Masochism
Masochism
Masochism
This is extra funny because Elden Ring's diverse player build options means that it has the most adjustable difficulty curve of any FromSoftware game. Holding up Elden Ring completion specifically as any kind of bar to surpass is laughably naive.
That's the key. If you:
You didn't beat the game.
As a man who has never played Elden Ring and really knows nothing about it beyond it being the name of a game, the people getting all het up in these comments are very amusing. I think you guys proved her point.
I dislike how people use game completion as a method to gloat
Like bro, don't we all play games to have fun?
I'm currently playing Elden Ring for the first time and I'm note sure if I'm not just doing it for self-flagellation instead of fun
You've found one your kink.
How am I supposed to have fun if I'm not better than you?????
Edit: ???
League of Legends energy
Absolutely not! I play games to be the best! To dunk on those losers who can't defeat evey boss with only their fists and a dream. This is what it means to be a real gamer, ignoring my family, friends, and calls from my boss.
All you can do is look up at me on my pedestal from your lowly lesser-gamer chair.
I separate people into two camps.
People who beat THE Sega Genesis classic Sonic 3 with lock-on Technology with Sonic and Knuckles and achieved all 12 Chaos Emeralds, and LOSERS.
Oh my god when i was a kid it took me like two YEARS to get all the chaos emeralds in Sonic 1! That’s an eternity in kid time.
There were no save states or anything like that. I failed so many times…but one day I finally did it, i finally got all of them, and on that day I was a god.
Some people see videogames as a legitimate art medium that generates experiences. Not all experiences have to be fun. Some can be scary, somber, or introspective.
Easy mode ftw. I've only got so much free time. I wanna chill when I'm gaming.
You don't want to spend twenty hours trying to beat one boss, and being told to git gud whenever you ask for advice on the internet? But think of the sense of pride and accomplishment you'll feel when you finally beat it! The best part is you get to go through this like 10 times
/s
I am playing Sekiro with a easy mode mod.
Even with being able to kill everything with 1-4 hits, I was getting TRASHED by bosses. People play this without the mod? 😭
You need to understand the absolute bliss of finnally beating that fucking ape, after hours of trying only for you to decapitate him, then the arm reaches over and picks up the head for the second health bar. Do you know what the reward is after days of attempts? 20 minutes later, you fight two at once, and you'll do it like it was stomping a goomba in Mario Brothers.
Git gud casul?
Otherwise...
Finger but, whole.
It's a difficult game for sure. Probably the most difficult out of the FromSoft games. Not to feed into the meme but the game does click once you get to a certain boss in the game. The combat feels natural, you know what to do and how to do it usually etc. It's a really difficult game and the final boss might just be the most difficult I've ever had the displeasure of fighting against (they get a lot easier once you know what you're doing)
I've never had vitriol spewed at me quite like when I argue in favor of easy mode for soulslike games. I'm at a point where I hate soulslike games, half because I don't want to spend ten hours on a boss that I can't beat, and half because I don't want to associate with soulsborne players
I'm vegan btw
I use Arch
I have no idea what it is, please enlighten me in depth! Preferably in a closed setting where any bystanders cannot leave .
I will also need an explanation why Windows is bad and why I should care about online privacy.
I've heard that hackers use Linux, will that make my printer be susceptible to hack so China or CIA can see my bills that I print out every month?
I have nothing against prosthetizing vegans, because vegans make me think of food and I'm always hungry
I once made the mistake googling easy mode for Elden ring that someone gifted to me. Once I saw the gatekeeping on Reddit, I decided it's not a game for me and uninstalled. I'm sorry that I suck at video games
it gets much easier when you start treating it like a rhythm game where you get into dance offs with the enemies:)
and no need to interact with a game's community when it's shite, it's a single player game you can enjoy it however you want! (or don't, i'm not pressuring you, just don't want you to miss out on a good game because its fanbase is made of out assholes)
I don't want to redo the same thing a dozen times just to experience the story and world
Aren't you still forced to see other people's insane / spoiler messages even in "single player"?
I have gotten all achievements for the game and this is the way. I am not even particularly good, just determined. It is a very good game, just dont read the comments on fextralife.
Whoop, I mixed up dark souls 3 with Elden ring. Though, the same applies. I did like the gritty atmosphere and lore. The main issue I had was the learning curve and when trying to playing co-op there was no way to turn off strangers joining what I recall. But I bet by now there's mods for all of that like you said.
I bought Rain World recently, having heard a lot of good things about it, and I found it hard to get into because I didn't really see a point to what I was doing, whether I was doing it right, etc, so I put "how to enjoy Rain World" into my search engine of choice and found an article with some beginner tips, one of which being that the bleak, helpless feel is intentional and part of the experience. I respect it as an artistic decision, but my private and work lives are stressful enough as it is, which is probably partly why I was bouncing off the game, so I just got a refund, and I'm fine with that decision.
