The entire structure? Hell no, I started this particular project on Day 111. Comparing against Days 119 and 120, it looks like this day was mostly all the pillars and lighting on just this one structure.
It does? How so?
Fun fact: Roko's basilisk is not from QC. It's a thought experiment about AI that predates the comic character by about 6 years. The character's just named after it.
Vertical nudging, no question.
That's an interesting question, actually: how DO you go about rebuilding credit, when it's so bad you can't get a loan?
That's definitely a subset, but then there's at least as many, if not more, jerk offs who legitimately thinkbthe government has no authority over them, or think child support is a scam. And the real problem is that NONE of them are willing to listen when they're told they're wrong.
This will be the second time Microsoft has promised a release window for Silksong.
Alternative image for C: Mr. Incredible: "A PARAMETER IS A PARAMETER!"
Not a particularly good one, mind you, but more entertaining than the original.
See, when people say Democrats need to start DOING things to push back against Trump, this is what they're talking about.
Is this a foolproof idea? Probably not. Could it backfire? Possibly. Will it really help? If it makes the admin second-guess what it can get away with, yeah, that's helpful. This is the energy we need. Stop playing softball with these fascists.
Yeah, I'm calling myself "cautiously pessimistic" on this one. Coffee Stain's leadership has proven they know what the hell they're doing, but being directly under the thumb of shareholders going forward is a powerful force for enshittification. Being based in Sweden, where they have strong regulations on workers rights should be a good balance, but we'll just have to wait and see how all the powers balance out.
Regarding the bonus question: underclocking. You'll unlock that in the MAM eventually, and that'll let you scale diwnstream machines back to match the upstream, instead of only being able to scale the upstream up to match the downstream.
Trying to make production lines all balance to run a single end machine at 100% is a nice goal, but it falls apart pretty quickly early-game. Some products are just REALLY slow, and you might not feel comfortable early game with scaling up your upstream production THAT much.
Me personally, I don't recommend trying to build "permanent" factories until about the time you get Mk.4 belts.
I mean, Nazis fighting is Nazis fighting, sure, but it's still all running over an undercurrent of Nazis veing in charge of the country.
Bro, we all already fucking knew that. This says WAY more about you than it does Trump.
Either you're just drawing the obvious conclusion, like the rest of us, in which case, this statement is pointless, and you're an idiot. Or you actually DO know it for a fact, and you've been cool with it, this entire time. Also, in case #2, we gotta wonder how you learned that fact. The obvious answer is "because you're on there, too".
Me for sure. Every so often, I'll pull something up just for the sake of some tears.
My go-tos include (in no particular order):
- Avengers: Endgame
- The Fellowship of the Ring
- Patch Adams
- The Deathly Hallows (Part 2)
- Fullmetal Alchemist: Brotherhood
- Avatar: The Last Airbender
- The Owl House
- House MD (Season 4 finale)
Probably some more I'm not thinking of, at the moment.
I love how he's got 2 Alaskas and 2 Hawaiis on the map, at the end.
Nah, Musk and Trump are both self-serving dipshits that care only about themselves, and have absolutely no capacity for foresight.
Is Musk really sincere in disliking Trump? Who knows. But he's sincere enough to be willing to (attempt to) ruin Trump's reputation, if he thinks it'll repair his own at all.
If you're asking whether Trump and Musk coordinated this feud, I'd say that's a hard "no".
The only REAL criteria for getting married, thst isn't just personal social preference, are as follows:
-
Is there any kind of social imbalance of power? Like a boss/employee relationship, a really big age gap, an extended prior relationship where one party was a an adult, and the other wasn't, that kinda thing. Any of those is a big red flag. Definitely doesn't sound like the case here.
-
Have you talked about marriage, casually? Like, has the relationship evolved enough that the topic has just come up, and neither of you has been clear that you're not ready? Sounds like that's indeed the case here.
Like, the only "time threshold" that really matters is that #2 part, whether the relationship has matured to that point. Every relationsholip evolves at a different pace, in this regard.
In short.... (top-right panel) https://www.questionablecontent.net/comics/3738.png


Next floor is done.... except that I JUST realized upon looking at this picture that I forgot to paint the floor.
With everything on this floor except for the last wall done, there's one little addition I want to make...
ELEVATOR!
They are absolutely as awesome as they look. Coffee Stain REALLY outdid themselves. I don't think there's ever been a feature they've added that I didn't have at least SOME small criticism about, but not this one.
Last wall filled in.


