I played it, waiting for it to get good. It just never did for me. Maybe I'm missing something, but after 10 hours I felt like I'd seen pretty much everything.
As for the anti-cheat, I understand why they'd have that. I've played so many games where people cheat and it just kills the fun. Even when it is PvE.
I don't really understand the mindset of the cheaters though. Do they think we all talk about how great they are after the game is over? Like, Bobfucker326 sure did shoot more stuff than any random player I've ever seen, he must have a massive wang and be great at maths and stuff.
Honestly the game doesn't have that much content but I do love the gameplay loop. The emergent gameplay is fantastic in my opinion. The worst part is all the fucking technical issues
To be fair to them they're deliberately holding back content to organically drip feed it in. I'm pretty confident we'll see a new faction in the next week or two. And probably more vehicles in the next 4 weeks.
It's a bit rough around the edges and the patches introducing new issues like the arc weapon crash had been deeply upsetting. Hopefully we're past the worst of it.
The game has a ton of subtle mechanics that it doesn't really go out of its way to tell you about. So there's a degree of mastery and cross-polination of strategy and builds that take advantage of those mechanics between groups, which adds a lot of fun for me. I respect how that's not for everyone though.
I like to play game normally, but i get bored easily... So i find it challenging to find a cheat or any bug and be ultra strong character or anything i want to be. I play games so i can relieve from my stress not to be stressful or frustrated to beat a boss.
Yeah I agree cheat in PvP is Unfair.
But cheat with PvE where I'm not harming anyone for their rank at leader board. That's fine by me.
Does this game need client-side anticheat at all? It's not PvP, so if you're cheating, you just ruin the experience for yourself and maybe your teammates. But as far as I know, there are no rankings and not really any competition.
Not ruining the fun is kind of the point, and not all hackers and cheaters are benevolent, greifing other players in their game.
Further more, every victory adds to the score for that planet and factoring into the galactic score, which is the primary vehicle for storytelling to the community. Which the Devs clearly want to be a community effort of the players and also feedsback into how they balance the game.
So cheaters or hackers adding a lot of false data or win to that pool could result in the devs overturning new content, nerfing existing items or buffing enemies to put the difficulty curve where they want it. I don't think many players would appreciate a sudden difficulty spike because cheaters made the game too easy.
Whether or not the game needs this anti-cheat feature, players are still finding ways to give other players huge amounts of Samples (a grindable resource with limited amounts included in each mission) and spawn in unreleased equipment and stratagems.
So clearly the GameGuard isn't as useful as it could be.
the game updates based on the actions of other players, with planets being liberated and events having them taken back by the enemies. if the game had a big hacker problem it would negatively effect the game. plus having a hacker make your mission a free win would not be fun
I really wanted to like helldivers and it was fun for a few days but I’ve just lost all interest just about, which is a shame because there is potential there