I can't remember which game it was (something on the Switch, so maybe a Nintendo game) where the game itself told you which button to press by showing four circles on screen (e.g. next to the speech bubble) and only one of these circles is filled out, so instead of a letter, you know you have to press the right button or whatever... I really like this design choice because it's so intuitive
when I was learning to play poker we had the various hand rankings printed up on each wall so you could just look up to see the order.
This led to an amusing meta where you would see your opponent look at their hand, squint up at the wall and then raise and you knew you were hosed. This then led to bluff glancing at the walls before betting.
My girlfriend has gotten mad about this in the past. I'm like hold the run button then press the jump button. She would get angry and tell me to say which buttons those are. I would really have to think about it, when playing a game I associate a button with the function and forget which button is what.
Holy fuck I'm not the only one. My partner and I watched The Last of Us and I wanted to play the game. He had it on his ps4, which I have never played. I made myself the same thing with the dumb ass square, circle, triangle, dodecahedron layout on the PS controller. He laughed at me too :C
I'll never get over Nintendo's decision to not have the button letters alphabetical like Xbox controllers do (or even just use shapes like Sony). Whenever I play on my Switch, the Y X buttons almost always throws me off, heh. I know Nintendo is Japanese and they tend to write from right to left, so I'm guessing that's how it ended up like that initially.
Edit:
Since a lot of folks are asking how they're alphabetical, I simply mean A comes before B and X before Y. I'm not saying they're alphabetical entirely (since if you read all of them clockwise/counterclockwise then it obviously doesn't make sense), just on their own individual "lines," e.g. X and Y are on their own "line," as well as A and B. It's not entirely logical when you think about it, but that's just how I and a number of others think about it. It's a subjective thing, I suppose.
When I'm playing a complex game on the PC such as KSP or even something like Eve online I have tons of documents posted up to help me with navigating it.
I think I find myself wanting a little bit of a tactile dot or something on the button, so as to more easily intuit which one to press. You could even retain the switch's ability to flip around the controllers, if you just put all the tactile dots on the outer radius of all the buttons. Like, put a little bump on the top of the top button, put a little bump on the bottom of the bottom button, etc. The only thing I can't really figure out is how you might refer to that in a game, or refer to that visually in a way that makes sense, other than maybe just building that association over time. But yeah, having them be distinguishable tactily is, I think, a good idea.
I don't have this issue with playing PS and Nintendo games because PS wasn't dickish enough to use ABXY in different positions like Microsoft. Everyone jokes about X being in all 3 layouts, but the PS one is actually called "cross" and doesn't look like an X from a font, so I don't get them mixed up.
I need such a diagram when I am playing a PC game using a Nintendo controller because they're the exact opposite of what the Xbox controller guide in the game will say. 😬
At least with a PlayStation controller, it only shares X as a face button and I am more likely to hit square on a PS game than the actual X on my controller when prompted to hit the Blue X on an Xbox because my X is green.
Was that as confusing to read as it was to write? Good.