

Games
- GamingOnLinux: Valve gets pressured by payment processors with a new rule for game devs and various adult games removedwww.gamingonlinux.com Valve gets pressured by payment processors with a new rule for game devs and various adult games removed
Valve have added a new rule to the Onboarding guide for game developers, noting that payment processors get a say in what stays on Steam.
- 7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024www.totallyhuman.io The NEW Surprising Number of Steam Games that Use GenAI — Totally Human Media
A year ago, I poked around Steam to see how many game developers were disclosing usage of Generative AI . It was around 1,000, which seemed like a lot to me at the time. If memory serves, that was about 1.1% of the entire Steam library, which has since seen 20,000+ more titles appear. I've been fol
- www.gamesindustry.biz How to accommodate neurodiversity in video game development
"It's like handing someone the wrong game controller and then judging them for not being able to play the game."
- Ubisoft Names Co-CEOs of Spinoff: Christophe Derennes, Charlie Guillemot Talk Plans for ‘Assassin’s Creed,’ ‘Rainbow Six’ and ‘Far Cry’variety.com Ubisoft Names Co-CEOs of Spinoff: Christophe Derennes, Charlie Guillemot Talk Plans for ‘Assassin’s Creed,’ ‘Rainbow Six’ and ‘Far Cry’ (EXCLUSIVE)
Ubisoft has set Christophe Derennes and Charlie Guillemot as the co-CEOs of the French video game company's new subsidiary.
- Roblox launches IP licensing platform, partners with Netflix, Lionsgate
Archive: https://archive.is/2025.07.16-061413/https://www.reuters.com/business/media-telecom/roblox-launches-ip-licensing-platform-partners-with-netflix-lionsgate-2025-07-15/
- Donkey Kong Bananza - Nintendo Switch 2 - Digital Foundry Tech Review
YouTube Video
Click to view this content.
- consumerrights.wiki Nintendo refuses to repair water damaged Switch 2 console
Welcome to the Consumer Rights Wiki – exposing the overlooked exploitation of modern consumers. Get involved today and help protect your rights!
- www.eurogamer.net Xbox graphics department lead puts out cringe-worthy hiring post... with AI graphics
Xbox's principle development lead has put out a LinkedIn post announcing some new job opportunities. with a cringey AI-generated graphic.
- Nintendo Rolls Out New eShop Publishing Guidelines for Switch 2 in Asia, Seemingly to Curb Spam Gameswww.ign.com Nintendo Rolls Out New eShop Publishing Guidelines for Switch 2 in Asia, Seemingly to Curb Spam Games - IGN
Nintendo has quietly made some subtle changes to its guidelines for developers publishing games on its Nintendo Switch 2 eShop, seemingly in an effort to slow an oft-criticized flood of low-effort “slop” content that's been crowding out other games and frustrating users.
- Stop Killing Games has exceeded 1.3 million signatures!
Link for those who've yet to see it/sign the petition: https://www.stopkillinggames.com/
- Tony Hawk's Pro Skater 3 + 4 - Critical Consensuswww.gamesindustry.biz Tony Hawk's Pro Skater 3 + 4 | Critical Consensus
Nostalgia is a wonderful thing, especially when it involves Tony Hawk.
- hackaday.com PlayStation Case Mod Hides Gamer Shame
[Zac] of Zac Builds has a shameful secret: he, a fully grown man, plays video games. Shocking, we know, but such people do exist in our society. After being rightfully laughed out of the family liv…
- www.videogamer.com EA’s latest The Sims 4 patch is making everyone pregnant, including the men and the chaste
The current patch for The Sims 4 is turning everyone pregnant, and no Sim is safe from this curse of life.
- www.pcgamer.com Playdead's classic minimalist platformers Limbo and Inside are being pulled from GOG next week, so grab 'em while you can
No reason for the removal has been given, but Playdead recently filed a lawsuit against co-founder Dino Patti, escalating their long-running legal dispute.
If you haven't played them yet, I highly recommend them. I personally finished "Inside" in one sitting without planning to.
