They even left massively obvious bugs intact, like how the magic store in the Imperial City is permanently locked after getting a certain DLC, because the DLC changes the door’s ownership so the shopkeeper can’t unlock it. The given fix is to stealthily break into the shop with lock picks, (which will get you into trouble with the guards if caught), pickpocket the key from the shopkeeper, (which will get you into trouble with the guards if caught), then use that key to open the front door from now on. Because using the key isn’t considered illegal as long as the store is open. So even though the door is still permanently locked, you can just use the key.
The game is using two engines. One, the original "brain" of Oblivion. Two, the Unreal Engine 5. The "brain" is doing all of the calculations and whatnot behind the veil, the veil is Unreal Engine 5 with all the pretty effects and textures.
Mods are already over 200 on Nexus for a game that just came out two days ago.
As an Oblivion fan, this seems like a buy for me. The only mods I'd need are some of the better vampire mods and maybe a Bag of Holding mod like in the original. Other than that, it looks pretty good!
If it was just facelifted and made to run on and detect newer hardware and peripherals, I'd agree, but the remaster offers a lot of new flavor to the tune of voice acting, animations, rebalancing of the leveling mechanics, and fixes to ancient bugs like paintbrushes and quests breaking mid-way. Typically not a fan of remasters, but they usually don't have this much actual work done. Even some of the world objects have been fixed and moved around like the randomly placed giant rocks no longer serrating the gold road.
Usually graphics are a one-way street, you can run all the game logic headless and then punt data over to graphics and forget it since the rendering doesn't affect gameplay
I think that's how the PS4 version of Shadow of the Colossus worked, they recompiled the PS2 code and just replaced the graphics layer with a newer graphics engine
Yeah this sounds kinda like the same deal as with Fable Anniversary years ago. It also used the original game files wrapped up in the Unreal engine and modding was possible with the original tools.
Well that's not too surprising, when the original game's installer files are only about 5-6 GB in total, and the remaster requires 120GB of space. They probably have a couple copies of Fallout in there too just for bloat.
Bethesda was notorious back in the day for using uncompressed textures. Not lossless textures, just fully uncompressed bitmaps. One of the first mods after every game release just compressed and dynamically decompressed these to get massive improvements in load times and memory management.
I look forward to the day that game companies start making hi res textures an optional part of the installation. I don't need all of the textures used for 4k when I'm running in 1440p High. They are just wasted space on the hard drive.
For the user interface they can easily inform the user which options are restricted if they don't install the textures.
That's what they want you to think. In reality they just stopped trying to be efficient with storage because of Internet delivery vs DVD size limits. They probably didn't even try middle-out compression!
Which sucks for anyone that doesn't have a 8GB+ GPU. I'm fine with 1024x1024 textures, I don't need or want higher res textures, I want good framerates
The game looks way better than the original. I've only seen a stream of it, but literally everything is improved, at least visually. Better meshes and much better lighting everywhere.
thanks. I did not even think to check out some streams. going to as the gameplay and mechanics are great so new graphics would be huge. I have not finished any of their games since like one because there is so much to do.