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Wasted weekends trying to make touchscreen work
  • The main goal is to get piano learning app working… and it needs low latency, so network solution doesn’t work either…

    Anyway, I get old used IPad Air 2 and it works flawlessly for that kind of task

  • Wasted weekends trying to make touchscreen work

    Got old x86 10.1’’ tablet for free, with one “small” caveat - 1 Gb of DDR3 RAM and 16 Gb of internal storage. It had Win 10 Home from factory, version from 2018 - which was able to squeeze into 600-700 Mb of RAM, leaving 300 to user.

    Well, Antix works kinda decent, consuming 200 Mb when idle. MX Linux (xfce version) looks good but eats the same 700 Mb…

    But the real depths of pain were making touchscreen work… spent 8 hours just on that and failed miserably. Tomorrow will go for a cheap android tablet…

    The only thing it needs to provide - working flowkey app.

    10
    My FOSS terminal clipboard manager is now at version 0.8.2!
  • Yes, that’s what I wanted to know. So alas, no out-of-the-box magic for me…I find it incredibly frustrating that in 2023 one can’t simply copy-paste text from one local console to another. It seems like a basic function for a terminal-based *nix systems which doesn’t exist. I know it’s complicated even at the first glance, with huge security implications (like copying text in the root terminal and pasting it to a user one) but I believe it’s all solvable

  • My FOSS terminal clipboard manager is now at version 0.8.2!
  • There’s a gif on GitHub page, but it doesn’t make it obvious (for me) if this software can help with “regular” copy/paste. What if I’m logged into two tty sessions at once, can I copy text in nano in one tty and paste it in other editor, like micro, in the other tty? With some universal hotkey?

  • "Dungeon World" is a good transition from D&D to PBtA-based games
  • It's interesting, as most players I know consider bonds mechanics as "least working" in DW. I prefer Homebrew World implementation, where people ask set of questions. For example, questions from "Fighter" playbook:

    • Which of you have I sworn to protect?
    • Which of you am I most worried about?
    • Which of you has my back?
    • Which of you has been flirting with me?

    So, fighter player asks them one by one, and any other player can answer "it's me" when he likes the question and want to establish that bond. Then they talk a little bit discussing details, and switch to next answer / next player.

  • Alternative Alignment
  • Ok, as I've mostly play Dungeon World and hacks recently...

    DW: Unlimited Edition: https://drive.google.com/file/d/1pv6kVVJhbJi1vr8hVeWh1NqrDQJKgY1B/view

    Homebrew World: https://drive.google.com/file/d/1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud/view

    Not the best example cause DW tries to mimic D&D to some extent, using words like "Alignment", "Good", "Lawful" etc but I'll leave it here too, just for comparison...Dungeon World: https://dungeon-world.com/downloads/Dungeon_World_Play_Sheets.pdf

    As you can see, this kind of alignment has two parts, (kinda) vague name and very specific description, which tells what character should do to gain XP. But sure you'll gain XP for doing something that fits well with "vague" name.

  • Alternative Alignment
  • It’s pretty standard thing in systems other than dnd, called “drives” or “motivation”. There are plenty of them, not only nine. And there’s no need for axis, and no need for names like “path or some shit” too.

  • Struggling with System.
  • All the meet in pbta you’re supposed to get on zero session. So you just should play the system as intended. Huge bonus: for 3 PCs in game, you’ll get x4 mind power to create setting.

  • Let's play a little game of recommendations
  • As an adult with particular life circumstances, I don’t have a luxury to play with a same group of people with decent regularity. That’s why HbW is my way to go as a GM. Stonetop needs investment I couldn’t afford… but its well-written and explains core game loops much better than DW rulebook… that’s the result of 10(?) years evolution

  • Let's play a little game of recommendations
  • Homebrew World, a Dungeon World hack by Jeremy Strandberg. It has less D&D legacy in terms of moves, which are more PbtA-style and less of “add this points of damage” or “add +1 to roll”. It’s made for oneshots or brief campaigns, playbooks are interesting and fun to actual use. I’ve run a game recently, took 8 hours and was really a blast!

  • What Should I Play? @ttrpg.network jnarical @ttrpg.network
    "Dungeon World" is a good transition from D&D to PBtA-based games

    There's a thing about D&D - it's actually a wargame. Big share of its rules is tailored to tactical combat. "I go forward for 3 squares, use this ability, use that ability, end of turn" - that kind of stuff. You can play without it (system is a tool, yes) - but in that case you throw off half of the game rules, so what's the point? Anyway, there's nothing wrong with it and there're many people who seek for just that gameplay style.

    D&D is the most famous game system due to enormous amount of money spent on it by publisher / copyright owner, and it lasted for decades. But TTRPG is much more that that.

    There's TTRPG design framework, called "Powered by the Apocalypse", or PbtA, as the first game made with it was "Apocalypse World". Here's a short list of PbtA features and principles:

    • it's narrative, which leads to making and telling interesting stories
    • "Fiction first" principle - player don't use character abilities like pressing button in videogame, they describe what they want to do, and that description (possibly) triggers a move
    • Moves system. Moves are NOT abilities. Their goal is to make emphasis on key game aspects. When you trigger a move - it matters!
    • "Fail forward" principle. When player fails a roll - GM makes a move, and story takes a turn. Player gets XP for failing,
    • "Play to find out" principle. GM doesn't know what will happen. Players make the story together.

    Dungeon World is a PbtA game with strong D&D flavour. That means, it has kinda familiar character classes, races, and atmosphere - full of dungeons, taverns, orcs, goblins et cetera. But it plays vastly different. It's rules-light system, easy for new players, but somewhat demanding for the GMs skills.

    As for me personally, I was using reddit for its DW sub mostly, but now it's still in blackout.

    5
    What do you think is the best solution to having the same named communities on different instances?
  • It's much worse in Lemmy due its "federative" nature. For example, for "Dungeons&Dragons" - in reddit you have 9 subs in search, 2 of them are memes-related, 3 are "general" ones, 2 for DnD5e, 1 for DnD3.5 and 1 for UK people. They have clear distinction at least in their names, and sometimes have separate "theme", like the one for 3.5 edition. In lemmy we already have 14, most of them have same name, literally letter to letter. And don't forget that lemmy's userbase is ~6000+ times less than reddit. People just continue to create new instances and same comminities, over and over.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JN
    jnarical @ttrpg.network
    Posts 3
    Comments 29