At least with GOG, you can keep the offline installers somewhere safe so you'll always have a DRM-less copy of the games.
- What is your favorite simulator game?
Simulators are one of the earliest PC game genres, and remain compelling experiences to this day, even if they're not as popular as they used to be.
I like all kinds of combat flight sims; the MS Combat Flight Simulator from 1998 was something special, and I've had some similar fun in IL-2 Sturmovik. The newest civil air sims are pretty great too, I'll pop on a podcast and make a flight. They're particularly cool in VR.
I've also found the MechWarrior games to be fun, but I've only played 2 and 5. I got to play a bit of Steel Battalion with the full crazy controller at a con a few years back, and that's got to be a lot of fun once you really know what you're doing.
So what's your favorite sim?
- www.pcgamer.com 'Knowing Steam players are hoarders explains why you give Valve that 30%,' analyst tells devs: 'You get access to a bunch of drunken sailors who spend money irresponsibly'
"More than likely the person buying your game is not going to play it."
- How much should a game cost?bigfriendly.guide How much should a game cost? - Old Man Corner
Old Man Corner How much should a game cost? - I think that $80 is too much for a video game. Let’s talk about how I got to that shocking conclusion.
- www.gamespot.com Now You Can Buy In-Game DLC And Pay It Off Later
You can soon pay off in-game items in four installments.
Archive: https://archive.is/2025.07.02-160639/https://www.gamespot.com/articles/now-you-can-buy-in-game-dlc-and-pay-it-off-later/1100-6532906/
- www.eurogamer.net Tony Hawk's Pro Skater 3 + 4's soundtrack includes only 10 tracks from original games, as focus shifts to new music
The soundtrack for Tony Hawk's Pro Skater 3 + 4 includes only 10 tracks from the original two games, after Tony Hawk himself wanted to emphasise music discovery
- www.bloomberg.com Krafton Delays ‘Subnautica 2’ Game Ahead of $250 Million Payout
The South Korean publisher announced last week that the CEO and founders of ‘Subnautica’ studio Unknown Worlds were departing, but didn’t say why
Archive: https://archive.is/2025.07.09-181232/https://www.bloomberg.com/news/articles/2025-07-09/krafton-delays-subnautica-2-game-ahead-of-250-million-payout
- www.bloomberg.com Witcher Game Maker Among Europe’s Priciest Stocks as Hype Grows
Optimism over a distant video-game launch has turned a Polish studio developing the title into one of Europe’s most richly valued companies, topping even hot sectors such as defense and electrification by one measure.
Archive: https://archive.is/2025.07.11-071543/https://www.bloomberg.com/news/articles/2025-07-11/witcher-game-maker-among-europe-s-priciest-stocks-as-hype-grows
- Switch 2 vs Steam Deck: Cyberpunk 2077 Benchmarked - Docked & Handheld Tested | Digital Foundry
YouTube Video
Click to view this content.
Text: https://www.eurogamer.net/digitalfoundry-2025-switch-2-vs-steam-deck-the-cyberpunk-2077-face-off
- www.eurogamer.net SAG-AFTRA approves 2025 Video Game Agreement, officially concluding its strike
Members of US actors' union SAG-AFTRA have approved the 2025 Video Game Agreement, officially concluding the strike.
- www.eurogamer.net Call of Duty: WW2 on PC Game Pass yanked offline amid reports security exploits are leaving players with screens full of smut
Activision has pulled the PC Game Pass version of Call of Duty: WW2 offline while it investigates an unspecified "issue…
- www.eurogamer.net Valve provides clarification following reports it pulled controversial Steam mod worldwide at request of South Korean government
Valve has denied reports its pulled a controversial mod from Steam around the world at the request of the South Korean …
- Xbox's 'Golden Handcuffs' Are Screwing Over Laid Off Workersaftermath.site Xbox's 'Golden Handcuffs' Are Screwing Over Laid Off Workers - Aftermath
'Unvested shares' are something I didn't even understand last week but this week have been floored by
Archive: https://archive.is/2025.07.07-233349/https://aftermath.site/xbox-layoffs-microsoft-vested-unvested-shares-stocks
- The industry is lobbying against Stop Killing Games! | Accursed Farms
YouTube Video
Click to view this content.
