Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re
Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re

Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they really are out to get you'

I also love this part:
Well, yes, that's the point of pretty much any regulation about anything. Curtailing the choice of people abusing the system.
You know who else curtails developer choice by setting arbitrary deadlines and pushing for aggressive monetization? Game publishers. Pretty sure the devs don't want their game to be universally hated for lootboxes and bugs.
Just look at Battlefront 2, arguably one of the best star wars games ever made and its reputation was irrevocably tanked because the publishers pushed the lootbox model on the game.
Developers often make the same decisions about monetization as publishers do when they have the same incentives.