A solid list of games to not play. I own over a dozen of them and only played a handful. Though if you go by total playtime, I've played enough of them to make up for the whole list.
Edit: but I doubt anyone here can guess which of those games I have played the most.
The way I see it, PTO is a break from work but still on company time, while Vacation Days is your own time that the company has absolutely no right to, even though they pay for it too.
If I need something from a coworker and they are on PTO, I'll send them a message but not expect any answer. If they are on vacation, I won't send them anything.
I'm not American and I've done it too. That's the whole point of PTO: take some time out to do whatever you want at any time, without needing to give advance notice or anything like that.
If you want to go on vacation, then you need to use your Vacation days instead - that way your employer will know, for example, that you should absolutely not be contacted by anyone from work during that period.
What are Americans doing on their Paid Vacation Days?
From all the years listed, 2007 is the only one that I would agree was weak, for my taste in games.
And 2013 was peak. It's absolutely the year I spent more time playing new games, with a monthly average way past 200 hours (300+ by the final quarter).
The one that really impressed me was the capital on Kingdom Come Deliverance 2. At one point I was walking on top of the walls surrounding it and looking around for a nice screenshot and I was just in awe of how great that city was.
Even beyond just emotions, in Portuguese the "be" verb can be translated into two different verbs: "ser" and "estar". They are two complete separate things - so separate that English classes kinda turned the "to be" verb into a meme due to how long it takes to teach Portuguese speakers to use it and understand what it means in each sentence.
"Ser": to be someone who is something. Usually more permanent, but not necessarily.
"Estar": to be in the state of something. Usually more temporary, but also applies to permanent states.
Some examples showing how the meaning of some expressions change depending on which verb you use:
You are sick
"Ser": you are a sick (twisted/evil) person.
"Estar": you have caught some sickness.
You are sad
"Ser": life has made you sad in general.
"Estar": you're feeling sad right now.
You are beautiful:
"Ser": you are a beautiful person.
"Estar": you are looking great today.
You're good at this:
"Ser": literal, you're good at this.
"Estar": implies being good is not the default but you have reached the point of being good at this.
**you're funny drunk":
"Ser": when you're drunk you are funny.
"Estar": you are drunk now and this time you turned out to be funny while drunk. Or, in this point of your life you're funny when you're drunk.
it's cold there:
"Ser": that is a cold place.
"Estar": that place is cold right now.
it's cold there now
"Ser": it's like saying that winters in that place used to be mild but nowadays winter there can get pretty cold
"Estar": that place is cold right now.
I skipped it for the same reason at launch. Eventually I dropped windows completely and that was no longer an issue, but I had already moved on.
Recently I had an opportunity to play it for a while and I was quite surprised that despite having many flaws, the game also has a ton of good things. Mostly quality of life changes but they improved so many things in relation to civ 6 that it's an absolute shame they butchered the game itself with its main "selling point". If they made a game with all of those changes but without the Eras system it would probably be criticised for not innovating much, but people would be playing it.
Personally I'm not necessarily against the Eras system, but the way they implemented it is just the worst. I'm fine with the idea of changing civs every era, but the eras themselves now feel like different matches of a game. Once an era ends, you have to drop anything you didn't finish and start new goals, but everything you did finish will give you powerful buffs in the next era - so you basically need to work into achieving everything every time. There's no room for playing the long game, or doing your own thing.
If you set up the game to be so long that each era lasts for 400 turns, then you can achieve every goal and kinda get back that freedom to do whatever you want (to some extent) - but then by the time you reach the modern era you'll have so many buffs that you win the game before you do anything modern.
Bolsonaro did absolutely nothing to fight corruption of any kind. All of his feuds with the Supreme Court had nothing to do with the other being corrupt. Much to the contrary, Bolsonaro actively worked to prevent corrupt government officials from being ousted.
That phrase is simply comparing the requirements for the two sides:
The girl:
must be skinny
must have an hourglass anime
must like anime
must know how to cook
must take care of the home
must want kids
must be good in bed
The guy:
must be a guy
What they are saying is that if you want a girl with that many requirements, you need to consider that you should also be able to match an extensive list of requirements similar to that (whichever they may be). It's not any specific requirement, but by saying "just a guy" they probably mean the guy doesn't pass any requirement they can think a girl may add to their own list.
There's no specific thing you need to work on, but you should work on something. You may put work on your body to become attractive, you may be smart and funny, a very reliable or very charismatic person (not just for attraction but for dealing with people in general). You may be a good person to talk with by being genuinely interested in what others have to say. There's a million possibilities.
As an exercise, imagine spending a day with someone. Try to think of everything you would do together. After thinking of the whole day, now imagine that same day all again, with everything happening exactly the same, but with you in the position of the other person. Would you have enjoyed being the other person in that imaginary day?
Nah I'm sure there's tech now to make it air tight even while fully open, so it'll prevent anything from passing through while allowing anything to pass through.
It's like when playing the lottery, if you say you're picking all your numbers in a sequence, like 1,2,3,4,5 and 6. People will tell you're crazy because sequences like that "never" happen. But the same is true for every other combination of numbers too. The sequence just makes it clearer how unlikely you are to ever pick the winning numbers.
A solid list of games to not play. I own over a dozen of them and only played a handful. Though if you go by total playtime, I've played enough of them to make up for the whole list.
Edit: but I doubt anyone here can guess which of those games I have played the most.