It gets dry and unpleasant to smoke, but the "quality" is actual drug doesn't really go bad or expire.
Close, I DM'ed a short-lived DnD campaign a year ago.
I remember having a thought one day as a young kid while interacting with a DVD main menu (the kind that had clips from the movie playing in the background, and would play a specific clip depending on what menu you went in to).
"This is basically how video games work, there's a bunch of options you can choose from and depending on what you do it shows you something. Videogames are just DVD menus with way more options."
I grew up to not be a programmer.
I think teaching about religion is fine and actually good for interacting with people outside your culture. Teaching of a specific religion is where you run into trouble.
I had a unit early on in school and another one in my early teens where we basically learned about the origins of a bunch of different religions and cultures surrounding them. Learned a lot about people that otherwise would seem unapproachable to me.
This is probably the funniest post I've seen here since the stupid moth shit took over. Please, where are the remaining 16 lists of objective facts?
Oh, that just pissed me off.
Couple weeks ago I was at a bachelor's party, to which a number of people had brought Magic decks. I knew nothing about the game (never even watched a video), made this clear, and said that I just wanted to watch everyone else play.
Someone handed me a deck and said, "no buddy, you're playing!" I protested, but it was fruitless. I'd been roped in; and I was excited! A group of people excited to show a new player their hobby.
The guy that handed me the deck then proceeded to explain nothing and get increasingly frustrated when I had no idea what he meant when he'd say "uh, no you have to UNTAP your cards first.. ok now tap them.. yeah I know you just untapped them but tap them 😠🙄" (I still do not know what the point of turning my cards sideways for two seconds was but I guess it's super important?)
The other two players were fairly intoxicated and probably didn't pick up on the toxicity, but the whole table was frustrated with how God awfully slow the game was taking since the new guy just wasn't getting it. I just wanted to watch.
Up until now I thought homeboy had just oversimplified a few rules in his head and forgot a thing or two, but seeing that the actual instruction manual is 500+ pages, I'm furious that he had the audacity to forcibly rope a drunk person with zero interest in playing into the game, just to treat them like a moron for not instantly getting it.
\rant
Can't you just check your bank account?
I have "saved" a lot of money over the years ... yet my bank account doesn't reflect that.
What the hell was the point of your original question 😂
Even this depends on diction.
"What is your favorite color?" - School teacher.
"WHAT- is your favorite color?" - Bridge Keeper
For real. I opened Lemmy the other day and had to block someone for the first time because they'd spammed the shit post community with pages of them within a few minutes. Like I enjoy viral memes as much as the next guy, but one person completely overran my entire feed from dozens of communities by posting what amounts to the same thing over 100 times in 2 minutes. I genuinely don't get why people are trying to convince everyone they think it's funny or enjoyable.
Two things are better on a water bed... One of them is sleep
Have literally never heard a positive experience of fucking on a water bed. Can't imagine it would be enjoyable.
Its funny that "ur comment sounds AI btw 😏" has become the new "sick burn" for people with no argument. Especially when the comment in question reads absolutely nothing like an LLM.
I usually just push a sharpie against the offending light. Still visible so I can see it if need be but not much brighter than that.
I see this sentiment posted a lot on here, and while I don't disagree with the position, I'm not sure I understand what exactly is meant. When you say Americans should "grow a pair and fight", what are you envisioning? Should I drive to my state capital and shoot the governor in the head?
cries in tariffs
Best price I've seen actually available is ~800USD
Good job! I've been looking for that GPU for a while but can't get one at a price that makes sense. Enjoy gaming!


Context for those living in less restrictive areas:
AB 1127 is a California Bill that aims to ban the sale of "semiautomatic machinegun-convertible pistols" (ie pistols that can utilize a Glock switch or similar). The bill doesn't mention Glock by name, but it's intent seems to be geared towards removing the Gen 3 Glocks from the market.
Ironically, one of the main reasons the Gen 3 is still so prevalent despite the Gen 4 and 5 having been out for a while, is that California has not added (and likely will not add) them to its "handgun roster" (a whitelist of handguns you are allowed to own in the state - I know). The Gen 4 and 5 are not as easily modded to be full-auto (though it's still possible), so if those had been added to the roster, chances are high that there'd be far less full-auto Gen 3s floating around...


