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For digestion's sake - Smoke Camels - Life magazine - Nov 23, 1936
  • Yeah I can't see mid-meal smokes doing much to enhance the flavour of the turkey. The only well advised part of the whole thing is smoking with the coffee after the meal. That's the stuff right there.

    Well, the best advice would be not to smoke, but you know.

  • For digestion's sake - Smoke Camels - Life magazine - Nov 23, 1936
  • God I feel you. When did you stop craving smokes? It's been like 8 years for me and I still crave them occasionally. Hell, I still get the odd dream about smoking some nights.

    Though even with that said, I actually enjoy looking at these ads. But maybe I'm just masochistic.

  • Team Fortress 2 petition calls for microtransaction boycott to put pressure on Valve
  • My first exposure was when DDO went from subscription model to free-to-play but with microtransactions in 09.

    At the time I thought it was a great idea as it ended up cheaper to sustain for me than paying monthly (since many dungeons were skippable and you could also earn cash shop currency by grinding) which led me to have a confusingly positive association with the concept of microtransactions for quite a while.

  • When did the (first) golden age of PC gaming end?
  • Farmville is an excellent major milestone as well. I completely agree with your take. It releasing in 09 again kind of reinforces my thinking that the 06-09 period is sort of a good endpoint for the era I'm thinking of.

  • When did the (first) golden age of PC gaming end?
  • I think you're onto something and what I'm landing on as an endpoint is somewhere vaguely between 2006-09. We have several massively influential events in this period that shaped the following decade both in terms of design and monetisation.

    I think both the Horse Armor in 06 and TF2 adding hats in 09 are good markers for the direction monetisation would take over the coming decades.

    Design wise I think the release of the first Assassin's Creed in 07 - which set the precedent for the now-ubiquitous checklist-filled "UbiSoft style open world game" - is a fairly important marker. It's a bit of a watershed game, actually.

    On a larger scale, the seventh gen consoles coming out in 06 also marked a shift I think. More and more PC games were being developed with multi-platform releases in mind. The identity of PC gaming became slightly more diluted.

    These consoles also had internet access, which - together with the by then prevalent broadband internet - contributed to the death of the expansion pack.

  • When did the (first) golden age of PC gaming end?
  • I think there is too much bad happening at present day to call it a true golden age, but I might be wrong. Depends on your definition. There are certainly plenty of good games coming out. Maybe it's a golden age of indie games? Overall though, predatory monetisation is rampant, pre-order scams and shovelware mobile games are abundant. Gacha games have conquered the world and continued the EA Sports tradition of selling gambling products to children. Shareholders dominate the business more than ever, we have mass layoffs happening everywhere, mods are getting copyright struck, we have normalised rootkit DRM and always-online singleplayer games... I could go on.

  • When did the (first) golden age of PC gaming end?

    Let's see if this community still is active.

    I'm not sure if it's officially agreed upon, but I would say the release of Doom in '93 properly marked the beginning of a golden age of PC gaming. Modern homogenisation and monetisation hadn't set in yet and over the next decade or so the PC gaming landscape would be full of innovation and passion, with a sea of classics being released in that time frame... but when did it end? Was there a specific watershed game that signalled a shift in the landscape?

    This topic has been on my mind for a while, because I've pondered on whether there is an open niche for a community dedicated to games of this era. They're not quite at home in Retro Gaming subs, but still old enough now that they might warrant their own corner separate from main gaming spaces.

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    Steam Deal: -60% Populous
  • Same! I remember thinking the 3D globe was so cool compared to other RTSes, and I loved going around in a hot air balloon spawning volcanos and other hijinks. Good times.

  • Steam Deal: Save 85 % on Rayman Legends (2,99โ‚ฌ)
  • If you haven't played this classic you should. Perfect platformer, and the musical levels alone are worth the price of admission, especially at 85% off.

  • Final Fantasy 14: Dawntrail rises to a mixed reception in its opening weekend, though I don't think the sky's falling just yet
  • I'm happy for the people who enjoy it but I'm also very glad I got off this train. Sounds like it was at the right time, at least for me.

