Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store

Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store

Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs.
Instead they do the opposite and reward the big players.
I think ideally the first xk should have somethong like 10% since there's still payment processing fees and such. After that have 30% then go down on huge amount of sales (to keep the big boys happy and on steam)
Why do you want to keep "the big boys" happy?
I mean, if you're Gabe then I get it. If you have a spare yacht call me, let's talk.
But if you're not, then... what's the reasoning there?
Epic only does it because they know they're the underdog. If that were to one day become untrue they would never do anything like this again.
I mean, yeah.
You sorta figured out competition in marketplaces.
Hey, I'm a social democrat. I'm all for intervening in markets, but for commodity entertainment products competition works pretty well, as you just explained.
And steam doesn't do it at all.
One approach is objectively better for the little guys than the other.
They will continue doing it if they need to compete. Capitalism working as intended. Who would've thought
20% is still way too fucking high for little more than just hosting the games.
I dont think the curve would look like this without valves efforts to push linux, so i am a bit forgiving when it comes to them wanting money to do random research and development. So far they have always been making cool stuff with that money.
You are joking, right? The customer support alone (at the level at which it stands, which is very high for Steam) is well worth the price, especially for big players.