How does one qualify how much a language needs to be used?
Are you saying Rust is being used in places that you feel C/C++ should be used, and you don't think Rust belongs? Or maybe you are saying Rust is being used in places where C/C++ are not typically used, and you don't feel it belongs there?
The closest thing to context you've given is that you feel Rust has flaws (all languages do), and that Ada is perhaps safer. It's really hard to give any kind of answer without a properly fleshed out question.
Overused
What is the correct amount of usage? Why shouldn't people use the languages they want to?
Step 1: Get tested for sleep apnea. If you have it, snoring is the least of your worries. Don't skip this step.
Otherwise, sleep on your side, elevate your upper body (Amazon sells wedge pillows).
If you are certain you don't have apnea, you can also try a chin strap. Just be sure any chin strap you buy pulls your chin up, not back, as this will A: Obstruct breathing, and B: cause major jaw pain.
+1 on lower tier Intel CPU mini PC. I have a slew of different boxes by Beelink, Intel, and Asus. The N95 box I bought from Beelink (basically an N100) has been one of the most impressive for being so low power, and yet handling the wealth of services I've been running on it (with a lot of overhead yet).
The two are not even remotely in the same category of CPU. This is a comparison of apples to orchards.
I was mostly being tongue in cheek, but I think it might be possible to launch steam in big picture mode, rendered by Gamescope, from the TUI. No DE required.
It has for sure been there for at least a decade now. I think most people autopilot through OS installs.
It says so on the installer page where you are asked to enter a root password.
FWIW: I'm not arguing for or against Debian as a beginner friendly distribution. Just mentioning that you don't have to set up sudo manually.
Don't install a GUI and you can just skip this step
Nonfree is usually something people are going to want to enable (Nvidia, Steam, Media codecs, etc)
You can install a nonfree image, but a person could argue that needing to know which image is needed is already more advanced than other distributions.
FYI: If you leave out root password on install, it instead sets your user up with sudo privileges.
No, I mean it was debian based. When Steam Deck released, they moved to being an immutable arch based distribution instead.
It also isn't currently made available for install outside of the Steam Deck yet.
SteamOS prior to steamdeck is an entirely different distribution FYI
You son of a bitch, I'm in.
Except that's not the case according to the Flight Simulator 2024 FAQ
For any content you purchased outside of the simulator, the Community Folder will continue to work as it did in MSFS 2020. Any content in your MSFS 2020 Community Folder can simply be copied over to the new MSFS 2024 Community Folder, and the vast majority of that content should work in MSFS 2024. For any content you purchased in the Marketplace in MSFS 2020, that content will show up as owned in the Content Manager (in MSFS 2024 called “My Library”) at launch for you to use in MSFS 2024, and the vast majority of that content should work in MSFS 2024. This availability does not require developers to sign off on their content.
Its not as easy as launching from steam
Nonsense! Often adding as a non-steam game and using proton is one of the fastest ways to get up and running!
But yeah, it's trivial
Maybe look in the settings. There is a hotkey option to save the last X amount of time (where X can be customized)
Proton does. I switched from Mullvad for that very reason.
Reasons are usually just newest kernel/mesa/etc. Most of the time the difference is very small, and often inconsequential. However, every now and again there is a major development that might make it worth it (IE: The graphics pipeline that all but made dxvk-async obsolete)
I see you all over this thread and I want to share something you might find interesting.
You keep mentioning the server can't handle the anti cheat because it needs to trust client data. Here's an interesting thought: how is client anti cheat supposed to work when it needs to trust input data?
Look up direct memory access cheats. TL;DR Two computers are hooked up such that PC 1 runs the game, PC 2 reads memory from PC 1, and can then output keyboard/mouse inputs, as well as wallhacks/esp. How is the client side anti cheat supposed to know that the keyboard and mouse inputs are legitimate? How is the client side anti cheat to know wallhacks are being used when they are being rendered on an entirely different machine?
I recently installed BattleBit Remastered on Steam (uses EAC). Upon trying to run the game, I only get as far as a screen telling me to ensure EAC is installed. I tried their "repair EAC" option in steam, and there was no change (a terminal opens, blinks, and closes again). I tried a system update to see if that would help, but no dice.
Now, when I try to launch Apex Legends (a game which I play all the time), I see EAC loading extremely slowly, then it goes away, but the game never launches (though Steam still shows the title as running).
Is anyone else having issues right now (with an up to date system)? Has anyone else experienced this before?
Edit: Decided to format my OS drive and move to Fedora. Using the same steam library, both games are now working. Clearly some package ended up misconfigured, but I have no idea what or why.