cross-posted from: https://lemmy.blahaj.zone/post/24224747
Last night, I accidentally ordered a pair of pants while trying to get an estimate on shipping speed. Not only is the shipping going to take much longer than I'd hoped, I realized afterwards that I had the wrong size as well. No big deal, I thought, I'll cancel the order.
Well, you can't on their website. So I had to wait until this morning to call. I called them up as soon as they opened, hoping to get someone before the pants shipped out. And I did! Only, they still can't cancel the order. They have to ship the pants across the country to me, and then I have to ship them back across the country to return them. The person I talked to even offered to print out the return label, and ship it with the pants!
Such a wasteful, broken system. I can only imagine it works the way it does to make people who have second thoughts on a purchase have to jump through additional hoops to cancel it.
Something I've noticed when watching my resin printer work is that a lot of time is spent every later lifting the plate well after I hear the model unstick from the FEP.
It's not a huge deal on smaller prints, especially ones that can be printed with "vroom" settings, but on larger models that are being printed at 1-2mm/s lift speed, several hours are spent just waving the model in the air for no reason...
I had the idea of making a test model that is essentially an intentional suction cup in the center of the plate (where FEP stretch is most prominent and required lift distance should be highest). I would print this model multiple times, with slightly lower lift heights each iteration, until it fails to release from the FEP. I'd add a safety margin and set my raise height to that...
Does anyone see any fault in my logic, or know of a better method of achieving what I'm after?


This is one of the characters from Valandar's second Player Character pack. His weapon made me think of mer-people, so I wanted to paint this guy with an aquatic theme. About halfway through I realized the color scheme wasn't going in the direction I wanted, so I abandoned the aquatic theme and just picked colors that I thought would look good together.
After applying the final wash, I felt the model looked too dark and monotone, so I decided now was a good time to give edge highlighting a try, something I've always been too lazy or impatient to try. Holy crap, does a tiny bit of white make a difference! You can see that my blending and edge selection leaves plenty to be desired, but for a first time, I think some parts of his robe look really cool.
As always, here are a few more angles:
If anyone has any advice or pointers for color selection, I'm all ears. For this guy, I started with the color I knew I wanted to make a bulk of the model (blue/ aquamarine), picked a few nearby colors (green and purple) for the secondary bits, then jumped across the color wheel (yellow and gold) for the highlights. I think the model has good contrast, and the colors look ok together, it just doesn't have the look I was going for. I'm sure I'll get a better eye for color selection as I continue to paint, but if there are any places to start looking I'm open to pointers.


I realized that I never posted my complete army of Ice Orcs that I'd posted a WIP a little bit ago.
Here they are! Some of them definitely turned out better than others, but I had a lot of fun painting them up and I'm happy with how they look as a whole. I've only ever painted one other "army" of minis, and I used the same color scheme for all of them, thinking I needed to in order to make them look like a cohesive unit. It worked, but just as they were cohesive, they were boring.
I tried a different approach here, picking out a general list of colors (black, brown, tan, and gray) that fit the theme I was going for. For each orc's armor, I mainly stuck to the selected colors, but threw them on wherever I thought it would look good, not caring if the previous model was brown with black accents, black with tan accents, etc. I figured as long as they all used them same colors overall, the colors would tie themselves together.
The skin came out a little wonky, but if you've seen my other posts or comments, you'll know that was kind of expected. I'm pretty ass at painting skin tones, and used the orcs as a playground to hone the skill a bit. They still don't look great, but I'm getting better at things like highlighting muscles and shading skin folds and the like.
Anyways, sorry for the giant wall of text. Here's a few glamor shots, featuring my paladin from a few weeks ago.


You looked, didn't you.
This is slightly different than my normal paint jobs. As evidenced by the background of the picture, he was painted using only cheap craft paints (save for the sword and other metallic highlights). The reason for this is that I plan on hosting a Mini Painting Party, where I'll be providing all the supplies needed to paint up some little dudes. I want to do this without breaking the bank, but I also wanted to make sure that the cheap paints weren't going to make the experience unenjoyable. So, I put together the same kit I plan on giving everyone (#0, #1, #2 brushes, a DIY wet palette and some toothpicks) and got to work.
I've got about a dozen of this same mini. I might tweak the color scheme a bit, but the plan is to teach everyone step-by-step how to replicate the above, then bust out the assorted minis once everyone has an idea of what they're doing. Originally, I was going to pull the nice paint out after the first mini, but after seeing how well the cheap stuff held up, I think I'll save the pricey stuff for myself...
That being said, the craft paint worked much better than I was expecting. Part of it is likely due to the experience I've gained since I last used the stuff, but the only time I felt frustrated with the paint was when applying the final wash a good amount of green washed off. This happens to me a lot when applying washes so I think it's more something I'm doing than the paints fault, but it was much worse with this craft paint than the nicer stuff.
Anyways, here's a couple other angles.


This is a work in progress pic of what will eventually be an army of icy blue-gray skinned orcs. I plan on making a range of colors between pure light gray and pure baby blue, and grabbing colors from different parts for each orc so they'll all have different but similar skin tones.
The models are from Valandar's awesome Orc Horde collection on Thingiverse. These models are a ton of fun and a great balance between high-detail and printability/ paintability. I wish the bases were a little more interesting, or printed separately so I could attach my own, but a flat base allows me to add my own terrain later on.
I plan on doing a typical green-skinned orc army, as well as a fire-red army. Orcs are a fun way to play around with different armor color schemes because if something ends up looking like crap you can just say, "they're orcs! They just grabbed what's available!"


