What was supposed to be "The Next Big Thing!" but flopped?
As a car enthusiast, I can think of a good one, the Ford Nucleon.
During the 1950s and 1960s, there was considerable interest in nuclear power and its potential applications. This led to the idea of using nuclear energy to propel cars. The concept behind a nuclear car was to utilize a small nuclear reactor to generate steam, which would then power the vehicle's engine.
Of course back in those days, this was extremely futurustic and some at the time thought this would be a game changer, but ultimately, the safety aspect was one of the biggest reasons why this idea was dropped, and I probably don't have to explain why it may not have considered to be safe, I mean, it was using nuclear power, so even if the engineers tried to make it as safe as possible, IF something went wrong, it would have been catastrophic.
Ever since then, the interests in the automotive sector has shifted to Electric and Hydrogen.
Still, a very intriguing concept car and idea.
Outside cars, you have blimps, and I personally believe if we tried to make something like a hindenburg today with existing technology, we might have been a lot more successful than back then (as it goes way back to 1930s), there are still some blimps used occasionally, I also don't believe those use hydrogen(?), but they are not the "game changer in air travel" it was once seen as, although we can't rule out a comeback.
Only a few people saw it, mostly CEOs and billionaires. They said it could revolutionize cities, which is technically true, as part of a larger transportation shift. But the rest of the public just heard 'this will revolutionize the world'. And they didn't do any focus groups or beta testing or anything outside of their own company, so they didn't have anyone telling them 'I'm not gonna pay $5k for a fucking scooter'.
And then they launched, and people started telling them 'I'm not gonna pay $5k for a fucking scooter'. And then powered skateboards became the Next Big Thing, and then some Chinese companies realized nobody wants to learn to skate just to get around so they put a battery and a motor on a Razor scooter and suddenly Ninebot blew the fuck up.
Then Dean Kamen (inventor of Segway) got killed riding one, and Ninebot bought what was left of Segway.
fwiw looks like Dean Kamen is still alive; it was another owner - the one who bought the company from Kamen - died in the accident. someone named Jimi Heselden apparently.
The Metaverse, I guess? It's funny how living in a virtual world has been this hyped-up concept for decades and it finally comes out and it's just kind of...lame for lack of a better word. Maybe it's too early to tell, but it feels like the Web 3.0 Metaverse push hasn't lived up to the hype.
Aside from that, I'd say the Xbox Kinect. Maybe it's just me, but I remember that when the Kinect came out there was a lot of hype about how it was going to revolutionize how people played games. But I don't think we ever really got a Kinect game that lived up to that hype. To be fair, I remember a lot of articles of people doing interesting things with Kinect it's just that none of them really had anything to do with gaming.
Nuclear for sure. Reading old science fiction from the '50s is pretty eye opening on what promise it appeared to hold.
In my lifetime, the Genome project. I'm sure a lot of good has come of it, and will continue to do so, but when they first decided to try to decode the human genome, the promise in the air was eradication of so many diseases, increased health and longevity to humanity, etc.
The Internet for sure. It went from something that would allow the entire world to access knowledge, be better informed, make the future a real meritocracy. Instead, we ended up with magats, vaccine-effectiveness deniers, and aggressive stupidity.
I am willing to accept the absolute worst of humanity on the internet, because we can also have so many amazing things that weren't previously possible.
Accessibility of information to the masses is incredibly important. Isolated populations can learn about the bigger world, get help, and share their experiences. Friends and families can stay connected. People can work together from anywhere, and create value as a team in ways that weren't previously possible. When I was a kid it was just a dream, and now we are living it.
This is true, a lot of people, especially some people from older generations like to talk shit about the internet and modern age (not just social media), and it's effects on us which can be bad but that also depends on the person, with good moderation, internet really is a dream come true isn't it? And we are living it.
Something we shouldn't take for granted for sure in a way.
The Genome project is very interesting for sure, and wow, I am learning a lot of knowledge from others here on this thread because there are some stuff that I had no idea existed before.
Fun fact, we are currently on the 38th major revision of the Human Genome (Google GRCh38). In the 20+ years since we completed the project, we've been able to design 100s of thousands of kits for genetic testing of human genetic diseases, anything from inherited diseases like Huntington's to developed diseases, eg, cancer. Within the world of biotech, it's one of the greatest achievements of all time.
Back in the Windows 8 days, Microsoft tried to push Universal Windows Platform (UWP), a new application format that could run on any devices running Windows 8: desktops, laptops, smartphones, tablets and even Xbox without any modification while being much more secure by default.
It failed for a multitude of reasons:
It was a big break from the previous application model. You had to rewrite everything.
To improve security, it enforced many limitation that legacy apps did not have.
