Subnautica 2 Publisher Says It Fired Cofounders To Avoid Another Kerbal Space Program 2 Debacle
Subnautica 2 Publisher Says It Fired Cofounders To Avoid Another Kerbal Space Program 2 Debacle

Subnautica 2 Publisher Fires Back At Founders In New Legal Filing

"We wanted a fresh new debacle instead!"
Edit:
Ew. Survival games benefit more than most genres from iteration, but that's better done as updates and expansions unless they make a truly qualitative leap, which I doubt will happen under their leadership. This reeks of them wanting to pump out as many full-priced titles as possible, probably with an ever-higher price tag as Subnautica becomes an established IP.
Factorio did it right, IMO. V2.0 as a free update to the base game, launch a paid expansion at the same time.
Wube is pretty much the only developer I have faith in to consistently do things right.
Rimworld keeps me buying every couple years with absolutely killer DLC that enhances the game just right. And yeah you can get most of those features for free with mods, but first party support is always welcome.
A lot of indie devs are good about that. Squad, KSP's original devs, even mandated to their buyer that all DLCs existing and future had to be free for backers since they'd listed that as a promise on their original Kickstarter.
i should buy that game
I agree, but Subnautica was more about exploration than just survival. Sure, you could keep expanding the world to add new environments, but eventually that gets out of hand. For a Subnautica type game, making new ones makes sense, especially to address tech debt as well and start fresh.
Subnautica isn't just a survival game, but a story driven game as well, and given how janky their engine was, it's not a surprise that they'd want to overhaul it from the ground up.
Their engine? It was built on Unity.
"Whenever I have a problem I throw a molatov cocktail and it and bam! Different problem."
Subnautica is as much of a survival game as Minecraft is. The only 'survival' happens in the first 5-10 minutes of the game and never again.
Vintage Story player?
It's not a survival game unless you get mauled by wolves in the first 10 minutes.
VS players represent.
Yeah, "survival" is about as watered down a term as "roguelike", especially when it's "survival-crafting" (a meaningless distinction - crafting mechanics were popularized by survival games in the first place). I play and enjoy both casual and hardcore survival games, though I have to shut my brain off not to get annoyed at some of the former.
There's a recent trend in the genre where eating isn't required for survival, food just gives temporary stat bonuses. At least Subnautica has proper hunger and thirst mechanics, even if you're set for life for both within the first hour.
I can count the games that get the survival gameplay loop right on one hand. Hardcore survival is a sadly neglected niche.