A good post.
I personally find DND unsatisfying for many reasons (little to no degree of success, static magic system that encourages hoarding, the primary defense is all or nothing avoidance, very coarse progression, some character concepts are simply not representable, etc)
But what is even more annoying than that is when players respond with "but you can just change the rules!". I know! That's true of any pen and paper game! It's not some unique property of DND. But sometimes I don't want to do the work of designing a system, and I almost never want to play some stranger's pre-alpha homebrew.
Maybe an unpopular opinion, but DND doesn't do Star Wars well. There's no adventuring day in the source fiction, really. Jedi are hard to model- they either shine too bright or don't live up to the fiction. Force powers don't really map to existing DND systems. Class+Level is very coarse, which makes it hard to model some concepts. DND is almost entirely a combat game, but I guess Star wars is mostly fighting so you won't feel the absence of other systems that much.
I'm sure it'll be make some people happy. The previous d20 Star wars games had their fans. I just don't think it's something I'd enjoy, and it's a shame this is going to suck the air out of star wars tabletop game options.