That kind of knitting hadn't been invented yet by the time the dodecahedrons stopped being made, they didn't all have different size holes, and they don't show signs of wear.
I don't think we've deviated far at all. Our attitudes toward animals are the product of thousands or tens of thousands, depending on the species, of years of cultural development combined with the fact that we are, ultimately, just predatory social apes. We have an instinctual craving for meat, and culture directs that craving. Even our aversion to cannibalism is, ultimately, cultural.
We've only recently seen shifts in cultural attitudes toward meat consumption and general treatment of animals with very little deviation having occured since the first cities were founded. And those shifts were only possible due to recent advances in agriculture and the invention of the internal combustion engine. Things won't change quickly because nobody wants to be told that their beloved family recipe that they have fond childhood memories of is weird, or wrong, or evil. People tend to react poorly to having something they see as part of their identity questioned, getting aggressive, defensive, just shutting down, or digging in their heels and doubling down.
If your goal with this is to get people to stop eating meat, then I'll point out that people tend to respond better to possitive interactions. "I like that dish, and I've found you can replace [meat] with [alternative] if you're on a budget," or just suggesting a vegetarian or vegan recipe without mentioning that it's vegetarian will produce more possitive results than just telling people why they shouldn't eat meat. I've reduced my own meat consumption significantly due to that kind of thing. But you can't convince people not to do something if you don't understand why they do it in the first place.
Some cultures do eat horses without any taboos. Whether or not your culture does is linked to whether your ancestors cultivated wheat or rice. Wheat cultivating humans bred horses to help with tilling the soil and harvesting the wheat, making them too valuable to eat. Rice cultivating humans needed to cultivate and harvest rice by hand, resulting in horses being used for other things. In both cases, mechanization has resulted in horses being largely obsolete for human uses, but cultural bonds remain and they became pets, particularly in the wheat focused cultures.
Herbivores pretty consistently taste better than carnivores. Cats also developed a symbiotic relationship with humans when humans developed agriculture.
Despite how long the show takes to make and how old the actors playing the kids are now, no. Each season is set during the year after the previous season. Season 5 is supposed to be 1987.
I'll give one. Despite Sheridan and Delenn giving that speech about rejecting the Shadows and Vorlons and making their own way, the Vorlons won. The Army of Light, the Rangers, and the Interstellar Alliance are all in line with Vorlon philosophy, they run on Vorlon tech, most members were Vorlon allies, and they still oppose former Shadow allies and destroy Shadow tech when they find it.
Another is that the Shadows should have had their own Kosh, a character who was still comitted to the original goal and hadn't succumbed to motive decay. Shadows believe in strength through adversity, so one setting up obstacles with the expectation that the cast would overcome them and grow stronger cpuld have been interesting.
IIRC, the word translated as 'carpenter' in most versions of the bible more accurately translates as 'home builder.' In the Middle East two thousand years ago, that would have absolutely meant masonry. Jesus would have been a bear, not a twink.
It's a mix. Most of the dungeons related to quests were made by hand, but every everything else was procedurally generated and touched up by hand later, and some of the minor quest dungeons got the latter treatment.
Almost all of Oblivion's dungeons were procedurally generated with only a handful made by hand, and only some of the procedural dungeons were touched up at all.
Every single dungeon in Morrowind was made by hand since they didn't have the proc gen tool for that engine built yet.
Daggerfall generated most of the world via fixed seed procedural generation, which allowed them to make the world massive while fitting within 450MB; the world is generated at runtime, but it's always the same world. A handful of plot locations were hand-made.
Arena used a method similar to the one used for Daggerfall.
Oblivion is enough of a disaster implementation-wise that technically having greater mechanical complexity doesn't concern me in the slightest. And Oblivion's writing is, to me, a low point in both the series and Bethesda's body of work as a whole. Skyrim's writing isn't amazing, but the moment-to-moment gameplay being less frustrating gives it the win for me, between the two.
Morrowind is great, though. Probably the best world building I've seen in a game.
No. MCC mostly just ported the games to newer hardware and to PC. They eventually updated the game logic to operate at 60 ticks per second instead of 30 and added some new customization options, and it included from launch the graphical remasters of Halo 1 and 2, but it was really just ports and patches with a unified launcher.
What they're doing now is remaking the Halo 1 campaign from the ground up. New engine, new code, redesigned levels, new levels, etc.
That kind of knitting hadn't been invented yet by the time the dodecahedrons stopped being made, they didn't all have different size holes, and they don't show signs of wear.