I loved every bit of Rain World! But I ended up quitting it mid play through when it became too hard. I found a way to gather stacks of berries to have enough reattempts for the hard parts, but then got lost where I was even supposed to go and gave up after ~25 hours playtime
If you ever want to give it a shot, everything in the souls games can be trivialized if you just farm a little extra between the next fight.
That's not to say it won't be difficult at times, but if you prepare yourself well enough you can take just about anything.
Honestly just ignoring the YouTuber meme builds and pumping vitality to 40 right away makes all the souls games pretty approachable.
All of the Souls games kinda have an easy mode baked in. Ranged weapons/Sorceries generally provide an easier experience. Honestly though, I just find I don't really care if there is an easy mode or not. I enjoyed the challenge and if a difficulty slider was added, it would not have detracted from my experience in the slightest. I played through the games for the challenge and I enjoyed it immensely. If someone else doesn't enjoy the challenge, then that's okay. I'm not going to gatekeep them. We're all SunBro's at our core and I will always drop my Summon Sign for others in need to find
Praise the Sun, my friend
I was getting frustrated in the first dark souls playing a dex melee character because I wanted to be able to dodge quickly and do quick in and out attacks. Making a mistake was so punishing.
But then I tried a heavy build instead and have been surprised at how well it works. Yeah, it's harder to avoid mistakes but you do so much more damage and take so much less that your can afford it. I've even gone kinda barbarian by using heavy weapons and little armor so I'm not stuck with the slowest roll and the fact you can one or two shot most trash mobs still means I was able to progress farther on that character than on my dex one in way less time.
It's not easy but it's easier.
Those gargoyles are rough though.
I've never touched any game of this series. If I need to replay a section or fight in a game more than 3 times it annoys me so much, I need to take a break. This often led to me never playing that game again, because only thinking about being stuck at that spot again kills all the fun for me.
In Cyberpunk for example my car got stuck in the middle of nowhere by a glitch and I would have needed to walk for god knows how long to find another vehicle. Needless to say I never played that game again, even though I was not nearly even half way through and liked it up until that point.
Can't you just summon a new vehicle?
As I just wrote in another comment, I know that I was aware of that featured. Either it didn't work or I don't remember it correctly why I got stuck there. It's been a few years now.
Lmao yeah. I'm kinda like him but even I knew you could summon your rides in Cyberpunk. I stopped playing that game because it was getting repetitive af.
Did you not just hit the "summon a vehicle" button that the game gives you to summon one of the many cars the game gives out for free? Cause it's there. I believe they tell you about it during the prologue and it's enabled before then.
Did you just skip all tutorials or something? I'm struggling to understand how on earth you got stuck so bad you ended up quitting the game. Plus, if you're half way through, you have a minimum of 2 vehicles, the starting car and Jackie's bike, if not even more. Wtf were you even doing?
Now that you mention it, I know that I was aware of that featured. Either it didn't work or I don't remember it correctly why I got stuck there. It's been a few years now.
i stopped after 10-15ish hours for different reasons. no idea what you're talking about, either it's not that obvious or something about the game has changed, and hopefully for the better bc it was downright awful when i played.
I think the whole "Elden Ring is hard" is overrated.
I'm a garbage player. And I manage to cheese my way through the game. It has classic NES/SNES energy where you can absolutely leave and come back when you're way stronger. The game is so massive, you will always find something else to do.
Then again, if cyberpunk made you rage quit, maybe you won't like Elden Ring. I found that game to be really straightforward.
I'm willing to replay a section as many times as it takes, as long as I consistently feel a sense of progression and improvement. The problem is that it can take dozens of attempts before I realize I'm plateauing, and I have to give up.
I cannot tell you how much I want to play Remnant: From the Ashes. In between boss fights, I'm in love with the game. The story is deeply fascinating, and I love the gameplay. There is exactly one boss in that game that I was able to beat without going online and waiting for some random to join and carry. Eventually I got to a point where in order to upgrade gear, I had to kill bosses, and in order to kill bosses, I had to upgrade gear. Uninstalled it after I made no story progress for like 10 hours.
Contrast that with Outriders. Considered by many to be an awful game, it was my favorite game that I've played this year. The story is deeply fascinating, I love the gameplay, and there is exactly one boss in that game that I couldn't beat at the highest available difficulty. So I turned the difficulty down, breezed through it, and turned it back up afterward, and there was no penalty for doing that.
Hey, look, I found one of those posts where it OK to be sexist.
