PC players like this too because controller players get pretty atrocious aim assist, meaning that playing on controller basically gives them cheats compared to mouse users. Not sure if controller users on PC get the aim assist as well, or if it can be disabled or if you can queue into matches with only the same input method.
Either way, I dont see why this.would be bad unless the player population on one device is too low to find matches in a reasonable amount of time.
I'm so fucking sick of the whole "bUt AiM aSsIsT!!!!11!"
It's nowhere fucking near the advantage pc players act like it is when they have pretty much every other advantage using m&k. It's literally only even a thing in the first place because aiming quickly with a controller is ass for most people.
Console level aim assist used to work even on PC with a controller. Don't remember any news saying this changed so I'm guessing it still works the same.
As someone who has played competitive FPS games at a highish level in multiple games for most of his life I cannot fathom why they ever combined the two in the first place. Like I obviously understand more players and quicker matchmaking, but at the cost of competitive fairness??? No thanks.
Controllers playing against PC is fine without any any aim assist as that is just straight up a disadvantage for the controller player 99.9999% of the time, but the moment they add any aim assist to the controller it kills competitive integrity.
Controller players should only ever go up against other controller players if any amount of aim assistance is turned on and same goes for mouse and keyboard. That shit should not be on consoles and allowed to play against controllers for any reason.
I pretty much dropped Apex Legends entirely just because I wasn't having fun anymore. I was a diamond player on M+KB and getting laserbeamed from across the map by a controller player just was not fun. Just like I am sure they hated getting hit by a nasty flick only possible with a mouse.
Player input uniformity is one of my biggest gaming gear grinding situations. It's especially problematic with my favorite genre of games: competitive FPS games.
It depends on the game, really. Some games balance controller and M/K inputs very well, and I appreciate cross-play in those games. In my experience, Apex is particularly bad about their input balancing and gives way too much advantage to controller users, which is why XIM/Cronus cheating is so prevalent.
But, you can definitely still have a competitive and fair balance between inputs. Destiny 2 was actually really good about this, and their weapons team did a LOT of work to make sure that matches between console and PC players felt good even at high levels of play, and they nailed it, imo. I think part of the way Bungie made it work was by making every weapon have intrinsic aim assist, even on M/K. This allowed them to tweak that value for each input mode, so that guns felt right regardless of what you played with.
And the tradeoff wasn't just "extra bullet magnetism in exchange for slower aim speed", they also increased the visual recoil and screen shake effects for controller users, so that the aim assist wasn't completely free, all on a per-weapon basis. Despite Bungie's flaws and numerous missteps with Destiny, this is something that I don't think they get nearly enough credit for.
I don't want to seem dismissive, but I have had this argument 100s of times with an untold number of people over the years. If you ask any pro FPS player who has played at a top level on both they will all tell you that the two should never cross. At least not in any competitive/ranked situations.
It does not matter what you do. If there is anything altering the players inputs whatsoever those players need to be playing against only other people with those same assists and controls.
In my personal opinion people who complain about this are mid level players. Noobs like it because it means they get to win some, experience players like it because it means they get non trivial matches. But these people want to pwn noobs and are frustrated because they're getting owned half of the time. There's no reason to be against skill level matchmaking other than "I want to play against people who are worse than me so I can look good".
Because the modes are casual, I should be able to have a bit of fun, some games will be easy, some games will be harder. I can experiment with different styles, loadouts whatever. SBMM in casual modes ruins this, because every game turns into a sweaty slog.
You also dont improve at games past a certain point by killing bots and players just as bad as yourself. I got better by playing against and with the better players, the lobbies were more diverse which was more fun and better for learning.
Before SBMM you stomped some and got stomped in some, no matter your skill level, because you sometimes had worse players and sometimes some better players. It made the big wins more exciting and forced you to try new things to win vs better players. It's incredibly bland playing against the same skill level, every game is predictable and you will never improve as a player.