While it was the only way to create and distribute apps for Windows Phone and Windows RT (a Windows 8 variant for low-powered laptops) their low market share did not incentivize developers to migrate to or create UWP apps.
It was strongly tied to the divisive Metro UI of Windows 8. People already hated interacting with this part of Windows 8, they had no desire to install apps that would force them into this UI.
UWP still lives on in Windows 10 and 11 as well as in Xbox One and Series: many system apps are now UWPs, as well as all Xbox games and apps, some cross-devices games from Microsoft Studios and some apps in the Windows Store.
Maybe I'm a curmudgeon, but I hate using "apps" on my desktop machine. They're always designed to be friendly for touch interface and smaller screen size, and are terrible to use on my 30" monitor with a 1/8" cursor. I just want my menu bar, toolbar on the left, and status on the bottom, please and thank you.
I hate using most apps on my phone. It's not that I'm a curmudgeon. I'm a developer, and I don't see any good reason for so many damned apps when a browser works just fine.
Nah, you're not. It simply is not possible to have a single UI that works just as well on both a touch-driven 5-inch interface and a pointer-driven 20-inch interface. Different input methods require different UIs. But publishers are lazy so they try to pretend you can.
Wave was simply ahead of its time and made by the wrong company. Google never supports anything it creates long enough for it to establish a path forward. Now, people don't support Google products much because they know Google will cancel it within 3 years.
The rest of the works keyboards are QWERTY by default. Dvorak is everywhere too though. Just a few clicks in Linux, macOS or Windows and you’re set up.
That said, I learned it because I had RSI at the time. 20 minutes a day for about three weeks (when I was young and my mind was absorbent) and I was almost at my original typing speed.
In the 1990s VR was right around the corner, but we didn't have processors, network, it displays we needed to make it happen. Thirty years on, we have the hardware we need, but it remains a niche/enthusiast technology. Motion sickness remains an issue.
We’re now running into the soft problems of VR. Things like the weight of the device, the hazards and downsides being disconnected from the real world, the lack of large indoor spaces, etc. are showing the weaknesses in the model of VR we envisioned.
Also, VR platforms are really tightly controlled. PCs got big because you didn’t need to use Dell or Gateway’s App Store to do things. Jail breaking is a thing but not for most people.
Until VR stops feeling like a brick strapped to your face and has true AR capability I don’t think it will get big. And it definitely won’t get big with a bunch of closed ecosystems.
Yeah that's certainly a good one, I am still wary of VR, due to how close it is to your eyes.
I am more hopeful about AR though because you are not locked into a virtual world and that extremely close screen to your eyes, it's basically like see through glasses with computer, hence I am guessing it might be better for your eyes than pure VR?
Cost is going to be an issue for a good while though, and I still don't think they will ever replace or be as big as phones, as some believe it could be, the portability is just unbeatable with smartphones (flip phones making that aspect even better), although maybe AR can compete with computers more?
I'm personally skeptical but a very interesting and futuristic sci-fi tech for sure.
Touchscreen interfaces on work/desktop computers. Twice even! Once in the 90s when touchscreen hardware became cheaper to make, then again around 2010 with Windows 8 and Steve Sinofsky pushing the "everything has a touchscreen interface" approach that bombed horribly.
If fucking windows actually worked half ass with a touch screen, then this would have worked, but windows 8 felt horrible to use and windows in general was just frustrating to use on a touch screen for years after 8's release.
Windows 8's UI actually worked really well on a touchscreen, see 10's nerfed version of how it's backwards in many ways.
Thing is, the programs for Windows generally didn't make the switch, and why'd they? The market was still in mouse-cursor mode, and having a UI for touchscreens would probably have even more users up in revolt. So it ended as this jarring mess that MS couldn't really resolve.
It's gonna take a few more self destructive moves by reddit, but we are getting there. I'm always low key suprised reading people here talk about their reddit accounts. 😂
People like to claim that blockchain will sold world hunger but really it's just a database system so unless your problem is database related blockchain isn't going to fix it.
The problem they tried to use blockchain to fix was I don't like the government controlling what I do with the money and knowing I commit crimes. Which isn't really a database issue it's a getting caught issue. If you don't get caught you don't need to use bitcoin and you don't need to use blockchain.
Blockchain is a massive innovation for certain industries. Tragically at this point when I read it, I default assume it's a buzzword techno babble selling point for a system that absolutely doesn't need it.
I know the metaverse has been commented, and this overlaps, but I'd say VR as a gaming format. I remember all this hype in the 90s - Virtual Boy for example. Now we basically have the tech - like say playstation VR - but it's still really such a niche thing without mainstream traction.
And since i'm in that zone - wearable AR devices like Google Glass, snapchat spectacles, apple vision. I like the idea of having access to a giant screen in a small space but I'm not gonna wear it to my niece's birthday.