Edit: Saying "Hey, look, I found one of those posts where it OK to be sexist," in a room full of virtue signallers just to feel something.
le edit, the second: I guess based on the downvotes in the thread Lemmy.ml is refederated.
DAE male gamers are the real oppressed ones.
Thanks for telling your truth.
Gamers aren't oppressed, but they should be
screenshot OP: "lol don't Gamers get so heated when you talk about difficulty modes is soulslikes"
the Gamer in question: "I SHOULD BE ALLOWED TO BE SEXIST FOR THIS!!!!!!!!"
also i don't think you know what virtue signaling means
Hey, look, this one is misrepresenting easily verifiable information.
remember, as a man on the internet you're not allowed to have opinions on something, even if they're formed by your own experiences and you clarify them as such. your opinions exist to be mocked and ridiculed for sport.
oh, but it's also a real mystery why far right incel groups have seen a massive upsurge in membership, no way to logically connect the two.
Yes.
Also just generally better accommodation in general. If a paraplegic guy with control over one finger wants to play Elden Ring, there should be settings to accommodate that. That's not even making it easier; they're already facing much more difficulty in the first place. It's just leveling the playing field.
How would you even expect the developers to accommodate every possible combination of disabilities?
Not the OP but i think these would still be "making it easier" settings but to their point it is just leveling the player field since people without disabilities already have an easier time playing.
You could adjust things like hitbox size (yours and enemies), the i-frame duration (amount of time invincible after rolling), a game speed setting, setting that adjusts the pacing of fights (such as delays between enemies moves are increased by this setting), damage multipler (yours and enemies), or straight up handicapping player level or attribute scores. Thats just off the top of my head, I'm sure there are plenty of other ways.
The bonus to this is that it could also make the game harder. A lot of people like doing challenge runs and this would add depth to that.
I used to disagree with this concept, but then I discovered how Control implements difficulty. The game is hard, and that cannot be changed, but at any time one can pause the game, turn on assist mode, and become unkillable. And the key to this is after one gets past that really frustrating section, they can turn off the "cheats".
That would work for Elden Ring.
That's basically what Another Crab's Treasure does too, as with a few other hard games. Their accessibility modes let you basically become god, and skip the combat if the way it's set up isn't working - and that could just be something you do for a single particular encounter if needed. I've never used them, and don't mind them being there, because a good hard game is satisfying to play without such things.
Every game should copy Another Crabs Treasures easy mode - just hand the player s gun!
Basically how I beat Moloch in Outriders. He has way too much health and deals way too much damage, so you turn the world tier down to one and obliterate him at the cost of one quest reward being low level, then turn it back up to get better gear again
Souls games just require patience, you can get better. It's the stupidly complex games I have trouble with. Games like BG3 are like taking freshmen chemistry again. Too much effort trying to figure out whats going on.
EZ mode in Elden Ring is to play Scadow of the Erdtree for a bit. That hands out fifty level-ups for shitting yourself hiding in the bushes, just to mock you for how you still ain't got gud. Go back and beat up Malenia and Placidusax all you want, you're still going to die to the very first expansion boss like you've never played a Souls game before.
I just started playing Stellar Blade.
It's really nice to go through the checklist of which soulslike attributes games are now inheriting, and which they decide to throw away. SB happens to have a set that I really jive with. No "lose currency on death", clean and clear tutorials, but still has lots of secrets hidden around the world. And, it has an easy mode - which I'm not using, because as much as the bosses challenge and frustrate me, they're very satisfying to learn.
You want to feel alienation? But isn't this what you are already experiencing?
As for the bait: I don't need easy mode, I don't want easy mode; but it really isn't my decision.
For anyone interested, shameless plug: !soulslike@lemmy.zip
One thing I've never understood is devs making a game that is 100% intended to be difficult to complete and then some people come along to said game that has essentially been advertised as a hard game and complaining it's too hard and an easy mode should be implemented for them.
Not every game needs an easy mode and I fully support the idea that devs shouldn't have to put in an easy mode because people think a game is too hard. Especially if it's a souls game. They've never been easy and hopefully never will be.
Not saying they should have to, just saying it would be better if it had it.
I don't really enjoy the way hardness is implemented in souls like games: long health bars just make the game take longer and make it boring for me, so I don't play them. That's OK if they don't want my money 🤷
I know there's also the argument that a lot of players wouldn't bother with the hard mode if easy was available and you're denying the players that experience if you implement easy mode, but I think it's a flawed argument because if you add any small incentive to play on hard mode such as a simple cosmetic reward that's enough to incentivise most players to do it.
It's wild how everyone loves to wax poetic about a mythical auteur developer that breaks from the industry mold to make something unique, but every time that actually happens a massive group of people comes out and says it needs to be like everything else. Pathologic 2 is another example that comes to mind.
