Honestly this is what pissed me off about the reaction to cyberpunk bugs. I remember how the fallout games were at launch. And I think even now trying to play new Vegas on Xbox (360 I think?) Has an issue if your save file gets too big where the save will corrupt.
CDPR definitely over promised. But every business does. They probably should've not released on last gen consoles at all, but that is tricky as fuck. I mean when they started to dev cp2077, I doubt Sony and MS even had dev units for next gen. Probably should've delayed last gen release only, made a transparent explanation and apology, and did what they ended up doing after release. But I had a low mid tier PC that played it at a solid 60 fps without major issue at launch. And it was exactly what I had hoped.
I'll probably also really like starfield, warts and all, when it drops. These are just my type of game.
Honestly this is what pissed me off about the reaction to cyberpunk bugs. I remember how the fallout games were at launch
I bought the fallout games at launch. I bought Cyberpunk months after launch when I found it on clearance. Cyberpunk was still far less playable for me than the fallout games were at launch.
This was due to:
The game crashing at least once per hour
Falling through the ground at least one per hour
Dying suddenly though nothing was attacking me at least once per hour
Questlines breaking and being un-repairable
Additionally, CP2077 had all the same bugs in Fallout/Elder Scrolls releases.
I usually power through buggy RPG releases, but I waited to give CP a couple more patches before actually trying to play through it.
The GotY version of Morrowind feels less buggy than the original release. For example, some older PC versions frequently crashed because of some pointer error in the UI. The game detected this and created crash-recovery savegames like what MS Office does for your documents.
If the best praise their PR people have to put forward is that it's not quite as horrifically buggy as previous Bethesda games, that's... not a great sign; Microsoft paid $7.5B for ZeniMax in large part so that this specific game would be an Xbox exclusive, if it's not the level of masterpiece that gets people to buy Xboxes just to run it then it'll be one of their biggest fails since Clippy.
Eh, I'd say that's pretty good in context. Bethesda has, for the most part, put out very successful games. Bugs and Bethesda are pretty synonymous though, and that this is on the less buggy side is something to quell hot takes of "Bugfield" before people even touch it. And I think the embargo restricts deeper comments on the game, so these may he the only comments we get for a few more days.
I know all the best words, okay, people are saying that I know the most beautiful words, okay, no one knows more about words than I do, big beautiful words, the WORDIST even.
As long as they're not game breaking, that's the best we can hope for. Or at least that they are entertaining bugs. With Skyrim, I admit after the patches I missed seeing flying mammoths and cows.
I remember encountering those giants outside whiterun on launch and having one yet me practically to dawnstar. It was hilarious and I wasn't mad at all.
I look forward to getting it on sale a year or two after its release, but "least buggy" bethesda game still leaves a lot of rooms for bugs. It's like saying the "least buggy and most polished 3d sonic game yet!" . I still expect to sometimes clip through a loopdiloop and die.
Actually really unethical journalism to do that shit and not even add a disclaimer. And even if they added a disclaimer it should not not be the image that shows alongside the article in a feed.
I think they definitely could, and have. Super buggy games are kind of their thing, it didnt stop with new vegas.
But I dont think it will hurt sales. Long as it isnt crashing the game, people have been waiting for a bethesda rpg like this for ages. Even if npc heads do rotate like propellors people will buy this thing.