I've often thought that an all werebear society is the optimal decision for both werebears and society. It's not a curse at all, it's a blessing. Werebears would want people to act like them while the average person would want to have good compulsions and be far more powerful on top of that.
It's kinda cool that on full moons a good creature keeps showing up and aiding the heroes and thwarting the BBEGs lieutenants, and it turns out it's the BBEG who can't remember doing it; It's a good way to color them an nuanced and not entirely evil while still hamming up the campy villainy the rest of the time.
TF2 source 2 totally makes sense as although TF2 gets no updates, it's still a popular game and valve can't totally take the idea of upgrading it to source 2 off the table themselves.
This one is a shame that I don't really understand, I wonder if it's related to the fact that it's for the GameCube and that's Nintendo's territory. I'm curious to see if this activity continues and expands, as even on steam there are remakes of half life in source and basically fan expansions to portal being sold for profit, among other products and projects.
Funnily enough the YouTube algorithm looks at titles, so if you watch a lot of bootleg musicals on YouTube, you also recommended softcore slime fetish content.
Or at least my girlfriend does, maybe I should ask her about that...
I don't think I agree. Steam is a distribution service and it's up to the publisher to decide if they're going to use AI in their design. The use of AI content is so wide and applicable to gaming from the code to art to marketing etc that it's absolutely unavoidable that large publishers will decide to use it.
Starting in 5 years today, every major game studio will be looking to use AI to cut costs, and if steam blocks this content, they'll be left behind quickly. What happens when Unreal, Unity and even GameMaker or Godot are utilising AI generation (or aren't but Adobe already is and their programs are used in many parts of game design already). Do steam block 90% of major and minor developers? What happens when a game is made without AI in an engine that was made with it, or marketed with buzzwords from a language model.
Any distributor who blocks AI generated content is embracing rapid obsolescence. Hell, any publisher who makes a lot of money from independent developers such as Sony will be risking becoming obselete by outlawing AI, as many of their developers would likely end up using AI and moving to other publisher's as contracts ended. P
Sadly these companies are competing with other companies who are willing to do whatever it takes to make the most money. As a distributor, if the publishers is using AI, they need to permit it or die, as the publisher, the same goes for the developers, for the developer, the same goes for them to the game engine developers, or the art software, or the presentation software in their development strategy briefings. If remaining competitive is part of your companies goal, which it probably is, then you basically need to let AI into your production wherever it shows itself as more convenient or die.
I had to restart my game midway through act 1 due to technical reasons. One thing I found was that my protagonist just felt so flat and two dimensional compared to any tabletop character I've played (which is a limitation of the medium so I don't mind).
My new character is leaning into this.John Baldurgate is a human fighter white guy who is gonna romance Shadowheart and pick the lawful good options everywhere.
I've never set myself such a hard limitation in any game.
Oh yeah of course, if it's for personal use, always take everything you like from anywhere, and if it's for professional, I still think it's cool to take ideas.
The only thing is that if this is for 5e, you may wanna drop something from their stats such as dwarven resilience as this trait is reasonably powerful as it's effectively a hands free climbing speed which any marksman type character could cheese. One option is to make it the ability to cast spiderclimb at will, so it still has the limitations of requiring concentration (which is entertaining to imagine a dwarven bar brawl on the ceiling where everyone is knocking eachothers concentration out and falling to the floor, just to run back up) and it wouldn't work in an antimagic field too.
They are specifically claiming that they were unaware and it happened due to the artist using the built-in AI aids in Photoshop, which is against their policy.
I actually trust WotC on this depite despising basically every other decision over the past year that they have made. They have repeatedly made their stance on not wanting AI content clear but individual designers and artists are easily equipped to just ignore that and only get caught when they don't clean up the obvious AI errors afterwards. WotC need to be fair better at internally vetting their art and I recon they are with card art or art that is making its way to books, but art from marketing and other adjacent areas is slipping through the cracks.
Initially denying the art being AI generated is actually probably the biggest tell that they didn't intend it. If they make a policy against it and get obviously caught, it's totally illogical to deny it and damage their reputation further, but if they trust the artist initially, then they have grounds to deny it until they vet it or the artist owns up, which is probably what happened here.
Hasbro on the other hand only care about one thing, the line going up to their investors can cum. Currently the only reason that WotC has such a strong anti AI content policy is because the heart of their content is about design, from their artists to game designer, and many of the people who hold these roles are beloved voices in the community and if their jobs are at risk, they'll be loud and clear about it, and we need to hear them and support them when Hasbro try to encoach on this policy, and make it clear that any cost-cutting from AI generated content will cause enough outcry and boycotting that their stock price goes down.
In my setting I dropped darkvision for dwarves because I wanted to make it scarce, but even the dwarves that don't study light or dancing lights use their many lighting inventions that were developed for underground exploration such as flairs and glow sticks, and gas lighting for their main settlements.
I also gave them all spiderclimb just because I like the way that fucks up how they'd build those settlements as down is only a necessary direction to know when you drop something, even their tankards work at all orientations and are basically sippy cups.
In case internet sarcasm is sneaking past, the entire thing is a joke centered on the fact that Tom yells out after saying xnopyt. In the original video this is just to say the second word but people typically make edits and jokes that somehow it's some pain or fear caused by saying xnopyt.
I've often thought that an all werebear society is the optimal decision for both werebears and society. It's not a curse at all, it's a blessing. Werebears would want people to act like them while the average person would want to have good compulsions and be far more powerful on top of that.