IMO this was peak consumerism. They literally wanted to give you more so you chose them instead of trying to trick you.
The games weren’t that great, but they were based on solid game mechanics (cause it was old board games), just a little bit of extra fun for those who wanted to try it.
Most indie games are pretty tiny still. The only reason games are so huge now are usually because of audio (I think one of the CODs shipped with every language's audio and was over 100 gigs) and sometimes big textures. Most devs don't really care about size any more and treat storage as basically infinite, but with some actual work you could get a lot of games to fit on a CD.
it's the standard procedure with computers, the hardware is improved and thus software bloats up to use all the new resources to render glossy semi-transparent buttons
IMO this was peak consumerism. They literally wanted to give you more so you chose them instead of trying to trick you.
The games weren’t that great, but they were based on solid game mechanics (cause it was old board games), just a little bit of extra fun for those who wanted to try it.
The copy of Roller Coaster tycoon I played as a kid literally came out of one of those boxes, there were some legit great ones on offer.
What do you mean "weren't that great"? I got the Star Wars : Pod Racer demo in a cereal box and that was a peak gaming experience for 6-yo me
I literally got the entire movie "a bugs life" in a cereal box on DVD.
I got a (demo) for a spider man game that was pretty good for the time.