Since it is BAFTA I will limit myself to a UK game. Tomb Raider with special mention for Elite. My main memories of my 3dfx card was low poly Lara, not Quake. The mix of story, setting, problem, solving and combat lives on in a lot of popular titles. And I can't look at space sims like NMS today without thinking of Elite miraculously shoe horned into an 8bit micro.
I have been gaming since 1980. I have never had a more visceral blown away reaction to a game than the first time I played Doom. We even setup a LAN in our dorm so that we could play it multi-player. The only other computer experience with a similar impact was seeing web pages for the first time and realizing that my parents would be able to use the internet with them (no need to learn usenet, ftp, archie, gopher, and all of the command line utilities that I used). Doom felt so revolutionary.
I was there way back in the 8-bit times, and yet I still agree. There is only pre-Doom and post-Doom.
One of the proof points would be how the existence of Doom on x86 was the perhaps single most influential factor in the demise of non-x86 home computers (Atari ST, Amiga). We (myself included) just sold off what we had to get PCs.
I can't think of anything that really competes overall. It could be argued games like Pong, Pac-Man, Quake, Half-Life, WoW, ect. all were pivotal points in gaming, but I don't think anything has had as direct and widespread influence as Doom.
Super Mario Brothers is what brought video games into the household.
This one game is why every game system was called "a Nintendo" for decades. Yes, other games came along and changed the landscape dramatically, but SMB1 created that foothold into the home.
Exactly my thinking as well. Super Mario Brothers was the game that made "couch gaming" popular for more than just kids. Adults were getting into it as well. I still have fond memories of my dad trying his best at it and thinking sticking his tongue out in the right direction would somehow help his jumping ability.
Without the NES, the couch-gaming scene as we know it wouldn't exist. And Super Mario Brothers was the game that brought it to the masses.
I'm going to be a little left-field with this one. Yes you could pick some boring obvious answer like Pong, Doom or Minecraft and that's perfectly valid. I'm not saying those are incorrect.
I'm going to go with FarmVille though. It's really hard to overstate the impact it has had on the gaming landscape (for the worst, if it needed spelling out). It popularised an all new approach to monetisation and retention systems in games, it heralded the proliferation of microtransactions, Games-As-A-Service models and manipulative skinner boxes designed to extract the most money and attention out of you. It opened the door - by being a "social game not just for gamers" - to an entirely new market whose wallets were previously unavailable. It created this malicious new insight that the best way to make money is not to just make a good game and sell it - it is to create an addiction through psychologically manipulative means, then slowly leech their users' wallets over time.
With the same reasoning, Candy Crush. The single game that killed the entire genre of mobile gaming. It validated the idea that mobile games should be casual and it proved there's way more money in addictive mechanics than there ever will be in quality games.
Candy Crush and Clash of Clans were both released in 2012. FarmVille was 2009, years earlier. You could call those two the first wave maybe after the genie was out of the bottle, but FarmVille was the great progenitor.
And it's not just that. Half-Life also spawned Counter-Strike, one of the foundational pieces of e-sports (if not also the modding scene in general today). Not to mention being a precursor to today's digital distribution model in the industry.
I also said half life. Doom was a leap forward, but Half life actually set a technological and story telling bar, on a budget, in 1998. Many videogames drew inspiration from its innovations, storytelling or themes.
I see a lot of downvotes from people. Listen, it's okay to disagree and we can have discussions about it. None of the comments so far are offensive or anything. Tell these people why you disagree.
I was thinking Warcraft 3 instead of WoW, since a WC3 mod spawned the entire genre (MOBA) and that genre brought esports from backwater to front and center. & Of course WoW came from WC3.
I mean it did for esports, but be honest that's a gamer thing. Wow changed the face of mmorg gaming. It hit 12 million? 65 year old grandmas were playing, it completely broke the gamer/normie barrier.
Missile command and asteroids and space invaders were a generation soon after pong. But they were much better games that made for addictive repeated play, and dream infections. Pong was a technology breaktrhough, but not that good of a game.
Probably the first game to spawn a genre of its own, which still exists to this day and is still referenced with the original moniker, in a world where most gamers don't even know what was "Rogue", but they certainly know what a Roguelike or Roguelite is. Very feel games in history have been so massively impactful to give birth to new genres. Doom also did it for some time, there were doomlikes going around, until the lingo shifted to just calling them FPS.
I bet noone's gonna mention the great grandfathers of modern RPGs. Bard's Tale, Ultima, Dungeon Master... all modern games are standing on the shoulders of giants.
While they're important, I think they've also aged poorly in many ways something like Doom has not. I'd compare their importance more to something like Pong or Galiga. Good games, that pushed the limits of the medium for their time, and are foundational, but more acted as a steping stone rather than something other games were widely inpired by or modeled after.
I wouldn't disagree that Doom is a very good choice here too. The fact that it has become a tradition and challenge to try to run Doom on all kinds of hardware alone proves how influential Doom is.
However, I wouldn't say Dungeon Master has aged more poorly than Doom. Both games are really fun today I think.
Dungeon Master is just way more niche, it's older, it had fewer players and the franchise has died a long time ago, while Doom is going strong.
It's a tough choice and I admit I'm a bit biased here anyway - Dungeon Master was my first true love when it comes to video games.
My vote goes to Dragon Quest. Early gaming was dominated by JRPGs like DQ, Final Fantasy or Chrono Trigger. Pretty much every modern game has RPG elements. While there are earlier RPGs, DQ popularized them and invented the JRPG.
Of course, literally speaking, the first game ever is the most influential - therefore Tennis for Two.
I suppose it means the game that had the largest impact on the gaming industry and/or society in general. For example, almost all games have red represent health and blue represent mana/magic because diablo was super popular and everyone copied it.
I'm saying pokemon. It's still a dominant franchise today. It's inspired countless spin offs and copy cats. It made gaming social and the connector for Gameboys a required accessory. Pokemon Go was a covid time revolution. The series is likely responsible for a sizable growth in the gaming market in the late 90s and early 2000s. People who never played a video game can identify Pikachu, and might even have a plushie. We are closing in on 30 years of pokemon being a dominant franchise.
Depends on what is meant by "Influential". Are we talking within the industry or among players?
Because, as much as I hate to say it, World of Warcraft pretty much revolutionized the industry. From the live-service, massive multiplayer format to every nasty type of monetization model we've seen in almost every big title since.
Really, anything from the Game Canon is a good choice: Mario, Doom, Tetris, SimCity, Civ I, Warcraft, SpaceWar, Zork, that soccer game I don't remember, StarRaiders.
I haven't seen anyone mention Zork yet, and it really ought to be in contention here. Pretty much all video games can trace how their narrative is structured through gameplay back to the foundations laid by Zork, even doom. It drew on Colossus, sure, but it built on it so much that it became revolutionary to both games as a storytelling medium and to natural language processing. Really cool stuff.
Might be biased but not only does the FF7 story hold up close to three decades later but it was also the catalyst for introducing Japanese RPGs into a western market.