Why do conspiracy idiots always throw in Egypt into everything? Is it the only country they ever heard of?
Using 10 beagles, the team performed 5 days of social experiments on pairs of unfamiliar dogs and humans. Participants wore electroencephalogram (EEG) caps to measure brain activity during 3 social interactions: when the human and dog were in different rooms, in the same room but not interacting, and in the same room while interacting, each for 5 minutes at a time. Inter-brain synchronization, the authors found, increased in the frontal and parietal lobes of the brain, both of which deal with attention, during the most intense social interactions like petting and looking at each other. This correlation continued to strengthen over the 5 days.
This is the baseline for comparison in the paper.
Next, the authors repeated the experiment using 13 dogs bred with Shank3 mutations, which are the most common genetic risk factors for ASD (autism spectrum disorder). The Shank3 mutants showed a loss of inter-brain activity coupling during interactions with humans, indicating this connection’s absence. However, 24 hours after administering a dose of LSD (7.5 μg per kg^-1 bodyweight), the authors observed much higher inter-brain correlation in the dogs’ frontal and parietal brain regions, outperforming dogs who had received a saline solution.
kg ^ -1 = 100 grams. So you can read it as 7.5 μg of LSD per 100 grams of dog. As to why that dose, from the paper:
we conducted a pilot study to determine an appropriate LSD dose at 7.5 µg kg−1 bodyweight, as 10 µg kg−1 bodyweight (inferred from previous reports on mice[13]) showed an apparent head-shaking effect, while 5 µg LSD kg−1 bodyweight showed no recognizable effect on the behaviors.
Full paper - https://onlinelibrary.wiley.com/doi/10.1002/advs.202402493
Japanese rendition of how a USA woman declares her love
Pretty sure they figured that out more than a decade ago. Blizzard (RIP) certainly did.
Can I make t-shirts + shorts + flip flops become a new formal wear if it's fashionable enough?
As for something more fashion-y, for men, I'd make something with lots of freedom of movement, aesthetics as pure afterthought. I hate stuff that shows my belly whenever my arms go up or legwear that won't let me sit, crouch, stretch or anything without feeling like my fat ass can rip the fabric at any time.
Something about a dog biting back after being kicked around enough
Both also spend more time talking shit about one another and infighting than actually piling up against the so called common enemies.
Kurumin Linux, which was a Brazilian distro based on Knoppix. This was back in 2006 or so, and that was my first hands-on experience with Linux.
I don't fully remember whether everything worked out of the box, I think it connected to the internet no problem (cable), but what amazed me was:
1 - It ran off the CD drive without needing to install anything 2 - It had loads of preinstalled utility software 3 - Less than 700MB
I hope that doesn't spill over e-h
A safe exit from Gaza. They just didn't mention it'll be one straight to a grave.
I'd say it's 50/50 the share of the blame. Half on 4chan being what it is, half on anon for being stupid enough to browse it frequently
The next step after programmer socks
That wouldn't work because you're a single person fighting against the same companies that finance climate change denialism. Hell, between understanding that leaded gasoline was harmful and banning it were at least 20 years
I'd invent the printing press during the classical era and watch what happens from there. I guess the folks at Carthage would also enjoy knowing about paper making, better wind-powered sails for ships and to be on the lookout for those "Romanes"
Gimme a fucking keyboard instead of extra screen size
Goddamend nature and all these bugs disguised as features!
Clearly a sentence from a perfectly sane man and not a rotten brain kept alive through shoddy dark magic inside a barely functioning zombie
Nah, the problem was very visual rather than punny
https://www.imdb.com/title/tt0513232/mediaviewer/rm121207553/?ref_=tt_im_0_1
Crazy Shinobi Taxi, where you have drive a taxi to take passengers to their destinations, all while doing impossible acrobatic stunts that fire shurikens and kunais at nearby enemy ninja taxi drivers
Some weeks ago, I've come across Delta Chat, whose main thing is "(near) instant messaging using your email"
That left me thinking, has this been attempted before? If not, why? Also, why (besides servers' limitations as means to fight spam) isn't this solution used more often, given that e-mail has been a decentralized solution for well over 40 years now?
