Honestly if you wanna give your party a bag of holding, sticking it on a bugbear assassin who uses this tactic and then uses the bag to dispose of bodies is a fun way to introduce it.
Anything the players do, I be DM can do too, yt if it uses a niche magic item, the DM better be prepared for it to end up in the hands of the players.
It's up to the DM if it comes across like a portal to enter the bag or an impossible space like the TARDIS. Air does not flow between as you can suffocate and air would carry the sound, but I always rule it as feeling more like in impossibly large space rather than a magical portal.
I really doubt Hasbro are looking to sell it unless they're planning to shut their doors too. To my knowledge they have two profitable IPs, Magic the gathering and Dungeons and Dragons. D&D is also a strong brand but people don't need the brand to enjoy the game. If the designers aren't appeased, they'll just leave and make their own D&D clone. It's happened before and it's currently happening now.
Also the repeated use of only referring to the game as DND in the article is very odd, nobody calls it that maybe DnD is ok but not in a professional setting where either Dungeons and Dragons or maybe D&D is the standard. It sets off my hearsay alarm massively.
Hell yeah I should have said that really. My friend has an embroidery machine and we use inkstitch for inkscape to do that.
I don't really move between lightroom, inkscape and Photoshop often but I do move between premier pro, after effects and audition often enough via the way they embed into eachother, and I presume there is similar functionality between those. This helps cement me using something like audition over audacity just because I'm trained on premier pro and don't wanna retrain on DaVinci Resolve.
It's sad to say but Photoshop smokes basically all of its competitors except the ones that get into a specificic niche, but even then stuff like illustrator and lightroom compete well in that marketplace.
Photoshop may not be FOSS but it may as well be considered free due to the rampant piracy. I frequently recommend it forgetting it's a subscription based Ad*be made product.
First time I've clearly seen artwork where I can name the artist the model used to generate (excluding obviously stuff like the Mona Lisa). This is in the style of Jakub Rozalski, was that on purpose?
If I'm reading your message right, I'd like to mention the infinite ways to flavor the 2014 5e rogue. Firstly the rogue gets no resting based resources so it's effectively always on, secondly despite some flavourful descriptive names like sneak attack and cunning action, it's classic abilities are really just bonus damage, more bonus action mobility and expertise.
This means the rogue is really easy to play as a lot of plain professions. Stick your expertise in medicine and flavour your sneak attack as surgical strikes and you have a surgeon. You can do the same with being a ballet dancer, labourer, merchant, scribe, mechanic, whatever. All you need to do is pick your most relevant expertise.
Hating on D&D is a past time that's as old as D&D. I agree though, the attitude towards the franchise ignores that they are generally making a few good small steps for each corporate, huge step back. It's still my workhorse system while I explore games with deeply different tones and mechanics but I haven't found a want to replace it at my table at all.
Do they cast spells out of combat? My favourite characters of all time are basically low resource management casters who then have a couple of spell slots for our of combat utility such as a warlock. If they do, then just increase the number of out of combat obstacles as that's probably what they're saving their spells for.
The other thing is that if they reliably always do this in combat, just decrease how much they influence encounter balance. If you use an encounter balancing tool, just put that PC through at a lower level. If they don't do it reliably, just make your encounters have a scalable element such as a boss who can power up or a creature who joins the fray after a round or two if they actually do use spells.
Some full casters also make good frontliners, although I'm sure you're already accounting for that. If this character doesn't, consider ways to offer them powerful melee options. It doesn't need to rival a paladin or even any melee character but enough to keep them enjoying the same pkaystyle they always fall into. A sentient sword that verbally demands you cast spells because they empower it for melee attacks would be an option, it would encourage them to cast spells to enjoy being in the frontline more, and you can encourage them to cast spells in character. (That idea is actually neat please steal it).
Overall I'd say that if they're having fun, don't worry too much about it, I'm terrible for accidentally spoiling the fun of my players by trying to show them the right way to play. If they're causing TPKs then something needs to be addressed, but if everyone is having fun despite the playstyle, consider how to introduce mechanics, tools and narrative options to forgive and support that pkaystyle.
Yeah and using it to cook dinner is much less broken than using it to generate 1500 GP from the 5e commerce that is not a simulation of any actual economy.
If I had a player use it for a narrative meal, I'd absolutely allow it, and if they were using it to just generate gold, I'd make them jump through hoops to find a buyer.
In Dracula, which is probably as good as we get for established vampire cannon, two quite different vampire coffin based shenanigans happen that stand out to me:
Lucy Westenra is preyed upon by Dracula to the point of death, where she is entombed in a coffin within a crypt. As the curse takes effect, she rises at night to hunt local children but returns to the coffin each night. This is where her undeath comes to an end as the hero's defeat her here.
Our titular character and general vampire icon, Dracula, has a scheme to set up home in London. He does so by moving 50 boxes of dirt (I believe Transylvanian earth) to different locations around London as he needs them to sleep in. I can't remember if these are canonically coffins or just dirt boxes he sleeps in. Regardless, it's definitely not where his grave lies. He was however buried in the tomb within the chapel of his castle, where he later rose in undeath.
So I'd say in all of Bram Stoker's accounts, vampirism restores a being to undeath some time after they perish, and this place is essential to their rest, meaning they must rest there in a deathlike state, or take their burial place with them, such as the dirt of their grave (which sounds like a legal loophole God should have spotted). They aren't always returning to their grave every night, but the rules say they must, so they make do with moving what God sees as their burial place via moving their earth that entombed them.
Honestly if you wanna give your party a bag of holding, sticking it on a bugbear assassin who uses this tactic and then uses the bag to dispose of bodies is a fun way to introduce it.
Anything the players do, I be DM can do too, yt if it uses a niche magic item, the DM better be prepared for it to end up in the hands of the players.