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Star Citizen @lemmy.world

Weekly Sneak Peak: Help is on the way!

Star Citizen @lemmy.world

Introducing the RSI Perseus

  • It would be awesome if you could listen in to radio shows like this, or if they played at certain locations in the verse.

    That star kitten crunchies commercial though...

  • Star Citizen @lemmy.world

    Everything We Know About REPAIRING In Engineering Gameplay | Star Citizen Engineering Testing Pt.5

    Star Citizen @lemmy.world

    FIVE MUST KNOW Skill Drills,

    Star Citizen @lemmy.world

    Engineering Tech Preview is Now Open to Wave 1

    Star Citizen @lemmy.world

    Twitch Drops - Free Armor Nov 20 - Dec 3

  • There's a lot to like about engineering.

    One of my favorite things so far, is that you can actually revive soft-deathed ships.

  • Star Citizen @lemmy.world

    MotD: Goal to open Engineering Tech Preview to Wave1 This Week

  • True. Luckily, using the engineering terminal, you're able to leave interior doors open permanently to make getting around a lot quicker.

  • Yeah, as far as alternatives go, they do have an official BlueSky account. However, they only sometimes mirror their posting across Twitter and BlueSky. The last post on there is from ~2 months ago when 4.3 dropped.

  • Star Citizen @lemmy.world

    Let Life Transform - Preserve All Wildlife (PAW)

    Star Citizen @lemmy.world

    We May Have Underestimated Engineering | Star Citizen

    Star Citizen @lemmy.world

    REPORTING: Nyx jump point destabilizing the UEE

  • Yeah, I'm fine with stowing stuff once we get working suit lockers. Even though, once they do that, they'll likely implement the restrictions so you can't pilot in heavy armor.

  • I'm pretty sure that CIG restoring our ability to have a 3rd weapon (in our hands) has to do with the recent Engineering Tech-Preview.

    It was super frustrating to have a fire on your ship, look at the fire hydrant and be told that you had to swap it with one of the weapons on your back.

    Then you would be scrambling to find a nearby storage compartment to stash your weapon (because who wants to take a chance when dropping it means it might fall through the floor).

    There were a lot of players frustrated with having to do that.

  • Star Citizen @lemmy.world

    Understanding the new loot problem... | Star Citizen 4.3.2

  • Yes, they do want to allow us to run our own private servers eventually.

    Their plan is to finish Squadron 42, then release Star Citizen, and then they'll work on a private server option.

    Note: Private servers might end up being a simpler version of the universe that we know.

    https://youtube.com/watch?v=yLjk2UvfFRA&t=1003s

  • It depends on how big of a jump from one version to the next.

    Edit: TL/DR shader folders are based on the Star Citizen game version, not the Nvidia driver versions as far as I've seen.

    You can find the shader folders under "%localappdata%\Star Citizen

    Alternatively the full path:
    "C:\Usersusername>\AppData\Local\Star Citizen

    On any major version changes, there is a completely different folder for shaders (ex: 4.3.2 -> 4.4.0)

    On minor version changes/updates the shaders folder is rarely shared with the previous version (ex: 4.3.1 -> 4.3.2). Although I haven't noticed this happen in a long time.

    I've noticed that usually very minor version changes/hotfixes that come out within a few days of a previous update will share the same shader folder with a previous version (ex: 4.3.2-live.10452200 -> 4.3.2-live.10591185).

    The worst issue I've seen happen because of this was when they first introduced caves. I was standing inside of a cave, and a friend could not see the cave even when he tripped and fell right inside of it. He needed to exit and clear his shader folder before he was able to see the caves.

  • Star Citizen @lemmy.world

    MotD: Potential New 4.4.0 Test Today and Engineering Test Tomorrow

  • Interesting. I'm wondering if there's going to be some sort of mechanic where it takes a minimum of "x" amount of time to disable the shields, where the owner/org members have enough time to respond.

