Final Fantasy 7 Remake Part 3 is targeting Steam Deck and other handhelds because players want more "freedom" nowadays
skulblaka @ skulblaka @sh.itjust.works Posts 5Comments 1,524Joined 2 yr. ago

That's effectively already how SpaceX manages to function, they (allegedly) have an entire team of people dedicated to distracting Musk with bullshit whenever he visits the office so that the actual engineers can work in peace without their CEO mandating stupid ideas.
They saw the "Human eyes don't have LIDAR so Teslas don't need them either" and said yeah, fuck that, we can't allow him input here.
The Nonce Formerly Known as The Nonce
The oligarchs use VPNs to make their corporations function. They won't be made illegal. Blanket banning all VPNs in America leads to an instant grinding halt of all commerce.
A lot of it deals with the fact that Roblox doesn't pay you out until you accrue some critical mass of value. If a kid makes an app and puts it on Steam and it sells 2 copies, they're getting paid for those 2 copies. Not so for Roblox. You require 30,000 Robux to cash out - which seems to be quite a lot, actually, considering the documentation I'm reading on their own webpage advertises this with photos that show 97,493 total Robux earnings from this presumably rock-star developer that you want to be like, and buyable items costing between 80-600 Robux.
It should also be noted that I cannot locate any mention of a dollars-to-Robux ratio without an account, which I do not have and am not making, so God only knows what rate they actually pay you out at once you do manage to acquire your 30,000 Robux. The primary use case of earned Robux is to then invest them back into the in-game shop to purchase content that other users have made. Robux actively doesn't want you cashing out and makes it as difficult as possible to do so.
I'm personally not too upset about a game primarily made from user created content, I think it's kind of cool, but the way they've tied real money into the process feels very icky and scumbaggish to me. My particular issue with Roblox is the rampant pedophilia and sexual grooming that the devs are either unwilling to alienate (since, presumably, this population makes up a not-insignificant percentage of their user base) or else actively in cahoots with, because this has been a known problem for many years but approximately zero steps have been taken to address it.
All armed forces members are required by oath, and therefore by law, to refuse unlawful orders.
Totally understandable because I feel exactly the same way about Morrowind. Rock on brother.
As someone familiar with System Shock 2 but had never played the first one because it looked just a bit too crusty for me, the remake is a banger of a game that seems by all accounts to be a pretty soulful recreation of the original. I do recommend it, Nightdive did good work here.
Personally I am stoked to see multiple multi-billion dollar business enterprises absolutely crater themselves into the dirt by jumping on the AI train. Walmart can no longer track their finances properly or in/out budget vs expenditures? I sleep. They were getting too big and stupid anyway.
Most of the right seek out "alternate platforms" after having been banned from everywhere else. Leftists don't usually have this pressure to deal with. So many of them remain where they've been planted (Twitter, YouTube, etc) because they aren't being forced to change.
I stand by my points but I was kind of being an ass in my first reply, sorry about that. Some of these are super valid complaints that I can agree with. In particular,
the difficulty is down, and i'm at the very start of the game.
Yeah fair enough the combat doesn't pop off until you get a handful of perk points invested, and the first 20 guns you pick up are going to be garbage. This never turned anyone off of Borderlands, but fair enough.
skyrim is also an awful fucking game whose popularity boggles me, and its influence on the entire genre has been a detriment
Full agree
"to see the different life paths and try different builds" and nothing appeared to be any different, save the first 20 minutes being weirdly disjointed from the rest of the story (i was supposed to steal a car to clear my buddy's debt? then suddenly there's a "best friends forever" montage with jackie and nether my buddy nor his predicament are ever mentioned again?)
This is and will forever be my biggest and most vocal complaint about the game since release day. Different life paths give about a handful of unique dialogues apiece that often don't do much of anything, and the opening montage deal is the most frustrating thing CDPR has ever handed us I think.
idk about you but im of the philosophy that a game, especially an open-world player-driven game as cp2077 is so frequently described to me, should have a toy that's fun to play with regardless if you're using it to play the game or not.
