How does one design an anti-colonial 4X strategy game?
Maybe by not baking colonialism into ⅓ of the entire fucking game, and letting players make their own damn choices? That worked pretty well for 25 years, not sure why y'all had to fuck it up all of a sudden.
It expands and contracts and oxidizes far more readily than copper. I don't trust corner-cutters to engineer around these potential hazards. We're gonna see these Teslas light up like fireworks in a few years.
I'm sad that it took me so long to finally play that game - like, I finally got around to it last month - which means that it's going to be even longer until I feel like playing it again.
Maybe by not baking colonialism into ⅓ of the entire fucking game, and letting players make their own damn choices? That worked pretty well for 25 years, not sure why y'all had to fuck it up all of a sudden.