WE BACK!
Yeah, I haven't burned out on the game quite yet, I just haven't had a gaming PC for about 2 weeks. We dismantled the entire office in order to get the wood floor resurfaced.
Anyway, let's get this Caterium mine built up.
Lovely. I'm enjoying getting to play with the new beam variants. Disappointed that the "Shelf" beams can't have a sign nudged into them, without covering it up (at least, not with half-meter nudging).
Now, the bridge between the 2 buildings.
Moving on to the first floor of the main building.
More tomorrow! (heading out-of-town for the weekend after that, though).


Yeeeeessssssssssss.........
YEEEEEESSSSSSSSSSS.........
YEEEEEEESSSSSSSSSS!!!!
So, will all that squealing worked out of my system, I got the tower mostly finished. Still need to color it and maybe do some lighting or other detailing.
Was also able to confirm that, yes, we are still playing Satisfactory.


Well, this took like 4 hours to get right. Rather happy with it, thought.
I'm just gonna pretend this is a vertical splitter, until tomorrow.
Now, I'm not interested in building the full shell for this tower yet, not until I put in the vertical splitters, and verify that it all works, so I can't put in the final power lines. Instead I just plopped down some temporary connections.
Also put in some temporary ACTUAL splitters to work around the non-existing verticals.
Finally, I had to connect up the trunk lines from the off-site Refinery facilities.
Everything APPEARS to be running, so far. We'll see tomorrow, after a few hours, if there's any defects in the system.


Slapping a new floor down on top of the last one, we've got just a few more floors to build out.
This floor makes Caterium Circuit Boards for the lower two, and BOY did it turn out as a bit of a rat's nest.
The big issue with ALL of these floors has just been the sheer volume of Fused Quickwire needed. If I had built it all out on one floor, I would've needed 32 Assemblers, 3 belts JUST for the Copper Ingot, and 6 fully-saturated belts to move all the Quickwire output, and I was NOT interested in trying to build a balancing system for distributing those 6 belts across all the different production lines. So, instead I just dappled Quickwire Assemblers in among all the production lines, such that each one only feeds one or two downstream machines, and there's no concern for belt throughputs.
I'm quite happy with it all, although maybe I should save my satisfaction until after I prove it all works.
Next floor is much simpler, just making normal Cable from the last of the Copper Ingot.
And one final floor for sinking and uploading.
So, with all the machinery, in theory, built out, I need some resources to feed into them. So, I got all the beltwork brought over from the two Refinery buildings, and I should be ready to get it all connected up next time.


Built the setup today for Tempered Caterium Ingot production.


Today's gonna be prepwork for the remainder of the project we built the last two buildings for. That means more tubeway.
What's left on this project is a lot more convoluted than just dropping down like 80 Refineries, so I had to spend some time brainstorming and measuring layouts.
With a rough layout in mind, and measurements of how much space I THINK that'll need, it was time for building footprints. I decided to go with 2 separate buildings.
Since I needed to wait on concrete a bit to fully build out the foundations for those buildings, I went ahead and rebuilt that section of tubeway that I needed to raise up by 4 meters.
Then I finished the foundations and the rest of the new tubeway.


Alllllllllllrighty. So I played around for a little while, and came up with this as a support for the resource trunk line, running down the center of the building.
With that, I got all the rest of the belting and pipework built out.
Also, got all the rest of the power lines run.
So, with that, I figured it's time to power up and test everything. Which means I had to bring the main tubeway up to the building.
Also means I need to fill the Diluted Fuel loops with some canisters, so I went and harvested a bunch from the recycling facility.
Realized I needed pumps for all these Heavy Oil Residue lines.
Looks like everything is running now.
And with that, we're all set to move on to the final, primary manufacturing facility.


Alright, so the realization I had right at the end of yesterday was that I've forgotten a pair of Refineries. Decided to plop them in next to these 4 in the center, and shifted the entire chunk over to the left, to help some of the piping line up.
With those in place, I was able to finish out most of the logistics work for all these machines in the middle of the facility. That's all the Heavy Oil Residue and Polymer Resin dealt with.
Now, I'm toying with the idea of an elevated central bus of some kind to handle the rest of the logistics work. Still not sure where I want to go with this, design-wise, but I think I'm gonna use this concept of pillar supports.