Yeah agreed on that front. Your options are largely limited to sidequesting. Kind of lame I guess, but I never noticed it that much when I was playing the game because I don't often do that sort of messing around anyway, personally.
...On the points where we disagree, though, I think we're just kind of ideologically opposed to some things and I don't even really understand why. I get the feeling that you just may not be the intended audience honestly. On my first time playing, as a long time fan of the likes of Shadowrun and other tabletop sci-fi-rpg's, I thought the setup and execution of the Konpeki Plaza Heist was one of the greatest adaptations of a proper tabletop cyberpunk run gone bad that I have ever seen in a video game, and I think it might be some of CDPR's best work they've ever done. I was in awe. Very little of the rest of the game lives up to what Konpeki Plaza promised until you get to Phantom Liberty and that's the one complaint that I agree with most when people say that the game is a rug pull. Konpeki illustrates the vision of a tabletop Cyberpunk run that CDPR intended for the entirety of this game, and the only other parts of the game that somewhat approach that same vision in my opinion are some of the companion quests (Judy, Panam, River, Etc) and Phantom Liberty.
You don't seem to have enjoyed Konpeki at all but I find it quite a shame that the rest of the game wasn't more like Konpeki. To each their own I guess. I like this game. There are definitely valid complaints to be made about it but I don't think it deserves to be called garbage. I do think it was rushed out the door and Phantom Liberty gives a better idea of what the developers actually intended the game to be like, given the time they needed to actually cook on it. Hopefully next time they release a game it'll be one that's given the proper time it needs.
Man there is so much to unpack here.
janky "bullet sponge" combat
Turn down the difficulty or make a build that isn't ass, nearly every build can one shot enemies on Hard if you aren't just shotgunning perk points at random perks at all times
awful vehicles
Most of the cars look great but driving gameplay isn't CDPR's strong suit, I'll grant you that
fugly characters
Turn up your graphics settings
invincible enemies bc they clipped into the ground AGAIN
Literally never had this problem once
bad voice acting
You might be the only person with this opinion, I can agree with you in regards to Johnny, this doesn't apply to almost anyone else in the game
distinct lack of player agency
In what manner, exactly? V is railroaded down the story somewhat, but I challenge you to find an RPG where that isn't the case, only one I can think of is Kenshi and that game literally doesn't have a storyline.
feeling of being constantly harassed whenever i try to get my bearings for a second
Honestly have no idea what you're talking about, please elaborate
fake dialog trees
What does this even mean?
fake options in the fake dialog trees (ie nice and mean options presented, upon picking nice the character says the nice thing, then follows it up with the mean thing)
Oh no, God forbid you have a dialogue option that gives you, you know, dialogue instead of just having an "Accept Quest" button attached to the NPC
misleading options in the fake dialog trees (character line does not match menu option at all)
Examples? If you're just complaining that the dialogue selection tree doesn't tell you your entire line of dialogue ahead of time, that's silly, and also there is a mod to change that.
poor level design
You are the only person to hold this opinion that I've ever met
ludicrous amounts of padding in every dialog
See previously, Oh no, God forbid you have a dialogue option that gives you, you know, dialogue instead of just having an "Accept Quest" button attached to the NPC
poor environment design language
"color vomit" aesthetic (as opposed to having a color palette)
I'm sticking these two together because they're similarly nonsensical, Night City has incredible environmental design sometimes on the level of Fromsoft games, and the game has an incredibly obvious red-dominated color palette when it isn't giving way to the interesting and correctly multicolored city outside of the immediate threat of Arasaka boot. The color language used in the game is supportive of its themes and quite well implemented in my opinion.
awful stealth mechanics
I wouldn't call 'em great, but they're more in depth than 90% of other RPGs with a stealth gameplay option. Do you prefer the Skyrim style of "you're invisible if you're crouching"? Because if so you're just wrong.
