Blender enabled Flow to beat Pixar's Inside Out 2 and Dreamworks' The Wild Robot.
It was a strong year for Best Animated Feature Oscar nominations, and an underdog triumphed. At the 97th annual Academy Awards at Ovation Hollywood in Los Angeles last night, Flow beat competition from Pixar's Inside Out 2, DreamWorks' The Wild Robot and Aardman's Wallace & Gromit: Vengeance Most Fowl.
Gints Zilbalodis tale about a cat in a flooded world missed out on the Oscar for Best International Feature Film but still became Latvia's first Oscar win. And it was surely also the first Oscar winner to be made entirely in the free 3D modelling software Blender, cementing the open-source program's place among the best animation software.
Flow was one of our highlights of Annecy 2024, and it still seems incredible that it was made by a small team using Blender alone. It was rendered in EEVEE, Blender's realtime render engine.
Gints thanked Blender when accepting the award. Speaking to press afterwards, he said: "Any kid now has tools that are used to make now Academy Award-winning films, so I think we're going to see all kinds of exciting films being made from kids who might not have had a chance to do this before.
I didn't hear they're struggling? Its not like they can get more money and instantly increase the scope and just toss stuff on, people compare them to for profit companies who need to make a profit for investors, the amount of money they have would obv be less
Like they wont shut down anytime soon, but more miney will definitely lead to more features. Personally want to see simulation improvements, its just so poor compared to embergen/houdini.
It's a simpler animation style so don't expect Pixar level stuff
One of the things you learn in art school is that if you aim for something like realism (or Pixar, in this case), but you fail to get there, people will notice and critique you for it. If you aim for a style you can do well, on the other hand, nobody will care that you didn't do Realism (or Pixar).
Up and coming artists in any genre would do well to remember that it's okay not to be Pixar or Capcom or whatever. Sometimes working within your limitations can inspire truly creative works.
Before Wind Waker was announced, Nintendo did a reel showing off the power of the GameCube that included a "realistic" (for the time) fight scene between Link and Ganondorf. So when they announced a new Zelda game, people were hyped for a gritty realistic Zelda, and when the first trailers appeared, people hated it.
For years after its release, Wind Waker's art style was dragged on by people, but today, it's remembered as one of the most iconic Zelda games from that time period and a major influence on the aesthetic of many Zelda games after it.
Today, its art style looks just as good as it did when the game first launched, while most other games from that time period - especially those that went for high fidelity and realistic graphics - look outdated.
A good art style is timeless and will always age better than trying to push the envelope on graphical fidelity or realism.
Exactly. When I play indie games, I go for simpler art style because it feels so much more cohesive.
That really bugs me in newer Pokémon games, the Pokémon don't seem to fit well into the world. I'd much rather have old school Pokémon than inconsistent art direction.
I thought it was a game when I first saw the trailer and was mildly disappointed to find out it's a movie 😅, still looking forward to watching it some time though.
Well-deserved win! Watched this in the cinema a few weeks back. What immediately struck me about the beautiful art style is that it felt more like what you’d expect from a labor-of-love indie game than from a dreamworks/pixar studio – and it was incredibly refreshing! Also, for a movie where water plays a big role, the fluid rendering was absolutely breathtaking. I could almost smell the warm plastic air of a GPU giving its all.
FYI EEVEE now supports ray tracing so lighting can be much better than before with much less hassle. cycles is obviously better for pbr but EEVEE can easily be used for more stylized renders, and probably be preferred.
Its not that its sad so much as there is a lot of stress and peril and the ending isn't really happy or sad. Its a complicated movie that falls outside the disney format of "bad thing happens, good guys badn together, day is saved and everyone is fine".
It feels like its exploring themes of loss and moving forward. But theres some moments where I genuinely have no idea what happened.
I kinda like exposing my kids to that though. The movie didnt spoon feed you answers and encourages you to draw your own conclusions. My 10 year old was hooked by the halfway mark but my 5 year old was like this the entire time 🫣
Incredible to see how far blender has come. I remember using it over ten years when I was trying to get off pirated software (3ds max), while it's still recognisable the capability has exploded
It is available to stream on Max, which means that if you do not have the means to legally stream it there, you'll be able to find it on the high seas. That said, if you do opt to watch it through "alternative means", make sure to at least send a little money Blender's way.
I'm excited to check this out. My tastes rarely align with those of the Academy, but this looks like it could be a really beautiful film and these kind of efforts deserve support.
How much "depth" do you expect to get out a group of animals acting "mostly" natural and without a single line of human dialog? With those limitations, I think it excelled. There were even a couple tearjerker moments, for me at least.
I realized part way through the title works on a few levels. It was refreshing to realize this wasn't remotely following the 3-act narrative structure and I had no idea what was happening next.