A Zelda movie is finally happening, but Nintendo's Shigeru Miyamoto used to adamantly oppose the idea even "if Steven Spielberg himself" wanted to do it
I really don't like this idea. The series has always been "pseudo mature", by which I mean it portrays itself as being for older audiences, but doesn't have any real meat on them bones. It's all fluff and aesthetics around good gameplay.
Miyamoto created Zelda to fulfill a childhood fantasy of being a hero wandering the woods, going on adventures, collecting treasures, and rescuing a princess. It was intended to allow every player to be able to experience and fulfill that same fantasy. As a lifelong Zelda player, I’ve always felt that I become link and embody that hero that we dream of while playing in our backyards. I think that’s why link never had dialogue. He’s not a character, he’s us. I think it’s also why the franchise has always been titled Zelda, not link (for the most part). To give him a voice, and a character that we the player isn’t in control of, destroys that gift of fantasy embodiment that Miyamoto gave to us. Link instead becomes a super hero lost to a world saturated by marvel characters
what if it's like botw/totk where everyone is fully voice acted, except for link who just waves his hands around every time has to explains something and everyone just repeats what he says.
But... You just... You know that... You know that Zelda is the princess and Link is the guy right? Or was this on purpose since you mentioned upset nerds?
As a huge Halo fan, I wasn’t even upset that Master Chief took his helmet off. No one ever said he’s supposed to be treated like Mohammed or something. I think people were more upset about the fact he spent the majority of the show not wearing any armor at all, because the writers thought a Halo soap opera was a good idea
I think Wreck It Ralph was a success because it explicitly wasn't based on a real video game, more just the idea of video games, with cute little references to real games. Starting off with original IP means you don't have an incredibly dedicated fanbase that can pick apart all the inaccuracies in your lore and character portrayals, which lowers the stakes a ton.
Making a Zelda game is risky because there are a ton of people out there with preconceived notions of how Zelda and Link are supposed to be portrayed, how the world is supposed to be portrayed, and the history of that world. If they get any of that wrong, those people are gonna be big mad. The stakes are much higher there.
The games have to get their continuity repaired once a decade or so as-is, and Link and Zelda get personality overhauls with each console generation. This is the perfect series to adapt because it's so variable to begin with.
Plus it's always been a game with a much more serious tone. Not sure they can really rely on a Jack Black/Jim Carrey vibe to save what might otherwise be a very bland movie.
Their best bet might be a Link's Awakening type thing, both in tone and style. If it's live action then gods help them because I can't see anything working there.
There is at least plenty of Zelda styles to go for.
I finished it as a hate read, hilarious for all the wrong reasons. Just a packet of clichés wrapped around nerd nostalgia. I absolutely lost it when a chapter was literally just reciting an 80s movie word for word. 🤣
That's a fine opinion to have, but it doesn't justify leaving out the coolest parts of the book, or ruining Art3mis's character, or changing Shoto's name.
It might have worked around the era of Twilight Princess; there was enough continuity in the series that it had consistent lore, the games were trending toward cinematic, lots of cut scenes and character arcs and such. Not sure a movie is going to play well in the "We physically cannot care about this story" era represented by BotW and TotK.