A year ago, I poked around Steam to see how many game developers were disclosing usage of Generative AI . It was around 1,000, which seemed like a lot to me at the time. If memory serves, that was about 1.1% of the entire Steam library, which has since seen 20,000+ more titles appear. I've been fol
I really don't care if they use AI. If it lets a smaller studios have voice over or more than three lines for Skyrim guards it's great. If it allows for more sprites or portraits for people and items to be unique that's cool.
Honestly, it's going to be a very meaningless label unless it's accompanied by what it was used for.
I have absolutely no problem with titles using generative A.I for filler text that no one is meant to read, such as various "rapports" and "notes" on... god know what, think lab assistants notes that flash on a screen somewhere in a corner, looks nice that there is some actual text, but it's not crucial to anything. It's background, and it will just take time away from more important bits.
As opposed to someone that has used generative AI for basically everything just to churn out some passable content for hundreds of games, making quantity over quality.
descriptions and lore to brainstorming story arcs.
Personally, I think there's a huge difference between descriptions and actual lore and story arcs.
Before, you knew that every single asset was placed by hand, and even if it was a prebuilt asset. A human was directly involved with every piece of artwork, dialogue, text, etc.
Now, you might come across dozens of random text documents or images that are seemingly and vaguely related to the story. How do I as the player know what’s actually relevant? Maybe the AI generated text sends me down a rabbit hole that has nothing to do with the game because it wasn’t proofread.
These were tasks that, even when menial, allowed for the artist to express themselves all the more. I’m imagining a painter being handed a premixed palette or a sculptor having someone apply the finishing touches for them.
It just feels like giving up at the finish line. Why do we need a bunch of unrelated text and images of the game stands fine without them?
Why do we need a bunch of unrelated text and images of the game stands fine without them?
Classic case of things you don't notice because they're there. But you will notice their absence.
Don't put the blame on generative A.I for filler content. I've seen Loren ipsum as filler long before generative A.I was even invented. It's always down to the devs to make sure what they put out is good.
But generative A.I absolutely make it easier to create the filler content, so you can focus on other aspects.
You're putting out a lot of "what if". If my grandma had wheels she'd be a bike and if my mom had balls she'd be my dad.
This has nothing to do with gen-A.I. so someone has lots of important lore that contradicts other lore? That's their fault for misusing their tools. Not a fault of the tool.
It's not like they would suddenly do a better job just because they didn't use gen-A.I, they would still do a shitty job if they can't pay attention to details.
It's fine if you just don't want any gen-A.I in what you purchase. That's an opinion, a stance and I respect that. I just personally am not bothered if used correctly. I'm just complaining that their categories of gen-A.I doesn't allow me to make that distinction.
I'm learning Godot cuz I had an idea for a game and thought it'd be a fun project. Started off trying to use AI to learn and got in such a muddle I deleted everything and started using guides. Even old, out of date ones are easier to learn from and don't cause massive errors.
There's really no excuse to use AI. It's much quicker to type "This vase is empty" than ask ai to write a description of an empty vase. As in its quicker than even writing the prompt.
If your scenario is "the vase is empty" then yeah... I don't think anyone is using prompts that take longer than typing the description.
But in the case of, let's say a scientific report on an alien encounter and resulting dissection then a prompt will for sure give you way faster inspiration than thinking of it all yourself.
You may not like that. That's ok. But I would not have a problem with that.