What discussion you know you are on the wrong side of?
Maybe you haven't been convinced by a good enough argument. Maybe you just don't want to admit you are wrong. Or maybe the chaos is the objective, but what are you knowingly on the wrong side of?
In my case: I don't think any games are obliged to offer an easy mode. If developers want to tailor a specific experience, they don't have to dilute it with easier or harder modes that aren't actually interesting and/or anything more than poorly done numbers adjustments. BUT I also know that for the people that need and want them, it helps a LOT. But I can't really accept making the game worse so that some people get to play it. They wouldn't actually be playing the same game after all...
Pretty sure I’m on the wrong side of vegetarianism. I love animals, I think they’re worthy of love and consideration from us. I know becoming a vegetarian or vegan would reduce harm to animals, and I’m pretty sure it’s the morally correct thing to do. It’s also hard, it’s alienating, and I know every time I’ve attempted it in the past it’s triggered disordered eating.
My current stance is that society should embrace vegetarianism. If the government were to make a law granting animals status that protected them from being killed for food, I’d support that as a moral good. However, I’m not willing to be fully vegetarian in a carnivorous society, there are too many drawbacks. I know this is hypocritical and kinda intellectually pathetic of me but there it is :(
Adding an easy or "story" mode to a game doesn't inherently make it worse. You can still play it with difficulty cranked up to "Dark Souls" or whatever. The fact that there is a separate mode that others can use does not affect you; you need not use it yourself.
"Story mode" is actually an accessibility option in disguise: it can let people who have difficulty with fine motor control, reaction times, or understanding visual and auditory prompts to enjoy the art alongside everyone else. Instead of cheapening the game, it actually expands its influence on the world.
All that being said, no, no game is strictly obligated to be accessible, but why cheapen your art by not making it so?
OP, you've made the classic mistake of putting your opinion in the post instead of as a comment, now everyone is replying to your opinion in top level comments instead of your question.
Pronouns. I get that they matter a lot to some people, and of course it's super annoying (if not worse) to be referred to in the wrong way, but I find it unreasonable to demand being referred to something outside of the gender binary, simply because that's the way language works.
I am aware that English has used "they" for a person of unknown gender for ages, but for one, I don't think it's something that you should demand people call you when they actually know your gender, but also I really hate that this is making its way into other languages like my own, that has never had this convention. Inventing entirely new pronouns is just ridiculous, I have a hard enough time to remember your name.
I am also aware that language evolves, but this is not evolution, it's forced, and if one group of people can try to force a change they prefer, I'm as much in my right to resist it if I don't like it.
People are super passionate about this though and in fifty years I'm sure I'll be seen as a fossil for not getting with the times now - in fact I'm sure certain people see me like this now.
Veganism. I don't have any problems with most vegans. Most go through a phase of trying to convert you, but the ones I know and associate with have come out the other side. We all know that these positions would make the world a better place. I don't think I have the will to do it. Might be wrong though.
Asking (paraphrasing) "hey what are you wrong about but unwilling to admit?" and then sticking a (metaphorical) "I think Nickleback is a pretty good band" opinion in the middle of it feels like a harder challenge than the designers of AskLemmy were intending
I think TTRPGs should be unbalanced. Balance is a construct of games, and the fictional worlds the players will interact with are less immersive when everything is predictably tuned and equal. I think the fiction of a rogue being about as good as a fighter at combat is stupid. I think rust monsters and undead creatures that hurt your stats are way better than dire boars and skeletons who just shoot you with bows. I think that when rocks fall, things should die. These all contribute to the fantasy world seeming more dangerous, more 'real', like a spectral hand isn't shielding you from the worst the world has to offer.
I also recognize this is my dark fantasy bias yapping away
There isn’t really a “right” side to that one. If developers want to disappoint some potential customers and leave money on the table by not creating an easy mode, that’s their prerogative.
That human rights really matter in the coming upheaval. The doomsday glacier is probably insurmountable for civ to overcome and that level of change in sea level within a decade to century and a half is going to change everything. Most of the worlds cities are not viable. From what I have seen, the long estimates are all biased and unreliable.
On the bright side, speculative long term land investments might yield a large sum of money. Shallow keel ferry and airboat operators stand to make a fortune.
I don’t think any games are obliged to offer an easy mode.
That's a valid stance. It's ok to make art which is not intended for everyone, or even the majority.
However, if you're charging people money for it and they are surprised by the difficulty and can't enjoy it as a result, I think that could be a potential ethical issue. But if you make it clear it's a difficult, challenging game, then I see no problem.
Opinions change, but sometimes the discussion doesn’t come up a second time. There are more than a few positions I’ve taken that I’ve since changed my mind about, one of which is certifications. While not necessarily a requirement in IT, having one would be immensely helpful right now, and so would having any kind of degree. Not only would it assist with a job search, but I’ve also been looking into moving to another country, and these things are almost always listed as something they look for during approval.
I’ve also been on the wrong side of whether or not to change career paths.
I’m trying to get back into gaming, and one of the things I appreciate most is a true, authentic experience that the developer intended, not something that was trimmed down or made easier for the sake of bringing in the most money or using other gimmicks to increase player count. I used to think it was best to include an easy mode, but after experiencing it, I can see it’s really not the same game, like you said. This was a relatively recent realization, too, one that I didn’t know I was on the wrong side of until I saw it firsthand.
Distro choice is another issue. I didn’t want to admit that I’ve fallen behind on that one, but I’m trying to get into some of the gaming-specific distros now after seeing what’s available.
I’ve been doing a lot of self-reflection, and these are just a few of the things I’ve realized I was wrong about. It’s not that I needed to be convinced of anything; I just couldn’t admit it for whatever reason. I’m trying to work on a lot of things right now.
As a Gen Xer, I would agree. When we had games, you had to figure it out. From there, it just got harder and harder until you died. No pretty graphics, no saves, no easy mode.
Oh, I'm also on that side of the "game difficulty" argument. I mean, I don't care much about what's offered in single player games. I usually play on the default settings. But one time I got into an argument with someone who said he should be able to unilaterally adjust his iframes and parry window in PvP, and that guy can fuck himself.
I think I have an undue emotional response because a lot of the time it feels like the other person didn't even try. It's like someone who goes to a restaurant and just immediately pours salt all over the dish. Just try it like it was delivered first.
Or they usually eat pizza, but they order this soup dish. And then they get mad they're burning their hands when they try to scoop it into their mouth. Use a spoon. Stop blaming the soup and use a spoon.
I guess more broadly my problem is I don't believe other people are any good at introspection and emotional regulation. People just feel things and make up justifications. We all do that some of the time, but I think some people are just always in that mode.