K. Time to branch off to the other side of this T-junction, for the next building.
Rough layout, much like last time.
Machines laid out.
Pathing laid out for some Crude Oil.
Forgot that some of the machines are actually for Diluted Fuel production, and had to rebuild them with Packagers and canister loops.
All Water Extractors built, with piping fully laid out.
Same for Crude Oil.


Last time I got the logistics all run for the Refinery inputs, so next up was the outputs.
Also a little bit of decoration for an entrance, where the inputs are coming into the building.
After that, I needed power for the Miners.
That SHOULD be everything needed for minimum-viable functionality, so let's run a little testing.
For testing, I'll need power, so might as well go ahead and get most of the tubeway built out. Not all of it, though. If you notice, the basic tubeway blueprint is elevated 4m above the base height of the anchor foundations I laid out. We'll need this space eventually for a total of 8 belts worth of resources we'll need to run underneath there.
That also means I'll need to rebuild a portion of the existing tubeway, where the branch begins, in order to have the heights match up, and to make room to continue running the belts elsewhere. I'll deal with that later.
Alright, temporary power connection made, let's see what mistakes we've made.
Right away, I find I forgot to run power for the Water Extractors.
Then I remembered I need pumps.
Every machine seems to be producing, now, so I call that a win.
Filling in all the belts under the tubeway, up to the first junction, where more will join in, and this sub-factory is done for now.


Alriiiiiiiiight. So, after building a full logistics map for the upcoming factory, I've decided this is where I need to fork off a new branch of tubeway, to head off into the distance.
That should do it.
A little more brainstorming, and this is what I came up with for a floor layout.
First machines to get routed and built are the Copper Ore Miners.
Then it's a few Water Extractors and a looooooot of Refineries.
Finally for today, that should cover logistics for all the Refinery inputs.


Starting out today, this factory needs an upgrade. This is Steelworks, and when I was building out all the tubeways yesterday, I actually ran out of Steel Beam for the first time.
She's currently running at a base clock of 12.5%, and with Mk.4 belts, I can get that up to 100%. To do that properly, I need to do some planning work, though.
I made this factory back before I started using Satisfactory Modeler to do belt planning, so I have no idea what beltwork I did to work around the handful of belts in the basic flow plan that need more than a Mk.4 belt.
So, I went through the factory and mapped it all out. Had to cheat a little bit and insert that break in the middle, at the Steel Foundries. When I had those as just normal connections, the whole graph refused to calculate. I have a feeling this is only going to get worse, and I'm gonna have to find another tool for the job, eventually.
Anyway, upgrades made.
Exploration time!
I was REALLY hoping to get enough Mercer Spheres to finish off the upload speed research, but I don't feel like building ANOTHER leg for a Radio Tower right now. Otherwise, good haul.


A'ight, today's task is to lay out some new Radio Towers, to prep for exploring, and the next factory I'll be building. I have exactly 0 Mercer Spheres left after the last factory, so I at least need to stock up on those.
Aaaaaaaand, after getting these two built, I found that there's only TWO Mercer Spheres available in this area. Apparently, I did a pretty solid job exploring here already. That's not nearly enough, so I laid down a third one.


No, I haven't given up yet, I just had less free time this week than usual, and I was honestly frustrated that it took THREE more sittings to fully finish this out.
Anyway, let's take a tour.
Main entrance.
Uploading and sinking.
Really happy with how the transition between the main floor and this side wing came out. This is pretty much what I had in mind from the beginning, when I first laid out the flooring, like 2 weeks ago.
Also like the way I routed the Fabric from this side wing around the underside of the building here, to come out in this small corner and head upward to the Manufacturers' floor.
Pretty much a mirror image going on on the opposite side, where Polymer Resin and Heavy Oil Residue are made. And another small belt in the corner to connect between floors (carries excess coal).
Also very similar is the large wing on the front of the facility (or back, I guess?) that makes all the Smokeless Powder. I like the look of the catwalks connecting the floors, and allowing access to the maintenance floors underneath.
That maintenance floor is also how we access the Miners and Extractors we have down in the crater.
ALSO really happy with how these big, wide resource trunks came out.
Same thing on the opposite side, where there wasn't nearly enough room to maneuver underneath the mushroom caps, so I had to run the trunk on top of them, and then build another big support pillar to make up the height difference at the end.
More glamor shots, from the upper floors.
Top floor leaves some open ceiling for exhaust to vent.
More nice shots of belting running along the edging of the building, which I ended up really liking.
Final wide shot.
Nerd docs.