Some interesting industry news for you here. Epic Games have announced a change to the revenue model of the Epic Games Store, as they try to pull in more developers and more gamers to actually purchase things.
Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs.
Instead they do the opposite and reward the big players.
Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the $10M mark, and their cut drops to 25% for sales between $10M and $50M. Push past $50M, and Steam only takes 20%.
Because they have to, because their store is based in bribing developers for artificial exclusivity in an attempt to hurt Valve for proving that Pig Swiney was a moron a decade ago when he said PC gaming was dead.
This is all a vain attempt by a man child to get back at Gabe, and it’s abso fucking lutely a hilarious delight what an abject failure it all is.
Garbage store with no customer services struggles and burns money, because that’s what’s lazy customer fucking cash grabs should do - burn. Fuck epic, fuck Swiney, and fuck you if you defend them.
I can't wait to get more games on my Epic deck, oh wait it was Valve who pioneered an incredible platform that can play AAA games on a handheld running Linux and made compatibility a reality for thousands of games.
At least Valve takes some of the money that they make from Steam and use it for Steam. You cant run an entire gaming platform based on developers alone, you also need to make it at least somewhat bearable for consumers.
Epic Games is the same Source Developers behind Unreal Engine 5. UE5 is arguably the best game engine right now for modern graphics.
Epic Games Unreal Engine 5 is Free to start developing and only kicks in commission after X% of sales.
Both Steam and GoG take a ~30% commission on all game sales.
Steam games aren't DRM-free (neither is EGS, but 0% + the driving force behind UE5?)
The Steam Source 2 Engine is proprietary; only their team can develop Source games.
It sucks that EGS is looking to suck up games, customers, data, etc. Their App / Interface also kinda sucks. UE5 on the other hand kinda rules, and Steam has been quietly collecting cheques while their Source Engine has collected dust. Almost all my games are on Steam but the ones I want to keep I've been getting through GoG.
GoG I think has a solid business model of DRM free games and game preservation. EGS is leading in one of the industry's most innovative and developer-accessible game engines for the foreseeable future. Steam is going to have to make some tough decisions I think to compete as time goes on.
Yeah yeah, what about making the EGS program not suck for customers? An overglorified browser running on top of unreal engine, no user reviews for games...
What about taking a different route altogether and not be greedy? what about charging a flat fee (your costs plus some profits to run the infrastructure like yearly or monthly). What about not being evil?
There is a huge business opportunity IMO to do just that. Have a store, charge a flat fee, add whatever percentage wire transfers take (1-3%). You make money, you out-compete everyone and you are the good guy.
Sounds like it's time to play through the free games I got before epic folds like a card table and revokes my access to them.
In a sane world, the library could host the people's digital store front with no cuts taken from the sales. Gaming is our culture, we should preserve it. We should collectively own it. We should be free to sell the games without a middleman taking a cut.
I've not used Epic games store much at all but I could see this leading to a proliferation of garbage on their service if they take the Steam approach of just letting anyone publish on there. This would essentially be an incentive to publish asset flip shovelware on Epic instead of Steam because "devs" get a bigger cut.