Ah yes, we must spread tipping culture to all facets of life, clearly.
There are other ways of showing appreciation than throwing money at people. The problem is their livelihood is dependent on that kind of financial gratitude because of the actions of you and your ilk, Mr. Ybarra.
Your tip is "make another game and I'll buy it because the last one was good".
I bought your product and you want me to pay extra because it lived up to what it promised?
You want me to pay someone more for simply doing their job?
If you aren't paying them enough, that they needs tips to survive, that seems like an employer underpaying.
If it's tip or I fuck with your food or chase you down in the street... Then that's extortion.
"But with proper wages instead of tips the cost goes up."
THE COST IS ALREADY UP BECAUSE OF THE TIP YOU IDIOT, except it isn't standardised or garunteed.
"But if there is no tips to incentivise people they won't give good service."
What ever happened to do your job, get paid. Fuck it up and get fired.?
All it does is introduces stress between customer and staff. And causes a sense of entitlement to tips for things that don't need it at all.
Why the fuck is a self-checkour machine asking for a tip!?
A tip should be for EXCEPTIONAL service. Not for the bare minimum.
Tipping culture can get fucked in the ass with a sideways chair.
Your tip is "make another game and I'll buy it because the last one was good".
I bought your product and you want me to pay extra because it lived up to what it promised?
For an indie game that I bought cheap (maybe even on sale), I do sometimes feel that the price was way too low for the game and I'd appreciate a easy way support the dev/studio a bit further. For AAA $70+ titles? Nope, not gonna happen.
What's up with this guy? Was he told "f u pay me" too often by his developers, that he took this phrase and found a new meaning for it?
I've bought slay the spire, factorio, binding of Issac, etc as gifts to friends as a ty for a great game. Dev gets their cut, friends get a good game. Win, win.
Ah yes. In the future you'll have to pay more than $70, because you need to tip the devs so they can get paid. What's that? Not happy enough with the game? No pay for the team behind it then. It's only fair.
No, he wants to put the responsibility of paying his employees onto the consumer. That's why restaurants want tipping, so they can pay their employees less and push the cost onto the customers.
This idea seems laughable for big AAA games/studios, but I don't actually hate the idea for smaller indie devs. Especially since some indie games are so dirt cheap.
I'm from a non tipping culture country, and it always baffles me when I see the opinion of gratitude in the form of money. Why not write to them to say thanks? Or give a good review? If I tried to give money to someone as a thank you here it would be seen as quite rude.
A bit of an unpopular opinion I'd love a tip option. Especially if I could tip a specific person. Like if I liked the soundtrack maybe I would tip the composer or whatever. Obviously I would require a few rules
100% of tips go to the developers or whoever I'm tipping
Dev pays don't get cut because of expected tips.
However neither of these will be the case even if they implement something like that.