For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2.
I used to be what was really good at the time 10 years ago. Going back and playing it now is soul crushing. People got so much better and I got worse... I can't believe anyone new even keeps trying with how punishing it is now.
It's really wild that they straight up nuked CS:GO for this and it both performs worse on higher end machines (reports of stuttering when ragdolls activate or shaders load in are rampant) AND it's missing the casual war games modes like Arms Race.
Intel A770 with stable mesa drivers, can get around 100-130fps mid settings at 4K in CS2, but got 200+ solid and just ran vsync on at 144Hz 4K very high settings in CSGO. Maybe it's just the Linux build (which notably received zero public beta testing) but my friend said the Windows version was lower frames on his AMD 580 than CSGO too.
I really wish they had fixed the movement, considering it's supposed to be a tactical shooter I would love to see some sort of footstep mechanic but it's still ice rink battle simulator.
Yessssss, counterstrike is fucking counterstrike. It hasn't changed in any drastic way in 20+ years. There's plenty of new games that have all the realistic bullshit.
Division 2 and Destiny 2 are much more sequels though than they are an updated platform, tons of content differences. Counter-Strike is much, much more iterative
Thats kinda the point! New engine for new cool features and graphics but same core gameplay. They've improved a lot of things. I think the CS audience is excited for this, but they haven't done anything over-the-top different to attract net new players
They kind of have behind the scenes. For one they eliminated the need to bind jump throw with the console, and made it a skill check instead. A lot more visual cues as well including foot step audible distance is now shown on radar. They added a lot of little things that make the game more friendly to new players that don't need to play for years to develop a feel for certain things.
It’s just a graphical and engine update, it’s version 2 not a full new game. They’ll be able to make lots of small improvements over the next decades but the color gameplay hasn’t changed in 20 years and won’t change for 20 more because it doesn’t need to.
Some of the other maps got significant layout changes. Dust 2 remains the same because dust 2. If they changed the layout on that map I'm sure they would get a lot of angry competitive players.
it looks a lot like the last one, not very excited
I don't think it's much about excitement and more to converge their games on Source 2 engine. Dota2 moved years ago and it was barely a footnote for casual gamers. This time the switch is more noticeable and for the time being even a regression (which some vocal people are very mad about which I don't get about a free game).
I hope it's more stable than the limited test I've been playing. Hopefully comp is not limited to premier, but you can pick the maps you want to play on.
The hitboxes feel really weird. Sometimes it feela like the bullet went straight through people repeatedly ( e.g.: with a scout ) other times I seem to hit something I'm convinced was a fatfingered miss.
I hope it’s more stable than the limited test I’ve been playing.
At least practicing with friends+bots is broken as of today. I guess that's what you get when the beta program only targets die hard competitive players who don't care about anything the casual majority cares about.
I think the worst bugs will be remedied very shortly now that a wide user base has access to the game.
The hitboxes feel really weird.
From what I've heard, this could be that new sub tick system where inputs are handled as closely to real time as possible but the animations are not (it would be too compute intensive to do that as well, if I understood correctly).