Ross himself responds to the lobbyist group, takes down their flimsy points one by one.
- Romero Games Update (July 7, 2025)cdn.bsky.app /img/feed_fullsize/plain/did:plc:cxumluk6uferxhndrp5wugky/bafkreihfz35ck3pdzkhlaujgf3n6vohj3o6h4m66n5fcdglnbtfoxmg7oq@jpeg
We want to address recent reports regarding the status of Romero Games. These reports have contained inaccuracies, and we feel it's important to set the record straight.
• The funding for our project was pulled, and our game was canceled.
• Due to confidentiality agreements, we cannot disclose the publisher's identity, though some may infer it from public information.
• As a result, we now have to reassess the entire staffing of our studio.
• Romero Games is not closed, and we are doing everything in our power to ensure that it does not come to that. Any suggestion otherwise is factually incorrect. Indeed, we were in the studio today to discuss next steps with the team.
• We've been contacted by several publishers interested in helping us bring the game across the finish line, and we're currently evaluating those opportunities.
We appreciate the outpouring of support and will share further updates as we are able.
Romero Games
- www.gamingonlinux.com Video Games Europe release a statement on Stop Killing Games
Video Games Europe, a trade association that represents a bunch of major game publishers, have issued a statement pushing back against Stop Killing Games.
- Predatory tactics in gaming are worse than you thinkwww.gamedeveloper.com Featured Blog | Predatory tactics in gaming are worse than you think
I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities.
> > > I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities. > >
- www.gamesindustry.biz Nintendo addresses Switch 2 price, supply versus demand, and Game-Key Card concerns
Nintendo has addressed concerns regarding the Switch 2's high price point, supply versus demand, and issues regarding G…
- Valve cooperates in banning Steam mod for depicting “historical revisionism” - AUTOMATON WESTautomaton-media.com (Updated) Valve cooperates in blocking Steam mod in Korea for depicting “historical revisionism” - AUTOMATON WEST
Valve complied with a request from South Korea’s Game Rating and Administration Committee to locally block a Mount & Blade: Warband mod, after which it's author deleted it.
- PirateSoftware Leaves OffBrand Games as Stop Killing Games Reaches Goalwww.si.com Pirate Software Leaves Off Brand Games as Stop Killing Games Reaches Goal
On July 3, 2025, YouTuber and streamer Pirate Software, also known as Thor, officially announced that he would be stepping away from Offbrand Games following th
I'm pretty sure this is the same guy who was ranting about Godot "being woke" last year lol
- DRM manifestowww.videogameseurope.eu Statement on Stop Killing Games - VIDEOGAMES EUROPE
We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it d...
Originally a response to a post with the attached link, but i felt it good information to have as its own OC if anyone cares, because the effort was made :) ~~~
Yeah this is just a defence of deep-rooted anti-consumer practices thats generalizing the issue.
There are multiple types of online-dependent games, so i will do the world a favor and categorize them here, along with viable solutions to prevent their current inevitable unplayability(sticking to PC games for simplicity):
------------------
- Single player games (no continuous server dependence, but launching the game has online-only DRM).
-The dev baked in this online requirement solely to prevent piracy. There is no necessary data being exchanged with a server in order for the game to continuously operate, other than the anti-piracy measures.
This means that all a developer needs to do is patch the launcher/game files to not require the online connection, and the game will work fine.
Some examples of this anti-piracy software are Denuvo, or Games for Windows Live.
In the case of GFWL, anyone who owned a game that required that software to play, can no longer do so as the service has shut down.
When denuvo shuts down their servers, those games will be unplayable also.
The solution so far has been to pirate. The community has made their own patches, simple or not, to continue to play games without unnecessary server dependence. This effort should be on the developers.
-Examples -DRM:
---GTA V -rockstar game launcher
---Diablo 2 Resurrected -Blizzard launcher
---Resident Evil 4 Remake -Denuvo
---Gears of War(2009 PC) -GFWL (now unplayable without modifying software)
---Chronicles of Riddick, AoDA -TAGES (now unplayable without modifying software)
- Multiplayer games with dedicated servers.
