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  • A valid point

  • Great! Glad that worked for you

  • It uses a Steam Deck motherboard, which isn't available as a replacement part, so you'd have to have a full deck. It might be a good option for steam decks with a broken screen though, since that part is completely replaced.

  • Steam Hardware @sopuli.xyz

    A Steam Deck Was Turned Into a Game Boy

    steamdeckhq.com /news/a-steam-deck-was-turned-into-a-game-boy/
  • You'll probably have better luck with heroic, but for steam try these

    • running the game through game mode instead of desktop mode
    • disabling steam overlay for the game
    • setting the game to windowed or borderless window mode (either by changing a setting config file or pressing alt+enter while the game is running).
  • I would install them through heroic rather than lutris or something else.

    Alternatively you can add them as a non-steam game and run them through steam, although if the game has an installer you might need to run the installer and then change the target in steam properties to the game executable. Overall this method is a lot messier than heroic.

  • I was fine with Doom Eternal's weapon wheel, since it slowed down time it gave me time to pick what I needed. If you're wanting to do quick weapon swapping like some high level players do that obviously won't cut it though. That said, I had the back buttons already mapped to dash/jump/chainsaw/etc so couldn't use them for weapons.

    One way you could set it up is with control overlays, where you have one button cycle through multiple weapons. So you could have a back button that switches to super shotgun, but with a second press switches to the regular shotgun. Repeat that for the other weapon types with the other back buttons.

  • Are you playing this on the Deck? It's pretty impressive that it's playable at all considering how terribly it ran at launch (well, wouldn't run at all originally, but then ran terribly on Deck after getting some specific proton patches)

  • You would think this would encourage better optimized software, but I doubt devs will actually do that. Most modern code practices are about ensuring that code is more easily maintained, often at the cost of performance. Breaking "clean code" rules can easily make programs run 10-25x faster, but will be much harder to maintain.

    We also seeing a lot of vibe coding now, which mixes clean code practices (which are well documents online) with messier, less well planned code.

  • If you adjust the sensitivity, you can make it not require very much movement.

    That said, I personally haven't found a use case where I prefer it over other options.

  • This is nice to have, haven't seen a good description of the function or use of some of the more niche gyro settings.

  • Sometimes you can do things like a GDPR request your cloud saves from Sony, then see if the Palworld save files are in any way transferable to PC.

    This doesn't usually work, but it's really nice if it does.

  • My understanding is if it's working, you should see a message in the upper corner when launching a compatible game. You should also be able to see a list of available achievements in the PSCX2 pause menu while the game is running.

  • That was just for the Xbox 360 version wasn't it? And it probably doesn't apply to Retroachievements either way.

  • It's definitely visually striking

  • Deep Rock Galactic Survivor is my personal favorite in the genre, so one more for your backlog.

  • I have a lot of issues with it.

    • If you try to break locks, to usually have to save your abilities/empowered attacks to be able to do that in the number of turns provided. Enemies also take reduced damage while channeling locked abilities (60% reduced in my game). So you're encouraged to save all your strongest damaging abilities for when enemies take the least damage, making fights a slow awful grind.

    • Alternatively, ignore breaking locks, and save abilities for when enemies aren't locked. Finish fights way faster, but the lock abilities are really strong and punishing.

    • Enemy locks aren't staggered, multiple enemies will use lock abilities at the same time, making breaking them impossible and sometimes leading to impossible fights due to RNG.

    • Enemy locks sometimes require damage types that haven't been unlocked yet (ie requiring poison before you get a poison character).

    Just overall the lock system is supposed to add carefuld decision making to combat about what abilities to use and who to prioritize, but I feel like it almost never works out that way, and instead just makes combat really slow and unfun.

  • How is Windblown? Been considering playing it with a friend

  • All good games, Tunic and the Witness are personal favorites of mine

  • I was pretty interested in Denshattack, but when trying the demo I found the combo inputs to be really hard to do reliably. Have you had any trouble with that? I was hoping they would improve it for the full game

  • Steam Hardware @sopuli.xyz

    What games are you playing on your Deck or Machine? - August 2026

  • Steam Hardware @sopuli.xyz

    Disney Shows Its Steam Deck Animatronic Controller In New Video

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    GOG confirm they are working towards GOG Galaxy on Linux

    www.gamingonlinux.com /2026/07/gog-confirm-they-are-working-towards-gog-galaxy-on-linux/
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    dBrand Announces 9 Steam Machine Skins That Are Now Available

    steamdeckhq.com /news/dbrand-announces-9-steam-machine-skins/
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    3D Printable Steam Machine Companion Cube Case by Jaron

    www.printables.com /model/1784792-steam-machine-companion-cube-case
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    DLSS Updater 4.3.0 for Linux has "grown into a full Proton Upscalers panel"

    www.gamingonlinux.com /2026/07/dlss-updater-4-3-0-for-linux-has-grown-into-a-full-proton-upscalers-panel/
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    The Steam Frame's "Great on Frame" Page Is Now Live

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    JSAUX Unveils Three Steam Machine Faceplates (E-ink and Dot Matrix) Coming Later This Year

    steamdeckhq.com /news/jsaux-unveils-three-steam-machine-faceplates/
  • Steam Hardware @sopuli.xyz

    Valve open source the Steam Machine e-ink screen so you can make your own

    www.gamingonlinux.com /2026/07/valve-open-source-the-steam-machine-e-ink-screen-so-you-can-make-your-own/
  • Steam Hardware @sopuli.xyz

    What are you playing on your Deck or Machine? - July 2026

  • Steam Hardware @sopuli.xyz

    New SteamOS Beta update has better ray-tracing performance and better VRAM management

    steamdeckhq.com /news/new-steamos-update-ray-tracing-improvements/
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    The First PC Shipping With SteamOS Arrives Next Month

    steamdeckhq.com /news/first-pc-with-steamos-arrives-next-month/
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    Using a webcam, the Steam Controller can now seek out it's charger by vibrating across the desk

    fossprime.github.io /Steam-Controller-Auto-Charge/
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    The Steam Machine Was Originally Meant to Cost About $750

    www.ign.com /articles/the-steam-machine-was-originally-meant-to-cost-about-750
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    Valve Gives The Green Light to Install SteamOS On Desktops To Create Our Own Steam Machines

    steamdeckhq.com /news/valve-gives-green-light-to-install-steamos-on-desktop/
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    The dBrand Companion Cube Steam Machine Case Is Live, And We Have One

    steamdeckhq.com /news/dbrand-companion-cube-steam-machine-case-is-live/
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    Valve Adds FSR 4 Directly To Proton Experimental and Steam

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    New web app can make Valve's Steam Controller drift across your desk like an RC car — web app drives the gamepad using its rumble motors

    www.tomshardware.com /peripherals/controllers-gamepads/web-app-drives-valves-new-steam-controller-across-the-floor-using-its-rumble-motors