VR has been in this perpetual state of having awesome promises but never managing to actually deliver. It requires so many interconnected parts, which in turn need to miniaturized so extremely, that every iteration seemed like a let-down in many ways, or straight up unaffordable for the masses.
I’m speaking as someone who only tested VR devices ones, but has been keeping an eye on reviews and releases since the first oculus was announced. Frequently, I was excited about the possibilities, then disappointed at the product. Even that is just a tiny part of VR history.
Issues of low resolution, low or inconsistent refresh rates, or even any movement in VR at all, causing increasing amounts of nausea for many, will keep it a niche product for a while yet. Even with everything from trackers to powerful computers becoming cheaper by the month, a satisfying experience requires too big an investment in time and money for people to just try it out, imho.
Personally, I think the VR-future will be here once it becomes a normal work and gaming device. Apple’s Vision might finally deliver, but with a starting price of $3500, it will remain niche. Immersed’s announced headset will probably deliver for working in VR, replacing monitors and even acting like a low-end work machine. Wouldn’t be surprised if it costs up to $1500, though, which also stymies large-scale adoption.
Most of these issues come down to insufficiently advanced tech.
We're just now getting to the point where advancements in display and lens technology make it possible to get rid of the screen-door effect at no cost of clarity or FOV, for instance. (Varjo XR-3)
I think 2 major things need to happen for VR to be truly mainstream;
-Size needs to decrease, which increases comfort, so it no longer feels like strapping a toaster to your face. (Bigscreen Beyond)
-More quality content needs to be developed for VR.
PC gaming is mainstream as hell, and people easily spend over $2K on hardware, so I think price is kind of irrelevant (to a point) if people can shift the majority of their desktop gaming, and comfortably spend 10+ hours in VR.
Personally, I don’t think the Nucleon meets the criteria for being a “flop”. It was just a concept. They didn’t even build a full-size prototype, never mind a production model. By my own definition, the car can’t really be called a flop because there weren’t ever any attempts to sell it.
Cars I do consider flops were the Pontiac Aztec, and if we want to stick to Ford, there’s always the infamous Edsel.
The Nucleon was definitely an oddity, though, and it’s an interesting piece of automotive history. Thanks!
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I mean, depending on your definition of 'supposed to be,' one could argue that the Juicero was, amidst a sea of devices and peripherals obsessed with getting a piece of the action on the Internet of Things, poised to revolutionize the way the home consumer juiced their fruit and veg. It's not even all that difficult to imagine the pitch those responsible might have led with: "No more squeezing, no more cleanup, just fresh-pressed juice delivered to you weekly at the push of a button."
For those readers who don't recall the Juicero, here's what was wrong with it:
For starters, it was way too expensive. If I told you all this thing did was take a bag of fruit chunks and squeeze it out of a spigot, how much would you think such a device would set you back. $40? $60? $100? Try $699. They did later lower the price... To $399.
But surely this marvel of engineering would justify the ludicrous price tag, I hear some of you say. Yes, this wondrous device was capable of a great many things, including... Pressing two plates slowly together to crush chunks of fruit and squeeze them out of a bag. And... Well, that's really the whole deal. But certainly not, say, something you could easily do by hand, and save yourself half a grand.
Actually, I lied about the above part - it was capable of a few other neat things, when connected to the Internet. Well, it required an internet connection to work, so, hope you have that in your kitchen! But it offered so much more than squeezing juice bags slightly better than human hands. It could tell you if the juice bag was expired! Or there was a safety recall! Or a non-juicero brand! And refuse to squeeze the bag in any of those cases.
Obviously, the thing flopped, hard, in one of those rare cases where consumers by and large realized "Hey, this thing is really fucking dumb!" But it called out to a much larger issue, where Silicon Valley entrepreneurs were fetishizing the possibility of the Internet of Things, with similarly ridiculous products shoehorned with 'smart' capabilities. Smart shoes, smart salt shakers, smart umbrellas, the whole fucking nine. Everyone obsessed with collecting data and offering minimal benefit to users in exchange. And the worst part of is, they didn't really make money on the Juicero itself, so over-engineered it was. The long term goal was to charge for subscriptions of overpriced juice bags, at $5 a glass. It was a preview of things to come, I suppose.
I remember they tried to use the environmental angle for marketing. They claimed that they were making use of discarded fruit pulp that would have gone to waste.
But of course it was actually an efficiency nightmare. They shipped the pulp to their factory, then shipped the weight of the pulp plus juice to the customer, who would then throw out half the weight of each package.
It would have been way more efficient for them to just buy the pulp, squeeze it in industrial quantities and sell bags of juice like some trendy health thing. But of course then they would have been a juice company instead of a tech company, and juice companies don't get as much venture capital.