    The graphics update looks good though and was sorely needed!

  • Steam Deal: Save 50% on Cyberpunk 2077 on Steam
  • I don't know that it will ever be the game people wanted it to be, but at this point it's a really good and fun game with a great story and characters and a visually stunning beautifully realised world (in terms of aesthetics and art direction at least).

    It's most definitely worth experiencing in my opinion, and doubly so for half off.

  • Weekly what have you been playing discussion - week of June 24th, 2024
  • From looking at the GOG store it doesn't seem to be bundled with any patch, which is actually unusual for GOG. If you're interested I heartily recommend Restoration Project, Updated or RPU for short. It's a combined unofficial patch/cut content restoration that's very vanilla friendly and tidies up a lot of stuff left unfixed in the last official patch.

    Yeah those Wanamingos are scary in the early game, definitely a place to come back to later. Armour can be tough to get as it doesn't typically drop as random loot. There are two leather armours for sale in Klamath I think if you've gotten a bit of money now.

  • Weekly what have you been playing discussion - week of June 24th, 2024
  • I'm glad you're enjoying Fallout 2, it's probably my all time favourite Fallout! Are you playing with the Restoration Project?

    I know exactly what you mean by that early game bottleneck. FO2 can be rough in the early stages between lack of equipment and the comically unbalanced random encounters. It usually swings the other way once you can survive big encounters and sell the looted weapons after.

    How far have you gotten?

  • Weekly what have you been playing discussion - week of June 24th, 2024
  • Instead of jumping on the Elden Ring DLC I've continued to be addicted to Esports Godfather to an almost worrying degree.

    It's the clear standout surprise hit of the year for me so far, coming out of absolutely nowhere and ending up being my favourite game in quite a while. It's a MOBA-themed deckbuilder/autobattler/team management game, and while that sounds like a hot mess it actually plays really well - at least once you get past the initial information overload.

    There are lots of fun interactions between cards, items, hero abilities and player abilities which in itself creates great replayability, and constantly changing rulesets keeps things fresh even during a run. The Backpack Battles esque training minigame itself is super fun to optimise when you start getting deep into a run and have more complex blocks to play with.

    I heartily recommend it if you like deckbuilders (some passing knowledge of MOBAs might help). It's only โ‚ฌ16 on Steam, and there is a free demo that covers the first couple of hours of a run. I recommend playing with AI difficulty on maximum for both card playing and ban/pick for the best experience (the game is a little too easy by default).

  • Technically, almost all video games are puzzle games.
  • That was in my OP though, that most games can be thought of as puzzle games with extra steps.

    I just don't get where you're getting "most games" from. If you would have phrased it like "many games can be viewed as puzzle games if you really think about it" you would have maybe had more people agree with you.

    I understand your reductive approach - it's just that there are so many games it doesn't apply to that I can never agree with "most games".

  • Technically, almost all video games are puzzle games.
  • If you have 2 minutes to solve a puzzle, is it no longer a puzzle game?

    Yes, clearly. It still behaves the way a puzzle - or puzzle game - would: knowledge of the solution trivialises the content. It's just a puzzle game with a timer.

    If moving certain colored pieces requires a button combo or sequence, instead of a simple action, is this no longer a puzzle game?

    Depends on how the combo works. Is there an element of skill involved? If it's like a rhythm game I would just call it a puzzle/rhythm game. Otherwise it's just a puzzle game with extra steps.

    For me, if the main challenge of the game is figuring out the puzzle, then it's mainly a puzzle game. If a measure of skill is required in the actual execution of beating the game it is no longer a pure puzzle game - but it can still contain puzzle elements of course.

    EDIT: I would agree that Tetris is not a puzzle game.

    Knowing the optimal thing to do can be seen as but a higher order puzzle.

    But knowing the right strategy and item build in DotA or LoL means fuck all if you can't mechanically execute your hero properly, which - in my opinion - disqualifies them as "puzzle games".

