They're even making sequels to "the carp stands up" now. They added exercise to the game, and now carps get fucking ripped as fuck just swimming upstream, so when they start walking on land they're there to just destroy you and everything you hold dear.
Minecraft. Even with all the shitty updates there is so much to be done in Minecraft that it’s honestly mind boggling. Almost anything is possible especially with mods. Only downside is Microsoft’s greedy ass owns it
I never had a C64 and was pretty jealous of this series.
I played a few DOS based clones and various ports and they were pretty cool but from what I've seen everything they've done with the franchise since 2000 has been soulless.
Cyberpunk 2077 for me, it has everything, an amazing story with great characters, fantastic gameplay, a banger soundtrack, and an interesting world that's fun to explore and feels like a real place.
It was the only story ever that has pulled me in completely. I wasn't just playing it, I was living it. It took me 2 more days to come down to earth after finishing it.
Grim Fandango. Despite the weird tank controls, it created such an amazing world - and all in a point-and-click adventure. My home PC is named Manny, our NAS is Eva, the router/firewall is Glottis, and so on.
Have you played Psychonatus 2? How does it compare? I haven't, but I've been wanting to, but I also have limited time, so I'm looking for the next game after Baldur's Gate 3, which I'll complete in the next 3-4 months with my availability lol
Definitely worth playing. Maybe a bit less memorable than the original, but also a bit more consistent. There are no huge difficulty spikes like the Meat Circus in the original.
The story is a bit more complex, and a bit more muted. Most of the levels are less memorable. But absolutely worth the time to play and enjoy.
Grim Fandango is an amazing story about life and death and love...
... Built upon an engine where the protagonist walks around at sloth speed. Manny Calavaras just sashays along, and there's no way to speed his ass up. I wish you could hit escape or something to skip him walking in and out of scenes, but nope! I'm forced to watch him drag his feet from location to location.
But the most touching parts of the story stick with me after 20 years.
That game is one of my saddest histories. As a bit to young to play it I bought it and found it immensely boring just slogging through the dungeon at the start. Didn't understand the weapon system. Eventually after several tries I got into the city proper but couldn't handle that first boss fight. Put it aside and never picked it back up again. Still have the game somewhere. No PSOne tho'
Similar story for me. I bounced off this game several times, going back to it repeatedly because (to this day) Matsuno's games are some of my all-time favorites. Then maybe 15 years after release, I realized I'd stopped just short of the crafting station which was such a strong hook for me I ended up with multiple spreadsheets!
Unfortunately, as I began to realize as I delved into the game, it had a lot in common with looter ARPGs, a genre that ages so rapidly. I probably would have loved the game back in 2000 but didn't give it enough of a chance back then. By the time I did, it was just too dated.
I'll probably always think that Tetris is the greatest video game ever. The inherent dramatic arc that comes with watching the blocks stack up is tension directly within you the player, not you watching tension unfold for characters on the screen. It's different every time, even if the shape of the arc is similar, because you improve as a player. It's the kind of emergent involvement the most designers could only aspire to create.
That said of course Shadow of the Colossus is also a favorite. That one probably feels a little more obvious, but I'm okay with that.
With Demons’ Souls a close second. For those of us who got to play that game before Dark Souls became a thing, when we knew next to nothing about what to expect, it was an almost revelatory experience.
I'm replaying the remastered trilogy for the first time since I was a teenager. The level design is outstanding. Very clever re-use of the same areas, just at different heights.
It's inspiration from side-scroller prince of persia (also played this obsessively as a young child) is palpable. The movement system is revolutionary.
And the enemy progression is hilarious. First you fight some bats, then you fight some wolves, then you fight motherfucking Velociraptors, then a goddamned T-Rex. And thats not even close to the weirdest enemy you'll fight. Boss battles are evenly spaced until they aren't. when you have two boss battles immediately one after the other.
And then eventiually, you get to the pulsating flesh caves...
I remember being relieved when I survived the encounter with the bear, knowing that it was definitely going to be the scariest creature I would encounter. Lol.
I tried finding others but kept coming back to the one. Helped that i read a lot of fantasy and they used a lot of content i was already familiar with, but it was also the remorting system that entranced me