Those things are still top quality, for retrogamers looking for authenticity in how the pixel art in their old games gets rendered. High-quality CRTs need to be found a good home, not discarded.
Working ones are getting harder to find (and thus more expensive) and are impractical for a lot of people.
At least CRT shaders have come a long way (in particular, RetroCrisis has some fantastic ones for RetroArch: https://github.com/RetroCrisis/Retro-Crisis-GDV-NTSC) so we can at least make retro games look more CRT-like.
We had AOL in Australia for some reason, but my family could never use the trials because they required a credit or debit card. In the 90s and early 2000s, a lot of Aussie families had "bank cards" which worked at ATMs and in shops but not online. They used an Australian payment network (EFTPOS) rather than Visa or Mastercard.
In Australia today, debit cards are dual network - EFTPOS for local usage, and Visa or Mastercard for online and international usage.
You were lucky. I never had to shut down my WinMe PC, because it would blue screen and shut itself down near the end of the day, every day. I'm glad it introduced System Restore because I had to use it often due to constant data loss.
Windows ME they decided to include the WinNT driver model (can't remember what it's called) alongside the legacy VXD drivers. It's actually quite similar to some of the complaints when Windows Vista did it again.
The problem was shit/rushed driver support. If you built a new PC with well supported hardware, or just got lucky, ME wasn't any less stable than 98SE in my opinion.
Of course the nuance is lost to time, all anyone remembers is "ME bad."
It depends on where you live. I lived in a rural area so the nearest local isp was far enough away that it cost. The cds and floppies that constantly came in the mail didn't charge though. There were a bunch of those free services and ad supported isps. I had dial up for a long time and watched the business model go from portal style sandbox like AOL to literal "all internet is free if you keep this ad open. " towards the end before I left for college.
You would’ve had to pay for the call itself, but probably only if you had to make a long-distance call. I think by that time local numbers were pretty universally unlimited minutes, but long distance was 25¢/minute or more. I was too young to be buying phone service myself, then, but remember TV ads promoting 25¢ or 10¢ or something like that as a good deal. Around 2003 when I was first living on my own I used to buy prepaid calling cards to call home and those got me as low as 3¢/minute, and that was a bargain.
It started small and they kept growing in how many free hours. It didn't stop at 700. I'm not sure where it stopped.
700 hours is about a month of nonstop use (not that people stayed connected all day back then). Not a bad offer from AOL's perspective, if you rolled into a subscription lasting years.
Yeah, I guess if they would have framed it as one month free it wouldn't sound as good. I remember using it and completely ignoring everything but the actual Internet. Trolling on AIM back in the day was pretty fun.