I found the combat frustratingly bland, and Hello Games don't seem interested in improving it. The first time I played was several years after release, and I was surprised to learn the only two enemy encounters that were at all fun or interesting (the sentinel mech and capital ships) were only recently added. That was years ago, and I don't think they've added any new major enemies since. Last I checked there were less than twenty enemy types in the entire galaxy and most are braindead "approach and shoot at the player until you die" types.
The on-foot weapons also feel anemic and sluggish - even your heavy weapons feel like shooting someone with a Nerf gun while whispering pew pew under your breath until they explode, and your actions will often be delayed waiting for an animation to complete (unstowing your weapon every few seconds being the main offender). Ship weapons are better by virtue of not having animations and being the same as every space game ever.
I hope Light No Fire has more enemy variety and a better-designed combat loop.
IIRC you can get them through the derelict freighter missions (which take forever and are kind of boring after the first one), or by blasting NPC freighters if you don't care about reputation.
For the latter I've heard (but wasn't willing to try myself to confirm) that you can just shoot the external cargo modules off of friendly freighters without them becoming mad and summoning sentinels.
The closest they've come so far is prioritizing industrial customers and compute modules for a while during a chip shortage, to my memory. Hopefully they stick to their roots in the hobbyist/educational sector.
Wait, Jai as in Jonathan Blow's long-promised programming language? Did he finally release something after all these years? I assumed that would remain vaporware for eternity.
It should be noted you don't need to go burn your Eddings books: Leigh died in 2007, David in 2009 and all proceeds from their estate now go to Reed College in Portland, Oregon.
Re: 3, unfortunately, pirating the game won't let you avoid supporting transphobic lunatics. The person who cracked the game is even worse than Rowling - as in, "makes Rowling look like a paragon of progressiveness in comparison" worse - and uses the download numbers for her cracks (and the fact she's usually the only one willing to crack Denuvo) to justify asking for donations.
It takes jobs because executives push it hoping to save six figures per replaced employee, not because it's actually better. The downsides of AI-written code (that it turns a codebase into an unmaintainable mess whose own "authors" won't have a solid mental model of it since they didn't actually write it) won't show up immediately, only when something breaks or needs to be changed.
It's like outsourcing - it looks promising and you think you'll save a ton of money, until months or years later when the tech debt comes due and nobody in the company knows how to fix it. Even if the code was absolutely flawless, you still need to know it to maintain it.
I'd recommend emulating some nostalgic games from your childhood, ones you've played to death and wouldn't mind any sudden interruptions of since you've seen everything a hundred times.
Basically, the video game equivalent of putting on old sitcoms.
He's a weird dude. Apparently he just decided to be racist out of the blue. A former childhood friend told the story of how Miller walked up to him in high school one day and said "I hate you now" because he wasn't white.
I believe it was pushed for by Stephen Miller, one of Trump's main handlers who's responsible for a lot of the blatantly racist policies of this administration. He's also the one who pushed for the child separation policy from Trump's last term.
He's also incredibly whiny and pathetic. There have been leaks saying that he's been throwing screaming tantrums at random people in the White House over his arbitrary quotas not being met. And when he's not angry, he has a reputation for cornering people and droning on about his racist beliefs until they're able to escape.
I found the combat frustratingly bland, and Hello Games don't seem interested in improving it. The first time I played was several years after release, and I was surprised to learn the only two enemy encounters that were at all fun or interesting (the sentinel mech and capital ships) were only recently added. That was years ago, and I don't think they've added any new major enemies since. Last I checked there were less than twenty enemy types in the entire galaxy and most are braindead "approach and shoot at the player until you die" types.
The on-foot weapons also feel anemic and sluggish - even your heavy weapons feel like shooting someone with a Nerf gun while whispering pew pew under your breath until they explode, and your actions will often be delayed waiting for an animation to complete (unstowing your weapon every few seconds being the main offender). Ship weapons are better by virtue of not having animations and being the same as every space game ever.
I hope Light No Fire has more enemy variety and a better-designed combat loop.