-Most of these games have no option to host a local server, and playing matches alone, split screen or with a friend on your network requires connection to an online server.
This has been an intentional design choice for the passed decade or so. Multiplayer games used to come with local or private server hosting baked in, which required no dev-hosted online server connection to continue playing indefinitely.
The solution is more locally/privately host-able servers for multiplayer games. This needs to become the norm again, and has to be implemented as a choice by developers. These games dont need to be redesigned from the ground up for this to work usually either
-Examples -server type:
---Halo CE -private/lan servers 👍
---Halo MCC -Dedicated servers, lan requires online connection 👎
---Battlefield 3,4,1,5,2042 -dedicated servers, bf3 was just sunset 👎
---Battlefield 2/1942/Vietnam -Lan AND bots in servers offline 👍
---Call of Duty's -up until MW2019 they all had robust offline modes that allowed offline lan play, many had bots and zombies modes too 👍 but MW2019 and after have such egregious Blizzard DRM and the game content is an absolute mess, even pirates have a hard time cracking them 👎
---Quake 1-3, CS 1.6/Source, Unreal Tournaments - the quintessential multiplayer format with private lan servers, these came out in the golden era of multiplayer games 👍
- Server dependent games. (Service games usually)
-This category clumps in MMO, Service, PvP and PvE games together. Data must be passed between players and servers in order for the game to operate properly. Again, this is merely a design choice and not the only way that game could ever be developed in many scenarios, but there are games whose data/processing cannot be hosted locally because of their complexity, such as some MMO's.
This server dependence is prevalent in Service games today because the servers tell the account/game what items they have purchased with real money, all of that is tracked and regulated by the developers in order to, you guessed it, continue to make more money.
There are 2 solutions here... Either design the game so it can also be played without server dependence from the beginning(which in many cases is entirely feasable, but devs prefer you to be always connected to their store to be able to buy more microtransactions)... Or when the game is not financially viable to justify server upkeep, a version of the game or server is released to the public.
Yes yes devs dont want to give out their source code and this option requires the most development time, but it prevents people who paid for/into a game from loosing access to it forever.
-Examples -Fixes:
---Shatterline -singleplayer version released on steam after online service was sunset 👍 (not free)
---Spellbreak -devs released files so players could run their own server once their servers were closed 👍 (free)
---World of Warcraft -they would have to do the same as spellbreak, if this game ever shuts down
---Anthem -sunset happening in a month or so, no plan to make playable offline/without EA servers, needs dev time👎
---Battleborn -servers taken offline after 4.5 years and i have missed it ever since, needed dev time to work offline 👎
---The Crew -sparked the Stop Killing Games movement with its end, Ubisoft has no plans for an offline patch 👎 (although they do with The Crew 2 👍)
It is important to remember that most(almost all) PC games today bought via Steam, Epic, Microsoft, Ubisoft, Rockstar or EA stores all require an online account to be able to play the games youve bought there, whether or not the games are then playable offline after purchase. Those games are dependent on those online stores in order to access those games if you alter your hardware or software and need to redownload those games, you will need to go through those launcher's DRM.
Some of those launchers won't let games launch offline ever, as i mentioned in section 1.
GOG and a few DRM free Steam games are some of the only ways to purchase games that have no online dependence once downloaded.
The takeaway here is that many online-only requirements function at best as a means to preserve a distributor's bottom line and at worst as a form of planned obsolescence that eventually takes away a good you paid for, leaving you with the option of buying the remake, sequel, or another game entirely(like the devs/publishers want).
Here's to hoping the EU is going to take consumer interests seriously and impose some new rules around game preservation on these money focused companies.
- PC Gamer taking a jab at the industry
Sauce https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/
- Gaming Cancer: How Citizen Science Games Could Help Cure Diseasethereader.mitpress.mit.edu How Citizen Science Games Could Help Cure Disease
By inviting players to tackle real scientific problems, games can offer a hand in solving medicine’s toughest challenges.