It's gonna be very hard for videogames to ever take themselves seriously as an artistic medium if the majority of purchasers prefer committee-designed slop.
Hmmmmmmm what do you call a fish with no eye? A fsh
I see a lot of bait like this around, I also see a lot of double standards in gaming.
Jeeze SOMEONE wants attention!
I play games to relax. If I want a treadmill, I'll go to the gym.
Then that game isn't for you, just like FPS games aren't for me, and that's okay.
If there was an easy mode where you could lift lighter weights and get just as fit (which would be the correct analogy here), I think a lot of people would opt for that.
Yeah you're on point, you should start lifting light and learn the basics first. As long as you get stronger and learn who cares.
As long as the player is having fun who cares?
I haven't played Eldin Ring, but if it's story driven, I would 100% support an easy mode for those that want the story and not a time sink.
I love that Nine Sols includes the option, although I haven't personally used it.
Hard games should be hard. Welcome to Tarkov
Its called cheating. Download some mods or something; the game is the game they made. If you want something different, there are plenty of options.
Edit: A question for those downvoting comments; where are the indie souls-likes with an easy mode? The market for a such a thing doesnt really exist as far as I can tell. On the other hand, if those games do exist and im just not aware of them, then for fucks sake just go play them and be happy. Im not out here saying Stardew Valley needs a permadeath mode, that would be childish.
Look, it's the dudes from the meme
Can't download mods on console. Any other advice for getting my $60 worth out of a game I can't refund anymore?
I dont play consoles for this reason
All difficult games should have an easy mode for accessibility.
Signed, a Dark Souls enjoyer.
Honestly... I disagree. What is accessibility? Every souls game has been beaten with dance pads, rock band drum kits and guitars. They're also frequently beaten by people with serious disabilities using specialized controllers. Input speed is not an issue here, Souls has always been about carefully choosing your moves to manage the end lag and stamina cost of your actions. It's about making the right move, not about moving quickly or pressing a lot of buttons at once.
IMHO, accessibility is frequently cited as an excuse for lower difficulties here, when in reality the difficulty isn't a serious part of the barrier for disabled players. It could use better accessibility options, like configurable colourblind modes, audio indicators, more configurable text size, some kind of clear colour indicators on attacks for low vision, but difficulty? No.
There are also lots of good reasons not to add explicit difficulty options, which is y'know, why From Soft haven't done it yet.
Accessibility isn't just a case of 'accessible to the handicapped', man.
For mechanically difficult games, definitely agree. Celeste is an example I usually bring up - it's a platformer that can get pretty tough at times, especially in the after-story optional levels. But it also has one of the most flexible and useful accessibility modes I've ever seen. It allows you to adjust basically every aspect of the game a player might struggle with (game speed, additional jumps, timed mechanics, you name it). And the game itself is very good as well.
It also has a different sort of difficulty. It's all in bite size chunks, and you can try again immediately. It never feels punishing in the way Souls games do.
I recently noticed the accessibility settings in Brotato, which are a great example of this. In addition to the normal difficulty setting, in accessibility they give you access to sliders for enemy health/damage/speed and some toggles for other visual and difficulty features.
The only option I use is being able to restart a wave after a death rather than losing the whole run, and it’s kept me occasionally playing the game and enjoying what the devs have created.
I agree. It's a good think FromSoft doesn't make difficult games. They make challenging games. Their games can be trivialize by meeting it on its own terms. If you pay attention to what things are weak to, it's often pretty easy. Also, you always have the option to level up and improve your situation. Outside of secondary content, everything is easy, but it wants to challenge you to see if you're paying attention. The issue is this is abnormal for modern games, so it's seen by some as being hard. Modern gamers expect to have their hands held, which I don't think developers should always oblige if it weakens the intended experience.
I see where you're coming from, but when a game's message is that meaning and purpose is born through hard work and struggling against impossible odds then that message is kinda undercut by a button that turns the struggle off, even if it's there for a good reason.
I would say that the number of games where that message is core and is reliably reinforced through the gameplay is small.
Getting Over It, for example, would not need an 'easy mode', but the vast majority of games should be accessible to as wide an audience as possible - not by compromising the devs' vision, but by simply allowing players the tools to handle the game at their own pace.
Sucks for console users. On PC there are trainers.
It's one of the reasons I got my grandparents to transition from consoles to PC. I knew how to fiddle with PC games to make things easier on them.
Still, oftentimes I would end up sending an email of thanks to a dev of some sort, usually along the lines of "I know this isn't your target audience, but thank you so much for putting in native controller support/UI scaling/story mode/etc in, being able to get this working for my grandparents is a big joy in their lives."