my favorite soundtrack of that era.
Buying a game during a trip to another town, being away from your computer for a week, and spending the entire week just fondling the game box, reading it, reading the papers that came inside, doing game foreplay.
I was a young adult when I bought falcon 3.0. I was two days from home and spent the car ride reading that book that came with it. It quickly ended up on the shelf above the toilet and I spent a many evacuations looking through it. I have never before or since bought a game with a larger manual.
A week... My family took 4 week vacations every summer. Of course I had to buy a game the first week. Those manuals and gaming magazines during summer got a lot of attention.
I remember doing that for HoMM3. I brought it with me from home when I stayed with my grandparents for a few weeks one summer. It wouldn't install on their PC so I just read the manual cover to cover forever.
All of these comments and not a single shout-out to the original StarCraft manual. Back stories and histories of the three races that culminated in their eventual discovery of each other.
Old blizzard games had full sized books as manuals that had story & art! Starcraft, warcraft 2 & 3 (never owned a legit copy of 1 so I assume), Diablo 1, 2, & 3! Glory days.
You should play Tunic if you miss old school game pamphlets. All of the tutorials are given in the form of artwork that looks exactly like what you'd find in an NES game. The entire game is a love letter to that era of gaming.
I need to finish it some day! It does such a great job of capturing the feeling of starting a new adventure. It's one of the few games where I don't feel the need to look up a guide when I get stuck, because the game makes me want to learn how to progress through each area. An absolute masterclass in game design, IMO.
Read the Guild Wars Factions manual over and over, because I got it before the official release and couldn't play. 2 years later I could easily solve a lore puzzle in-game with the knowledge I got from reading the manual. Totally worth it.
I grew up in a fun American Christian household so I wasn't allowed to play games beyond my mandated age range until my dad became too much of an alcoholic to give a shit.
Goldeneye? Had to play it over at a friend's house.
Starcraft? I made sure to never play as or against Zerg if there was any chance my parents were awake, as they died far too bloody deaths.
My dad gave me G Police on PC, he found it at a garage sale or something, apparently did not check the rating schema, and took it away when curse words were used in the intro cinematic.
He did not hide it well, I found the CD and played the game a week later with headphones and I just told him it was different game, which worked.
But uh, Passion of the Christ? That was fine, despite basically being a gratuitous snuff film.
Oh well, could have been worse: Our neighbors were even more extreme, leading me to getting chewed out by their mom for introducing them to Pokemon cards. Pokemon evolve, you see, therefore they are of Satan.
Probably my most-memorable manual of all time. This era was next-level with the manuals. With Police Quest 2 (pictured), you couldn't access the game without the manual, as it'd show you a mugshot and you had to match the picture to the name in the manual:
I dunno, it could be annoying. I played an indy 500 game that asked history questions from the manual and was a pain to find the page with the answer.
And I remember a Mickey game where you needed to find a specific pose in black ink on a dark brown paper. Poor contrast was meant to defeat photocopiers but also made it a pain for human eyes.
I still have the guide that came with Earthbound. I read that thing through so many times as a kid. I think my parents bought it new on clearance because it didn't sell and I was having a rough year.
Still remember the night I got it. It was a nice summer night, there was a block party on our street. My parents wanted to stay later than usual but let me go home to play. The adults were only one house over, but it felt like growing up getting to be home alone.
That opening sequence felt like it could have been my life in a different reality. It took a few years for me to finally beat it , but it felt like growing up with the characters in a way.
I feel the guidebook had a lot to do with my memories. It was so cool how it was presented as newspapers from towns along the way and it being a tangible object added to the immersion. Seriously a great gaming experience I can't ever replicate.
Nah man. MechCommander came in 1998 and that game manual was a friggin book, with full color pictures of each mech.
Star Wars Rebellion’s manual was also a book. Amazingly detailed.
Morrowind’s wasn’t a book, but it was still pretty great. Gave enough information that I was able to make a TI calculator program to generate accurate stats based on character creation choices.
Not saying there aren’t others, but these are great examples that came after Fallout. And maybe they aren’t at the same level as Fallout, but still great.
Aw man... this gets me... on a trip to Colorado I picked up Final Fantasy Tactics in a random game store (had never seen it at home) read that manual probably 10 times during that trip.
I can remember saving my allowance for however long I had to, to be able to get the game I wanted, and then riding my bike to Walmart, or the used game store, or wherever it was, and then riding home with a stupid grin on face. I feel bad for kids who will grow up to be adults who won't have memories like that.
I remember getting Call of Duty Finest Hour at the store.
It ultimately was a major contribution that led to my sister transitioning roughly a decade later. She spent a lot of time playing the female soldier levels.