I honestly think they're impossible to understand
I honestly think they're impossible to understand
I honestly think they're impossible to understand
:(
How I look when my friends won't even listen to me for 10 seconds trying to explain a card game that isn't that complicated and I know they can get if they let go of their prejudice that card games are always going to be confusing to them.
"First you n..." "Oh my god this is too hard!"
Not even three words in. Every fucking thing. Every fucking time. Not even exclusive to card games.
I legitimately think they're impossible to explain. Not impossible to understand, mind you, but to explain. The only way to ever learn to play a board game is by playing it, preferably open-hand, and learning it step by step in practice.
As a frequent teacher of tabletop games, yes, this is often what people look like when I'm halfway through my first sentence.
"OK, the point of the game is to deal 20 damage to your opponent."
"what 🫠"
"My sibling in Christ, you asked me to teach you"
For games with any sort of "victory points" system, I always start off teaching them with the exact same sentence: "the goal of this game is to score points." Sets the stage nicely for explaining the rest of the-- ah, nevermind, they've already glazed over
What I see when I try to explain the difference between "when" and "if" in yugioh
put and get a counter in magic
Or any interaction that requires understanding layers.
No, look -- it's simple! Now, let me explain how The Stack works...
Wait until you get to how to count to ten using 2 and 3 cards in Euchre.
Not an expert but this looks more like counting to nine than to ten to me
I’m with you up until 9. Seems like all logic went out the window at the end.
What is this goddamn UP Michigander bullshit? You count to ten with a six and a four, like any civilized human
I usually say just tell me the object of the game and then tell me what to do whenever it's my turn. After a few turns and just observing the game and asking a few questions, I can manage on my own. Way more enjoyable than trying to parse even the instruction booklets.
I love learning new rules. It's honestly almost as much fun to me as actually playing the game.
It's like dirty talking for board games
Countless people have tried to teach me card games, I dont know why. I dont give a fuck about card games, but never the less they persist.
I wanna see someone make a midwit meme for Magic the Gathering about the card bloodmoon. The card says "nonbasic lands are mountains." The idiot would think this turns them into the basic land card called mountain. The genius will know how it actually works, of course. But the midwit would say that it doesn't take abilities away because it just changes the card's subtype, which doesn't inherently remove abilities in general, but for basic lands it does.
But even then it's a stretch because the midwit in the example would have to be a very narrow slice of the chart. Obviously bloodmoon negatively affects opponents or it wouldn't see play. Nobody in their right mind is gonna think it buffs cards if they know what it is used for. But still, I remember it tripping me up in a "but wait, why does it do what it does?" way.
For me the issue is that I don't really care in the first place because I'd almost always rather do something else.
Make an app where balatro joker teaches you other card games
This is part of the reason I don't play tabletop games, my brain absolutely refuses to parse their instructions.
Start with something simple like Twilight Imperium, and work your way up to Cones of Dunshire.
Or try Tsuro. It’s very simple and quite nice.
I really love ticket to ride. I think it's more fun than Settlers of Catan and a little better as a gateway game.
But yes, Twilight Imperium is very simple and straightforward. If you start learning in the morning you'll be half way done with a game by evening lmao
It's super easy, don't worry. Now, each turn has 5 phases, each of which is further divided into multiple steps...
"Here, just use this easy quick-reference PDF."
Oh, that just pissed me off.
Couple weeks ago I was at a bachelor's party, to which a number of people had brought Magic decks. I knew nothing about the game (never even watched a video), made this clear, and said that I just wanted to watch everyone else play.
Someone handed me a deck and said, "no buddy, you're playing!" I protested, but it was fruitless. I'd been roped in; and I was excited! A group of people excited to show a new player their hobby.
The guy that handed me the deck then proceeded to explain nothing and get increasingly frustrated when I had no idea what he meant when he'd say "uh, no you have to UNTAP your cards first.. ok now tap them.. yeah I know you just untapped them but tap them 😠🙄" (I still do not know what the point of turning my cards sideways for two seconds was but I guess it's super important?)
The other two players were fairly intoxicated and probably didn't pick up on the toxicity, but the whole table was frustrated with how God awfully slow the game was taking since the new guy just wasn't getting it. I just wanted to watch.
Up until now I thought homeboy had just oversimplified a few rules in his head and forgot a thing or two, but seeing that the actual instruction manual is 500+ pages, I'm furious that he had the audacity to forcibly rope a drunk person with zero interest in playing into the game, just to treat them like a moron for not instantly getting it.
\rant
It worries me that the first rule specifies that a two player game is a game that begins with two players.
What do you mean, begins? Are there mechanics that add more players to the game?
"Professors hate this one weird trick to become a lawyer without studying for 7 years!"
https://youtu.be/R5fBO-Ua2rk
I'll see your "Cones of Dunshire", and raise you this actually real, published game: https://youtu.be/bE7f0ehPUAM