I'm thinking about making a character entirely out of Polygon2D nodes without textures. One thing I haven't figured out how to do is make each polygon cast a "permanent" shadow on top of the ones that are Z levels below it.
Below is an image of what I want to do, but using shaders/lights. I've only managed to do this by making extra polygons to fill in as the shadows.
How exactly do I have to set up a light source to achieve this effect? Using a DirectionalLight2D or a PointLight2D just brightens the polygons and I can't figure how to use a LightOccluder2D, or even if this is the correct way to get this result
(The polygons are green due to the DirectionalLight being green) - The occlusion simply applies the shadow on anything that is Z levels below it.
I'm looking for something that "a child would find easy to learn", possibly a virtual keyboard with an obvious "start recording" button that does that, recording your keys on the selected Track, then allowing easy playback so you can listen to it.
Tennis uses multiples of 15, but only up to 45, calls other points weird names, then closes a set, which has to be repeated at least 6 times for a separate scoring, with said scoring also needing to be repeated AT LEAST 3 more times, but can be dragged out ad infinitum.
Even table tennis has the decency of using a straight scoring system where 11 points wins a set and 2 sets wins the match.
I'd like to create an effect similar to 2 death animations that exist in Crash Bandicoot 3.
In one of them, Crash is disintegrated: all the triangle faces get separated and fly apart. A similar triangle separation is seen when he dies from fire, the triangles fall separately.
The second is a simple separation of the legs and torso. One enemy that exists in the 1st stage can cut Crash in half, which will cause the torso to stay in place while the legs walk away.
Transcription:
Text: My browser when I open the 42nd tab and beyond
A 2 panel image of Michael Jordan: Stop it. Get some help.
Asking mostly because I have fuckloads of video courses, plus a number of movies, that I have yet to even check if the content is as good as their titles imply and I really feel like I'm mostly hoarding this stuff because I have no fucking clue.
I'd like actual examples instead of "I work faster", something like "I can move straight to the middle of the file with 7mv" or "I can keep 4 different text snippets in memory and paste each with a number+pt, like 2pt", things that you actually use somewhat frequently instead of what you can do, but probably only did once.
First Producer’s Letter for ACTION GAME MAKER Hello everyone, my name is Morino and I am the producer for ACTION GAME MAKER. I’m planning to do a series of these letters as we move towards ACTION GAME MAKER’s release, and I’d like to start off by providing some information about our thoughts regardi...
cross-posted from: https://programming.dev/post/16870410
> > However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off. > > Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.
First Producer’s Letter for ACTION GAME MAKER Hello everyone, my name is Morino and I am the producer for ACTION GAME MAKER. I’m planning to do a series of these letters as we move towards ACTION GAME MAKER’s release, and I’d like to start off by providing some information about our thoughts regardi...
> However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.
Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.
Something that I realized way later than I should.
During some of my Godot development, I've finally hit the debugger tab of the editor while the game was running, saw the "Video RAM" and found something very odd. My 2D game was eating up over 500MB of VRAM, which was way too much for what was on screen. Since the debugger lists all the files currently in memory, I could see how much RAM each file consumed.
My characters were made of several separate files (2 arms, 1 leg, 1 torso, 1 head) and all those files had the same total resolution of ~1000x1000, but different "useful" areas, like 200x200 on the head, 40x100 on each arm. Turns out each goddamn pixel of each file had to be kept in RAM, because, unlike disk space, the game "needs" to be aware of the WHOLE image, because it doesn't know whether RGBA(0,0,0,0) at XY 0,0 is any more or less important than whatever is at XY 120,250.
