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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)QU
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734
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2 yr. ago

  • And when 64-bit support first came to Windows, Microsoft artificially limited the amount of RAM you could use unless you shelled out for the much more expensive editions. On Vista you were arbitrarily limited to 8 gigs with the basic edition, 16 with premium, and even the business editions had a limit of 128 gigs, a tiny fraction of the addressable space under a 64 bit architecture.

    Even now there's a limit, though it's insanely high (over a terabyte) and you're unlikely to ever see it unless you're running a server on Windows instead of Windows Server (still limited, but in the dozens of terabytes) or Linux (which has a "limit" in the petabytes).

  • Deniable encryption like that will be a lifesaver if things get bad enough. Though I'm thinking more the kind where the encrypted content on a computer disk is indistinguishable from free space, and you have multiple passwords that decrypt different parts of the filesystem. That way you can be interrogated and/or beaten, "give up" and unlock your computer (using the decoy password), and still hide any incriminating evidence since those files remain hidden with no way for adversaries to even detect that they exist.

  • They'll use AI LLMs to summarize meetings, write emails and "advise" them on business decisions, all while still touting their importance despite automating what little work they still did.

    I'd say they at least act as seat warmers, but you can buy one of those for a couple of bucks.

  • But also shows were made for syndication, so most didn't have overarching plotlines and it didn't matter what order you watched them in. There might be one (heavily advertised) event a season that actually affected anything, and it'd be something like two characters getting married rather than something that fundamentally shook up the concept.

  • That's just the inherent cost of going with general purpose engines. They'll always perform worse than specialized tech, but modern games are so complicated that custom engines aren't really feasible anymore.

    Unreal is the king of bloat. Rather than "general purpose" they strove for "all purpose" - Unreal Engine tries to do literally everything out of the box with as many bells and whistles attached as possible. The result is that Unreal Engine games require tons of optimization to run well, and even the editor itself consumes tens of gigabytes and runs like crap.

    Unity is simply a mess of poor decisions and technical debt. Their devs seem to reinvent a crucial development pipeline every few years, give up halfway, then leave both options exposed and expect developers to just automatically know the pitfalls of each. Combined with horrific mismanagement and hostile revenue-seeking, Unity has lost a ton of goodwill over the past few years. It's a major fall from grace for what was once the undisputed king of Indie dev engines.

    Godot is tiny, decently performant, and great for simple games, but it's very bare-bones and expects developers to implement their own systems for anything beyond basic rendering, physics, and netcode. Additionally, the core developers have a reputation for being incredibly resistant to making major changes even when a battle-tested pull request for a frequently requested feature is available. Still my personal pick though.

  • And if multiplayer doesn't bother you, the MMO The Secret World was one of the few other video games that expected players to do outside research to solve quests. That or have degrees in history, art, and the occult.

    It was relaunched as a F2P game several years ago. I don't know if they kept the obscurity aspect or toned it down to be more friendly to casual players, but hopefully they didn't remove the main thing that made it stand out.

  • The DS with a flashcart was nearly perfect. It was incredibly pocket-friendly due to the rectangular shape, the screen was protected from scratches while folded so you didn't need a case, and it could emulate every console up to the N64 as well as every Nintendo handheld (obviously). I was upset when my cart finally died - no other handheld emulator I've found is as convenient.

  • Voyager @lemmy.world

    Feature request: option to separate user vote totals

    Voyager @lemmy.world

    Profile overview page isn't fully chronological

    Voyager @lemmy.world

    (Android) Improper bottom bar padding after rotation

    Boost for Lemmy @lemmy.world

    Long pressing a malformed link crashes the app