  • Star Citizen @lemmy.world

    DecH-CIG Responds to Crafting/Blueprint Questions

    Star Citizen @lemmy.world

    Fractured Frontiers: Siege is LIVE

    Star Citizen @lemmy.world

    MotD: Engineering is back for a tech-preview test (potentially) later this week for Evocati

    Star Citizen @lemmy.world

    New LUG Helper Release v4.5

    Star Citizen @lemmy.world

    Frontier Fighters Finale One-Page Guide - MrKraken

    Star Citizen @lemmy.world

    Boggs024 - I Snuck Onto a C2, Stuffed Him In His Locker, Finished His Hauling Contract, Then Paid Him 5 Million

  • Star Citizen @lemmy.world

    The Pyro Storyline So Far | Star Citizen 2025

    Star Citizen @lemmy.world

    Beyond the Horizons | A Star Citizen Story | Episode 1: One Last Look

  • My guess is it will be below average. So worse than the Vulture.

  • While the FPS event for the helmets says you need to be in the top 3, I just played through 3 rounds and got the rewards whether I was in the bottom, middle and top of the rankings.

  • Yeah, it's definitely grown in scope from the initial goals.

    Wing Commander III was a lot of fun for me, and the main reason why I backed SQ42/SC. So I expect the game to have a lot of cutscenes and storyline happening between missions as we return to our main ship.

    I am very satisfied with what we saw at the most recent CitizenCon.

    The game won't be for everyone, but I'm expecting it to have a good storyline and some fun action between the long cutscenes. Plus it should have a lot of the features that we're currently missing in SC due to performance issues (like Maelstrom, fire physics, working atmospheric changes, etc.).

  • Something else I just thought of. This could be a smaller group where they'll try to eliminate any leakers first, and then move on to testing Squadron 42.

  • They do, that's the Evocati test group.

    They recently expanded that group and relaxed some parts of the NDA.

    I'm trying to understand the move as well. From what others in the playerbase are saying:

    • There are too many leaks in Evocati (anytime bug reports or information is displayed in the private Evocati forums/chats it gets leaked).
    • Inviting streamers to Evocati was a bad idea
    • The Evocati group isn't as active as it should be
    • A smaller focus group that only communicates directly with CIG will make it easier to find the leakers.

    From my own perspective: Usually with these early builds there are major issues with certain parts of the game. For instance, they will tell everyone in the Evocati group to avoid spawning at certain locations (or avoid doing certain actions) which might cause issues like the entire server system to lock up and crash. CIG then needs to have their Sys Admins fix up the servers so that everyone can test again.

    With how large the group has grown, many times players aren't reading the patch notes and they will trigger major issues that were supposed to be avoided.

    With a smaller, more focused test group, they can push out builds that are quickly thrown together and even more unstable than what Evocati sees, all so that they can test very specific systems.

  • Ok, just got done with an Onyx facility, while I felt overrun at Lazarus, Onyx was challenging solo, but it wasn't like the enemies we're respawning every minute. I didn't time it well, but it felt like a 5 minute respawn timer. It was doable, and the parallax rifle is definitely my new favorite mid-range weapon.

    I would recommend at least taking a nursa with you if you can carry one.

  • This is the only code for this event.

    Otherwise, you can earn a pirate spectrum badge by playing through Pirate swarm in Arena Commander.

    There's also an art competition for designing a pirate flag, the top 3 submissions for each category (2 categories) will win a ship/vehicle.

  • I spent last night taking on a Lazarus center.

    I could barely even make it to the shuttle because the enemies would respawn every minute or two.

    Every time I ended up with a Tier 3 injury, I would go into a building to treat it, and when I came back outside, everyone had respawned again.

    If I had gone in with a team we would have been fine. But, solo, it was a lot. I'm thinking I'll go back with a parallax or some other electron weapon that does a bit of area damage since the enemies are all so clustered together.