Fromsoft classes like
Fromsoft classes like
- soldado
- vagabond
- grocer
- railwayman
- limb fetishist
- escape artist
- dick head
- samurai
- able-bodied seaman
- toad
Fromsoft classes like
Soul like is when you can light cozy camp fire
laughs in roguelike
A souls-like must have a couple of the following:
Sekiro is not a soulslike, it's Ninja Gaiden. :P
📝
Soulslike is when game like souls.
If game not like souls, game not soulslike
I can see you’ve liked souls before
Ackshually Souls like is when right hand left hand slots and lock on.
rogue-like entered the chat
RPG: Amateurs!
megaman and battletoads has entered the chat
🐸 it is Wednesday my dudes 🐸
rapid fire buster shooting intesifies
People that say soulslikes are hard weren't gaming back in the 80s/90s huh?
I picked up the og Mega Man. How the fuck did my 5 year old self play that shit?
Action games could either be hard or last 20 minutes.
They chose hard.
Free time
At least I can fight Malenia 50+ times without any tedious things in-between. If you die three times at a boss in an 80s game, you’re starting that game over. I would say that if 80s/90s games had similar qol improvements then most of them would not be as hard as souls games.
Yeah, most of the challenge back in the day was clunk, lack of information, and game design derived from arcades, where you had to die so that you'd use more quarters.
Can I have the vampire milkers simp class?
vampire milkers
I might need to check this genre
It's not that Souls-Likes are hard, it's just death is a mechanic in them. We traditionally associate a death screen as a loss, in that sense you have to redo a section of a game with no additional reward. But in Souls-Like games, death resets the enemies but you can get your lost experience back on top of the newly acquired one. This means that at some point the section should become trivial because you're potentially over-leveled. A Souls-Like can kill the player fast because the return to the point oft death is also fast and rewarding.
That's in my opinion is what makes a Souls-Like a Souls-Like, it's that gameplay is paced with player death in mind.
soulslike hard 🧠
Custer's Revenge is a soulslike.
What are you smoking my friend
The finest this is a peculiarly obscure reference
I'm here for it
It's not a soulslike unless it comes from a Souls region of gamedev, otherwise it's just sparkling masochism
Nightmare Levels in A Hat in Time are harder than Soulslike games.
Most NES games are too