This is my friend's character for a campaign that we are in. He used AI to create the general look of his character, then designed a mini based on the outcome. I printed it out for him and used the AI image as a color reference.
Here are a few other angles:
And here is the AI generated image that the mini is based off of:
(The small girl is the character's sister.)


This is my paint job on Yasashii's "Mind Flayer / Illithid Tabletop Miniature" from Thingiverse.
This was one of the first prints off of my resin printer, and the first piece I attempted air brushing; to make both of these a little easier, I scaled him up a bit, so he isn't quite "tabletop minature" scale, but still much smaller than what I'd been used to painting (~70mm tall).
Everything except for the red eyes and purple highlights on the armor was done with a 0.3mm airbrush.
Here are a couple different angles:
Unfortunately one of the robe dangly bits snapped off the back before I could start painting. I didn't expect the paint job to turn out this decent so I didn't bother reprinting, kinda wish I had.


This is a miniature from TitanCraft's "RPG Mini Starter Kit" on thingiverse. I painted him up just to get some practice painting minis as I'm just starting out on the small scale stuff.
Here he is from a couple of different angles:
I wish that the paint on his face came out a little better, it's something I've always struggled with.
I may be preaching to the choir here, but if you haven't already heard of it, check out TitanCraft. It's another mini maker website, but you can actually download minis that you make for free (they have paid and free assets, but there's a ton of free ones and you don't have to pay anything to download an all-free model). I'm not affiliated with them in any way, but I've been showing it to all my DnD friends and a few of them are sending me minis to print out for them, and it costs us nothing but the $0.25 of resin.
I've been resin printing for maybe a month. I've noticed that on all of the resins that I've got, and all of the profiles I've downloaded for them, the lift speed is usually at least 3 to 4 mm. However, when listening to my printer operate, I can tell that it is fully separating the print within the first millimeter or so. I've changed almost all of my resin profiles to only lift 1 mm, cutting each layer time down like 2 seconds, and absolutely zero change in any quality whatsoever. Am I just lucky with my printer configuration, or my fep is especially tight? Or why else would such a large distance be commonly recommended?
I'm dumb and sometimes tell my phone to do things I don't actually want it to do, like hide posts I actually want to check out. I can't find a way to look at those to bring them back.


I've been helping someone diagnose a technical issue through Lemmy PM's the last month or so, and have accumulated a lot of messages back and forth. (Around 130 I'd say.)
When I get a new message, the total number of messages that I've received shows as a notification for a while, until it eventually disappears. (I haven't fully tested it but I think it disappears on reboot once I've replied.) Receiving comment replies or a new pm brings the notification back.
The screenshot shows what I see when filtering for unread messages. Thus, there are no unread messages, let alone 130 of them.
The entire conversation has been had in the same message thread. Not sure if this is a Lemmy issue or boost issue.
Hi all, got a bit of a technical problem I'm trying to solve and I've got very little programming experience.
Basically, I'm trying to create a folder with a bunch of filament profile cfg files, with things like retraction distance, temperature, flow rate etc preloaded into them. That way, I can slice a model for a 0.6mm nozzle, send it to Klipper, and run it with any filament I want without having to re-slice, just change which cfg file is loaded.
This is going pretty well and I've figured out how to get most of what I want into the cfg. However, I want to limit my print speed by my maximum volumetric flow rate, a variable that Klipper does not support (and Kevin has more or less denied requests to have it added). To solve this issue, I want to limit the max speed instead, using a formula like this:
print speed = (max vol. flow) / (nozzle width) / (layer height)
(max vol. flow) and (nozzle width) would be defined manually by me for each profile. The only issue is (layer height), which of course can change from print to print. I know that my slicer puts the layer height and total number of layers in the header of the gcode, I also understand that that's where Klipper gets this info from and how it displays those numbers once you've selected a file. What I'm having trouble figuring out is how I can send that number into the above formula; I found this which seems to be almost what I need, but I can't figure out how to use the "print_stats object" in my cfg.
A potential workaround is to find my maximum layer height for each nozzle/filament combo and set the max speed assuming that later height, but if I'm printing something at say half my maximum layer height that's going to severely unnecessarily reduce my print speed.
Any advice?
When viewing a single child comment thread (ie viewing a response to your comment that is already a few comments deep in a thread), you are given two options at the top of the comment section, one to "view full context" of the thread you're in (expected behavior: give context up to the parent comment and show only comments in that thread) and one to "view full comment section".
As of now, at least for me, both options simply give me one additional parent comment above what I can already see (in my previous example, it would show the comment I originally replied to). To get to the full comment section, I have to press the option and reload the comment section over and over until I get to the parent comment, at which point "view full comment section" actually does what it says.