for those of you without the patience to read a blogpost, the new name's actually a bit of wordplay.
“Luanti” is a wordplay on the Finnish word luonti (“creation”) and the programming language Minetest Luanti employs for games and mods, Lua. The goal was to avoid yet another plain English word (good luck finding something unique…) and highlight the core principles of the project. The fusion of celeron55’s Finnish nationality and the platform’s focus on content creation resulted in the birth of “Luanti”.
IMO, the worst thing about "Minetest" is that it sounded like it was just a test creation, a prototype or experiment. It's certainly well beyond that now. The announcement introduction mentions people associate it with being a Minecraft clone or alpha release, but even further, to me the name initially gave me the impression it was [still] someone's small hobby project. 'Luanti' is much better.
On this note, another thing I appreciate is what they said about "Free" and "Libre": those names are great for saying "This is a free/libre/open clone of [x]", and that's what I'll think when I see it. Software like LibreOffice aims to support Microsoft Office documents, OpenRTC2 and OpenTTD are for people who want to see those games pretty-faithfully cloned, even if extended. Luanti is not OpenMinecraft.
I actually like the new name. It seems like when a community project renames it always is something even worse than the original name. This is a great name that doesn't sound silly to say out loud.
It initially was that. Also the name wasn't meant to stick around forever.
But, out of a sudden, between updates, not even the new website URLs ready?
I don't follow Minetest development that closely anymore, but last time I checked there were no issues or pull requests on their GitHub, nor something official regarding a name change in the forums.
This feels like there are just a bunch of people haphazardly deciding there is a new name now.
Those in open source circles will see through places like GamingOnLinux, Lemmy, Reddit and the official IRC/Discord. Those that don't find out probably are no where near the open source gaming community so it won't really matter.
Btw, mineclone2 also rebranded as Voxelibre, months ago, and for the same reasons.
Voxelibre now actively moves away from copying Minecraft exactly.
If you want the closest copy (and my personal recommendation) check out Mineclonia.
You can use the mod lib from contentdb. Also it is worth pointing out that they are moving towards a subgame focus not a mod focus. The original game has been discontinued and isn't preinstalled. You install a game like Asuna to get gameplay and content.
Of course you can still use Minetest game as a base for mods. I do that for simple worlds.
Man, I saw them initiating discussions around the name like a year ago. I did not expect anything to actually come from that after all this time. But yeah, glad that it did.
Not sure why this was upvoted, the blog says it's theirs.
Moving Forward
With the new name, a few changes will be made in the engine and community. Obviously, all the repositories and community hubs will adopt the Luanti name in some form. You’ll be able to find the website at luanti.org and [snip]
Edit: Actually, just read the article, and considering the name Luanti is a mix between the Finnish word "creation" and the LUA programming language; and I'm preeetty sure LUA is pronounced "loo-wah" or "lew-ah", I think the Luanti pronunciation is more likely to be "loo-wun-tee".
Cool so, you linked to some git repositories that haven't been updated in 4-5 years, and looking at their current website there seems to be some sort of crypto involved now.
Edit: I meant to say as well, that they appear to have closed their source, despite the "open" in the name.
Minetest has been more a platform for making games on than a single game for at least a decade, since they added lua scripting. Seems like you're outraged over nothing with no real understanding of what Luanti has been and aims to be.
Did they ever fix the game having a maximum map size of like 10.000 by 10.000? That limitation always seemed to put it at a disadvantage compared to Minecraft, for larger communities
Oh man, I remember this from years ago when the only 1-up on Minecraft it had, was that I could run it at 60 FPS, infinite chunks in all directions, no extreme lag spikes while generating the map, and further view distance.
Zero mods back then, so I'm happy to see the mod support!