shit gunplay
Absolutely insane take, the gunplay is on par or better than any other FPS I've played other than Titanfall or Destiny
broken control configurator (m+kb back then, gamepad today)
Don't know what you're talking about, I played with M+K on launch and I played again on controller after the release of Phantom Liberty, never had a problem.
lack of any engaging "toys" to play with in the "sandbox" of night city
Unsure what you mean by this, but if you explain it a bit this might be one of the few things on this list I might totally agree with you on. There isn't much to do out in the city other than quests, or hunting for loot in tucked away corners or on rooftops. I still got 120+ hours of gameplay from just doing that though.
lack of a "skip intro" option for successive playthroughs (though im told the dlc includes one. so very pro-consumer of them to put it behind a fucking paywall.)
It got old after the 4th or 5th time through it, sure, but if you're raring to skip Konpeki Plaza to get to "the real game" then you have completely missed the entire artistic purpose of the game. This is like being Big Mad that you can't start Final Fantasy 7 at the point where you escape Midgar. Have some appreciation for an extremely well constructed classic cyberpunk mission gone bad that sets up 100 hours of further storyline. The Konpeki Plaza heist is by a long shot the coolest part of the entire game up until you get into Phantom Liberty.
No kidding.
Some of Johnny's lines fall flat and I think Silverhand might be one of Keanu Reeves' worst performances of his career.
Everyone else though? I have a hard time saying it's some of the best voice acting and dialogue I've ever seen, because Clair Obscur exists, but it's up there. Takemura in particular was one that struck me, when's the last time you met a Japanese man in an English voice acted video game that actually has a thick Japanese accent? It fits his character well and was a design choice that many developers would have been afraid to make. Not only did CDPR make that choice, they worked around it well and were even bold enough to make this voice one of the main characters that the plot revolves around, and it works well.
OP made this whole thread to come in and complain that "this massively popular game that millions of people love is garbage, actually" and then when some of those millions of people come in to ask what this is all about and try to defend their opinion, they're hit with "no you're delusional" and lies about the state of the game
The Shadow Wizard Money Gang
You run into a subtext problem here though.
Serving shareholders’ “best interests” is not the same thing as either maximizing profits
Making this argument to shareholders means you're telling them "I wish to shrink your profits", no matter what else comes after that comma that's a non-starter for an American CEO. 99% of shareholders don't give one Kentucky fried fuck about the company, they just want free money. You get between them and their free money and you're gone, replaced by the next failing-upward ghoul in line on LinkedIn.
The idea of having a well established, respected and non-abusive company is no longer a reality in America. The stock market is a vehicle for gambling on shareholder feelings. It's no longer about the company at all, just about how much you can hype up the company to then pass the bag along to someone else.
Wal-Mart shareholders don't care if Wal-Mart craters into Hell tomorrow, so long as they get paid dividends and are able to offload their shares at a profit before it dies.
MAGA farmers voted for him
Not just a right wing billionaire, JD Vance specifically although surely some others as well.
Shitty reward??
Excuse me, Dawnbreaker is the coolest looking useless sword in the game. That's not shitty, that's home decor.
But then you don't know how your gear scales! That's important knowledge!
If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. It's a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isn't really Owlcat's fault I don't think, it's more just a consequence of choosing Pathfinder as the system to run your game in.
To each their own, I love seeing the math because then I can miss six attacks in a row and go "Fuck you! That's bullshit! Those rolls are bullshit!" and then look in the combat log to see that no, those rolls weren't bullshit, they're just shit. Makes the game feel more fair. If they obfuscated the math and just said "Nah mate, you miss" x6 with no other explanation that would really piss me off.
Huh. Did that come with an update? I remember trying to play HZD when I first got my steam deck and it consistently hit about 14fps during combat at the lowest settings. Completely unplayable. I just uninstalled it and didn't try again, but maybe I should now.