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  • Ah, now I remember your username from a Deadlock thread the other day. Yeah if you vehemently hate third-person perspective in a shooter then there is no saving it, I guess.

  • Bad news: the plague was never fully eradicated and there are still like a thousand reported cases every year (mostly in Madagascar I think).

  • I mean, I don't know. You have to watch it with 2013 eyes. Sure, if you only look at it like "oh, cover-based shooting" then sure. But what's suggested by the trailer (seamless world, PvE and PvP simultaneously in the open world, proximity-based voice, some kind of mobile-app integration for drone support, faithfully rendered New York environment, extraction shooter gameplay YEARS before it was cool or even a thing...) still kind of looks like an appealing package imo and back then it truly did look mind blowing.

    Of course I'm well aware of how it turned out, but I even watching it back I get why I was so hyped for it once.

  • I remember watching one of the early gameplay trailers for the first Division and thinking it looked like the coolest game ever. Wonder if third time is the charm for the series.

    EDIT: trailer I was thinking about for those who haven't seen it, E3 2013 trailer.. 13 years ago, fuck me.

  • I am all for Hanlon's Razor usually, but in this case I'm not sure we can settle for "stupid". I think "evil" is sadly more apt.

  • I don't mean that it's sad for his sake, I mean that it's sad in the sense that it shows how people just adopt an opinion and then stick to it regardless of whether or not it matches the events that are actually transpiring in front of them.

  • I don't know if Russel being called "Osama Bin Russel" the whole season while collecting a grand total of 0 penalty points is funny or sad, to be honest. Feels like the real terrorists of the grid last season were Lawson and Bearman.

  • Alan Wake 2 is the only title I ever bought on Epic too. Do not regret it, despite my dislike of Epic and EGS. My desire to support Remedy was magnitudes larger than any desire to protest Tim Sweeny.

  • That word always makes me think of the first dream in Disco Elysium. Can't think of it without hearing it in Mikee W. Goodman's Ancient Reptilian Brain voice.

  • The name is enough for me to subscribe and give it a chance.

  • I have a special fondness for 7/10 games that feel better than the 7/10 they objectively are. I recently played Enotria and would put it in the same bucket as Greedfall in that regard. Janky AA game that isn't objectively excellent but has a lot of heart if you can tolerate its flaws.

    There are a lot of imperfections in Greedfall. It's a janky game, and if you're accustomed to either large scale AAA polish or tight indie games with reduced scope that nail one thing well then you might be bothered by some things. This was definitely a small budget AA studio being a little overambitious with their skill and resources at times.

    That being said I actually had a really good time with it, and still think back fondly on it. I appreciate Spider's heart and effort. It's also nice to have a fake language implemented with a clear voice acting direction so that each native NPC speaks with a consistent accent - something larger studios have failed at (looking at you, CDPR with TW3 - Blood & Wine).

    All in all for the price of โ‚ฌ3.50 I think you'll get a good deal out of it if you enjoy the genre and can tolerate a bit of jank.

  • I really hate the trope of having a mission around the 50-75% mark where you are stripped of all your gear and unlocked abilities. I know it must be popular because it keeps popping up in games but I just don't enjoy it personally.

  • I thought so too at first, but I actually don't think the movement aspect of Deadlock would feel as good in first person.

  • "Firstly, to have more interaction between companions - not just with more and better banter, but to have them develop deeper relationships with each other, just as they do with players," he wrote. "Secondly, to ramp up player friendship and romance more subtly, so relationship building feels natural."

    Let's fucking hope so, because the absolute inanity of this whole thing is one of the game's biggest faults. For a game that has somehow been praised for its writing a whole lot it's kind of absurd that something like this needs to be addressed and clarified.

  • Interesting failure states has to be one of the most difficult things to implement in game design. To this day I struggle to think of many examples besides Disco Elysium that manage to discourage save scumming purely by virtue of having failed rolls often lead to equally or more beneficial and interesting results as successful rolls.

  • "Obviously the widow would receive a financial percentage for passing it on. This the only way left to get around inheritance tax."

    Going out of your way to ensure you don't inadvertently help others even in death is a special type of evil.

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