I was in my mid 30s when I found out that you could hold some button when continuing after game over in Super Mario Bros to continue in the world you died.
We just got gud and abused the turtle shell stair 1up.
After completing the game, when you're sent back to the title screen, you can also press B to select which world to start on. The World 1-1 in the HUD changes, then you have to do the continue trick - hold A and press Start.
I can finish the game on one life without warps, but I've never once been able to get the 1ups from a Koopa shell.
Edit: Another fun one is to play a bit of Tennis, eject the cart and insert SMB without powering off the system, then reset and do the continue trick. Tennis changes the memory value that SMB uses to tell which world you are continuing on, so you can play "weird worlds" like 63-1 that are generated from non-level data. Reset doesn't clear all RAM. 😅
I watched a video recently about tool assisted Speedruns which actually educated me on why this worked. An issue with the sound card and the way user input was handled allowed certain button combinations to cause Random Code Execution. It's actually possible to beat one of the Mario games (can't remember the name right this second) on the first frame using this method, but it requires a ridiculous amount of inputs
I was one and went the complete opposite direction. I don't like most rogue-likes or games that are difficult just to be difficult. I don't get that "wow, I bashed my head against it 70 times and this feels rewarding!" feeling. I just get annoyance and a feeling of wasted time.
Same. If I spend that much time on a game, I want to be holding Thunderfuck McStabn'slash, the legendary sword that explodes enemies I look at, rather than "oh cool I can now bash my head against a wall with a slightly different character."
Like one of my first risk of rain runs went 2 hours and I'm like oh man I'm gonna unlock so much shit. I did not.
I don't really like rogues (because you pretty much have to redo everything again), but I do usually play games with the difficulty settings all the way up (not on "ironman" though). Being able to retry from a recent save isn't too frustrating, and you can finish many games without even learning or using various mechanics if you don't use the highest difficulty.
You might like Last Train Home. Every soldier loss is permanent and there's only so many you can find/rescue.
Based on true events, which is the most insane part. It's kinda like frostpunk and an RTS game mixed together, which is very satisfying. Souls-like difficulty.
Wouldn't this depend on your source? If you're raiding the parents' packs and they have filters so do you. Lots of wannabe badass underage friends smoking their mom's Virginia Slims in my time
Treasure Island Dizzy only had a single life. One of my earliest memories is of my sister losing her shit as she accidentally dropped the snorkel while she was cycling through her inventory underwater.
Well, there's your problem. You've plugged a Romantic Robot into the place where your Kempston joystick should be. Never going to win at Daley Thompson's without perfecting your waggle. Also, the Speccy will probably crash from hammering the keyboard if you try.
Midnight Resistance is one of those weird games where the first level is the hardest; it's not too bad to finish it if you do the first bit. Fair play on Robocop, though - that's a hard game.