Satisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'
I’m also surprised how much the full release has taken off. One of my favourite things has been watching streams of people 100% new to the game to see how they solve things.
I was skeptical of the alien tech but dimensional depots rule.
I literally repurchased the game on Steam at release 100 percent because I wanted to support them further. Having one less reason to ever use Epic was just an added bonus. If you love factory games and want to try something new, I recommend Satisfactory, HIGHLY. It does things differently than other factory games, but none of it is a downside. You still build your factories, but there's so much more depth to everything. I feel like the difficulty curve on it would be brutal for players new to the genre, but if you're experienced with factory math, this game is amazingly well done. I believe I have over 700 hours and I'm doing another playthrough solo, and another with my son. It's that good.
I used to hold up Squad and Kerbal Space Program as the gold standard of early access campaigns, but Coffee Stain Studios blew them out of the water. The update trailers alone have been worth the price of the game.
Man during my play time on this I wasnt tracking updates and this shit broke EVERYTHING for me as coal worked without water previously. It was so borked I just washed my hands of it and started over but gaaaaah did that SUCK
I knew I would play this like a crack addict considering I put well over 1000 hours in Factorio, but was waiting for release. I slipped back to my 3am bedtime...
Not gonna lie I was very biased against this game due to its track record with epic exclusivity, but I've heard great stufd about it and been having lots of fun so far
I tried it to see what it was like and didn't like it, but it's hard to deny the quality that it's there. I liked the exploration better than the factory stuff. I know that it is called satisfactory and not satisexploring.
I liked the factory stuff until it got too complicated for me lol
I've built and destroyed and rebuilt everything like 5 times after unlocking new things and it just got too overwhelming the last time I felt like I had to destroy my stuff.
If you ever give it another shot, I'd highly recommend going vertical with your factories. You can do each step of a production chain in a different floor to keep your factories smaller. As the machines in the game are very large, verticality helps a lot with the space management. Another tip to make it less complicated would be to use the satisfactory tools website. There you can specify production per minute for an item and it lists you the whole production chain.
I am sort of in the same boat, because the game gradually unlocks improved recipes, I end up rebuilding and rebuilding the factory over and over.
Going vertically doesn't really help, you have to re-plan and rebuild the layout every time some new technology unlocks. And (re)building in first person perspective, is rather fiddly. I doesn't help when better tools are only available in later tiers, when I get fed up rebuilding the factory over and over before I even reach it.
I am fine with iterating over designs, but I get fed up when I cannot create a modular design, change it once and update all instances of that design in on go. Instead I have to manually rebuild everything.
ShapeZ 2 also has a similar problem, but they at least offer copy&paste early in game.
For Satisfactory I am waiting for mods to hopefully make factory building less cumbersome.
I would prefer if Satisfactory would focus more on designing new factory modules and optimizing, scaling up existing ones. So a first milestone would be, create 30 iron plates per minute, next 30 iron plates/min and 30 iron rods/minute, then both of those and copper wires 30/minute. The maybe 120 plates, 30 rods and 30 wires, and so on and so forth. That way the player doesn't remove their factories, just and new ones or optimize/scale up existing ones. Together with a way to create, modify and instantiate blueprints, organized in a library, the boring and fiddly/gridy stuff of (re)building the factory is lessened. Also avoiding copy and pasting factories, by creating sub-designs and instantiating them would be great.