Keep the technical team, Veilguard was exceptionally polished. Everyone else can be redistributed to other positions at EA. The writing team should probably re-evaluate if writing is really their shtick.
Bold of you to assume the writing team isn't the secretary of a C-Suite idiot trying to fit editing chatGPT output in-between all the other bs they have to deal with.
Sylvia Feketekuty, Courtney Woods, Brianne Battye, John Dombrow, Mark Kirby, Lukas Kristjanson, Patrick Weekes (lead).
You may be on to something, I'd be very surprised if any of the credited writers produced some of the dogpile trash present in the game or made the decision to remove player agency in the narrative. That said, inquisition sold well but it was already the writing on the wall that the story tellers were mostly gone from bioware.
I might be the only one, but I really liked the ending of Mass Effect 3. I appreciated that at the end, there are things that you can't save, all the choices you've made in aggregate sometimes don't make the difference you think they will, and at this grand level, maybe nothing you do will feel like the 'right' thing to do. I thought there was a really unique, deep sort of meta-philosophy about that.
I also played the games back-to-back over the course of a few weeks, not as they were released. Part of me wonders if it would be possible to have an ending to the trilogy that satisfied the sort of player who played the games over the long arc of their release and spent years casting their imaginations toward an ending.