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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KH
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508
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2 yr. ago

  • I think the difference really comes if fireball would reliable actually kill your opponents and if that's your objective.

    A phalanx of hobgoblins have 11 hitpoints each, so their half damage on a success is still likely to mean they go from full to dead in a fireball. Hypnotic pattern would probably still take out 3/4+ of them, but now you and mop up the incapacitated creatures.

    Hypnotic pattern is more versatile as it's humane and can be used to achieve multiple objectives, but when it's life or death, nothing kills like fireball.

  • I feel that they can't just jump out of it, as that basically just nullifies the spell entirely, I generally imply the plants are actually grabbing people.

    As for pulling out their crossbows, at level 5, enemies are already begining to move from humanoids with equipment to unique creatures. A wereboar or ettin for example doesn't have any RAW ranged weapons.

    The spell is also absolutely amazing to pair with another Spellcaster with consistent AOE damage such as moonbeam or ideally sickening radiance or cloudkill. That's the real army killer as once the spell is up, you can take cover and let them be microwaved while they can't reasonably counter you.

  • Charles has literally lobbied ministers to change spending plans to go against the NHS in favour of homeopathic remedies. People have likely died from cancer directly due to his decisions and in my opinion, lol is a suitable response to that karma.

  • Celestial video games: Beautifully polished, graphically perfect games that define visual benchmarks for years to come. No interesting content under the surface.

    Devil video games: Competitive deck builders that are always receiving nerds and buffs that seem to only harm you, where everyone always seems a little better than you.

    Demon video games: Horribly un-optimised sandbox creation games that people only use to cause massive destruction.

    Fey video games: Absurd dating sims that exclusively feels like the creator simultaneously has never spoken to anyone romantically in their lives and also fucks.

  • If you wanna de-metagame the same idea, share it in world as folklore then 'break character' to gush about it.

    If the players dig deep enough about the false hydra they 'discover' they'd find it's a rumour spread by the person who also spread the folklore in world, perhaps they're a serial killer or supporting some form of underground railroad or something.

    The only thing this doesn't fix is the root issue of "if you know there are people disappearing, then it's not a false hydra".

  • To be fair I'd just rule in favour of the players the first time it comes up. If they want it as a silencer with the prerequisite of putting it over someone's head, that's cool because the enemy will struggle and make it difficult.

    If it's debut was from an enemy doing it to a PC who said they'd yell extra hard to call for help, I'd probably ask for a skill check and say the sound does pass through.

    From then on, I'd just keep that ruling.

  • I can't really check my overall playtime but once again I'm being sucked in by Minecraft.

    As a teenager it was my default game and if I could see my playtime I recon it's 5 times higher than my next biggest game which was Skyrim at about 500 hours across both editions. When I was a teen, I'd adored how I could just get lost in this peaceful, lonely world.

    For the last 6 years, I've been trying to play more innovative indie games that I can broaden my love for the medium, but every now and again I yearn for the mines. It's basically the only game I can enjoy after day of work too.

  • Honestly if you wanna give your party a bag of holding, sticking it on a bugbear assassin who uses this tactic and then uses the bag to dispose of bodies is a fun way to introduce it.

    Anything the players do, I be DM can do too, yt if it uses a niche magic item, the DM better be prepared for it to end up in the hands of the players.

  • It's up to the DM if it comes across like a portal to enter the bag or an impossible space like the TARDIS. Air does not flow between as you can suffocate and air would carry the sound, but I always rule it as feeling more like in impossibly large space rather than a magical portal.

  • I really doubt Hasbro are looking to sell it unless they're planning to shut their doors too. To my knowledge they have two profitable IPs, Magic the gathering and Dungeons and Dragons. D&D is also a strong brand but people don't need the brand to enjoy the game. If the designers aren't appeased, they'll just leave and make their own D&D clone. It's happened before and it's currently happening now.

    Also the repeated use of only referring to the game as DND in the article is very odd, nobody calls it that maybe DnD is ok but not in a professional setting where either Dungeons and Dragons or maybe D&D is the standard. It sets off my hearsay alarm massively.

  • Hell yeah I should have said that really. My friend has an embroidery machine and we use inkstitch for inkscape to do that.

    I don't really move between lightroom, inkscape and Photoshop often but I do move between premier pro, after effects and audition often enough via the way they embed into eachother, and I presume there is similar functionality between those. This helps cement me using something like audition over audacity just because I'm trained on premier pro and don't wanna retrain on DaVinci Resolve.