Yeah, after I cropped the images to only have the area they actually have drawn, VRAM usage dropped to ~200MB (the drawn area was still large)
If anyone ever complains that your game is slow, or that you should optimize how you organize your images, it's very likely you should look into that for better performance.
It's been ages since I last saw ep 1 and, while looking for the despecialized original trilogy, I came across the prequel fan edits. "Eh, why not?"
Gotta say, I was expecting the pacing or the story to kinda fall flat, but this was a very enjoyable watch. There's a lot that was cut, nearly all the "whimsy" was removed, also the whole underwater trip when the jedis first land on Naboo. This leads to the Gungan alliance being a "jar jar ex machina", but it worked well enough in my opinion. Other than that, I think the movie works really well in every aspect.
The torrent I got also comes with a .docx that lists the whole movie script with all the stuff that was cut in red, and new additions (very few) in blue. A smaller list of changes can be read here - Besides removing a lot of jar jar's antics and any references to midichlorians (I personally never cared about that), one notable change near the end was making Anakin blow up the command ship before Padme and her group capture the Viceroy, so it makes it seem that the droids being deactivated is what allowed them to complete their objective.
One thing that I noticed during the final battle was that the Trade Federation pretty much dropped the blockade, as they only left one command ship in orbit, compared to the dozens at the beginning of the movie. I guess that was because the land invasion worked, so there was no further need to keep the orbital blockade.
PS: I couldn't stop laughing when Obi Wan fell because of that fucking meme
PPS: I always liked how Naboo looks, but this time I really paused to look a bit better at the architecture, and it has such a nice mix of mediterranean marble of yellowish tones and cyan roofs. With the current image quality and all, it was much easier to pick out "ancient CG" and in many places it looked like a "old last gen game", but it had that late 90s charm that warms my hearth with nostalgia.
PPPS: The worst part about watching SW as an older person is seeing all those damn walkways without a single guardrail anywhere. Coruscant is even worse, that transport vehicle full of VIP heading to the senate is fully open without so much as seatbelts.
TLDR; some fan complains that the comics depicted a troll war as a "touch football game between overweight accountants" instead of something truly gruesome and that a sex scene was "just rocks". It's a long rant that boils down to "your stuff is too cutesy".
The author rebukes that nonsense because she knows she has younger readers and she doesn't need to do that explicit sex and violence anyway.
Most major news sites, as well as some other sites of reading content like Medium, have a paywall for certain articles, but those are easily defeated by people who bother to search the internet.
As I suspect said companies are aware of that, and they don't react to properly protect their paid stuff, what do they expect to gain?
Asking because while I see that paint hardeners exist in the USA, there doesn't seem to be anything similar in my country (Brazil)
What could I use as a substitute to harden paints? Are there any catalysts or powders that would work?
Google and DDG always show sites/articles about epoxy resins whenever I search for "acrylic hardener", is it safe to assume that catalysts for epoxy, like polyamide, will work with acrylics?
I make the specification of non-linux because otherwise this would just become a thread full of obscure distros that do the same thing as a million other distros.
Some lesser known OSs:
- AROS - based on Amiga OS, has some derivatives like IcarOS and MorphOS
- Haiku - based on BeOS
- Redox - Unix-like, made in Rust (might technically count as linux?)
- Serenity - Unix-like, very late 90s look and feel
- Kolibri - Tiny OS, the image is ~44MB. It also has a smaller version that fits in a single floppy.
- PhantomOS - When 3 Russians decide to turn everything about a typical OS upside down.
YouTube Video
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Video is nearly 3 years old now, but I think it's worth watching. Her presentation starts at around 2:30.
Basically, she explains how Redbean, a tiny (~450kb) and very fast C http server, works and how the same executable can be used to deploy it on most operating systems (she starts explaining that around 14:30)
Justine is also the mind behind Sector LISP, Lambda Calculus in 383 bytes, considerable optimizations to LLamaAI, plus several other things.
Just your typical internet guy with questionable humor