  • Weekly โ€œWhat are you playingโ€ Thread || Week of June 23rd
  • I've been mainlining Esports Godfather, which is the surprise hit of the year for me so far. The title is nonsensical and on the surface it looks like it can't be good, but it's been so much fun.

    It's a MOBA-themed sort of deckbuilder/autobattler/management game - which sounds like a hot mess but plays so much better than you'd think. At least after you get over the initial information overload.

    I wish the AI was a little smarter, but even with the game being a touch too easy it's incredible how much fun it is. Loads of cards and heroes to build synergies with and rotating version rulesets keeping things fresh even within a single run.

    At just โ‚ฌ16 on Steam I'd easily recommend it to anyone with an interest in the genre, and there is even a free demo that covers the first couple hours of a run.

  • Elden Ring DLC launches to "Mixed" reviews as players bemoan difficulty, PC performance in Shadow of the Erdtree: "There's a big problem with balancing"
  • Vanilla Elden Ring felt pretty good in that regard (granted it's been a while since I played it). As I recall between weapons, spells, Ashes of War and Spirit Ashes you had a lot of tool choices and were free to sort of make the game as difficult or easy for yourself as you liked.

    Sounds like they lost that aspect in the DLC, which is a shame.

  • Technically, almost all video games are puzzle games.
  • I think your definition of puzzle games is pretty flawed, to be honest. A puzzle does not provide additional difficulty once you've identified how the pieces go together, consequently a game should behave similarly to qualify as a puzzle game. The dichotomy is between conceptualisation versus execution.

    Puzzle games can be solved or "won" by identifying the solution. Not-puzzle games require execution.

    Guitar Hero and OSU! are not puzzle games. Games like RTSes and MOBAs can be argued to have puzzle elements in terms of strategy and meta, but knowing the optimal thing to do will still not give you victory which imo disqualifies them as outright puzzle games.

  • Move to feddit.org?
  • An instance managed by a non-profit organisation sounds like a perfect home for Internet Is Beautiful to be honest.

  • [Spain GP] Qualifying: Alonso out of Q3 in his home race.
  • I know the car is getting the traditional Aston Martin mid-season downgrades, but Alonso has not been great lately either. Is he finally getting old, or is he still feeling the post-China hand injury? That was his last great race weekend wasn't it?

  • Saudi Arabia unveils AI renders of their plans for the Qiddiya track

    You would expect Saudi to go all out and not let themselves be outdone on spectacle by Miami and Vegas, but this is more than even I expected. That turn one is straight out of Mario Kart.

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    [Suggestion] Setting to show comment with context when clicking on an entry in inbox/comment history

    I will often have to spend an extra tap to show parent/context since I want to remind myself before replying. It would be a nice quality of life setting to be able to show them by default.

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    Using all three mechanics for the Crossover weekly

    While strawberry seems the easiest path to victory, it was fun to see if I could squeeze all three into a team. Sadly I never got a third Strawberry in the shop.

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    Finally got the Sloth ribbon, thank you for the assist Skoottie

    Framework laid out by Skoottie and works surprisingly consistently. Amass Hedgehogs early to get a bunch of draws, hard roll for Lioness as early as possible (use Stoat, Alpaca and lvl 2 Blobfish+Pill to get it leveled ASAP). When your shop is 50/50 you set up Catfish+Anglerfish and freeze waffles in the shop.

    When you have your level 3 sloth, use Cuttlefish and/or Goose to break the 50/50 team deadlock and win.

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    For those who have played both the originals and the Early Access, how well does BG3 capture the feel?

    I'm not particularly worried about whether BG3 will be good or not since D:OS 1&2 were both excellent, but I'm a little worried about it feeling like a Baldur's Gate game and not Divinity: Dungeons and Dragons.

    How is the writing style and atmosphere? Does the story connect in any meaningful way? Are there any recurring major characters, hopefully even potential party members? In short, does it feel like a Baldur's Gate game?

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    Coelacanth Coelacanth @feddit.nu
    Posts 10
    Comments 1K