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  • That's part of it sure, but it just... doesn't feel right. Someone else pointed out how it is almost an "alternate universe Max Payne 2" with how it feels narratively like a more follow-up to the first game than the second. It also just has a very different tone and style in the writing. It doesn't have that Remedy vibe. Everything from the characters and main story to the TV bits, which feel very different compared to Lords and Ladies and Adress Unknown.

    It's by no means a bad game, and the action bits are awesome. It just doesn't feel like a Max Payne game to me.

  • Me too. Don't think there is a single relationship I've been able to maintain in my life.

  • Ah, that makes sense! Damn I wish Itagaki was still with us. That might make me actually wishlist this game, though. I played Samurai Jack: Battle Through Time recently (also by Soleil, the last game Itagaki was involved in) and was pretty positively surprised by it.

  • Literally everyone could see this coming during the election year. Don't know what's more depressing, that a majority of Americans wanted this, that some Americans somehow couldn't see this coming, or that some thought "yes, this is worth it to teach the Democrats a lesson about picking uninspiring candidates with a slightly weird laugh."

  • Summit also has tags. It's definitely a great feature.

  • Alan Wake 2 (kinda).

  • Gives me Ninja Gaiden 2 vibes, only with less aggressive enemies.

  • I don't know what's worse: that you're right, or that I've read enough of Trump's actual tweets to be able to immediately tell the difference.

  • Remedy are doing a connected universe, kind of like the Marvel Cinematic Universe. People are calling it the Remedyverse. They've started blending their IPs into each other, even IPs they no longer own like Max Payne and Quantum Break (where they just change the names pretty much so "Alex Casey" becomes "legally distinct Max Payne"). It's very cool and really comes to its head in Alan Wake 2, which really is enhanced quite a bit by playing the other Remedy games in order first.

    Max Payne 3 isn't bad at all - it's a very tight 3rd person shooter. It's just that it was made by Rockstar and not Remedy (Rockstar had bought the IP after Max Payne 2). So Max Payne 3 doesn't really "feel" like a Max Payne game. It's still a good game though, I just kind of wish it was independent of the Max Payne franchise.

  • Man, old paper magazine PC Gamer... Strong nostalgia overload. Getting a copy was always the highlight of the month, that era of like 1995-2009 was really the golden age of PC gaming.

    It definitely is time for Max Payne! Well, unless you want to wait for the RTC Remix mod. And it's the first step into the wonderful Remedyverse too, culminating in the fantastic Alan Wake 2!

    Both MP 1&2 are honestly amazing, and they are very short games too so not really a huge commitment compared to some modern titles. The comic book style slideshow used instead of cutscenes was also ingenious as it has let the game age incredibly gracefully.

  • I think TALKER Expanded is in a stable and decent enough state to take a little break, which I sorely need honestly. Been burning out a bit on it lately. So this week I will finally be playing some games.

    First on the docket is the Lake House DLC for Alan Wake 2. I was in the middle of playing the DLCs when I got sidetracked into this project. After that I'll get into one of my Christmas games, either Chrono Ark or The Banner Saga. Might play both depending on how long they are and how much of a break I need. Leaning on starting with the Banner Saga.

  • There is also the newspaper quest in Baldur's Gate (Act 3) that is time sensitive. Maybe something else I forget. But I agree that the game handles that stuff incredibly poorly, largely because it has so many lies about quests framed as urgent that actually wait for you forever in stasis that you have no reasonable expectation to actually suspect anything is time sensitive.

  • Okay, that's a really fun idea. Very creative.

  • I chose that, because the shame of using Explorer Difficult was just too great.

    Genuinely: pride is the enemy of joy. It's a hard habit to let go of, but I have been trying to work on this myself. At the end of the day what you're after is extracting maximum joy out of a game, and not everyone loves overcoming a challenge. Sometimes I just want to relax and enjoy a story, or world, or cinematic immersion. You sound like you're the same, and there is absolutely no shame in that.

    If you do want concrete gameplay tips, then yes: Steam mesageboards are often an absolute cesspit (from what I've seen). Asking around on here is a much better idea.

  • Do it! The story and writing is still great and the gameplay holds up surprisingly well for such an old game (not that it will feel modern, but it's not a chore to play).

  • I am trying to wrack my brains but it's actually kind of hard. It might have been some semi-educational game on the daycare/school PC early nineties, as an after school activity waiting to be picked up by my parents? I know there were some of those, absolutely no idea about the names, though.

    Otherwise it would have been Super Mario Land on the Game Boy.

  • It's something you can do, but not necessarily something that works well. On the Lemmy side stuff like hashtags and @s tend to look pretty ugly and out of place, and from the Mastodon side the interface really just isn't built to handle and present threaded forum-like conversations well.

  • Kul initiativ, prenumererar pรฅ den!

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