They probably said something like "It's bad to wanna fuck your daughter" and Trump just couldn't let such words slide.
This is not how I want to read an article.
wHaT bUsInEsS hAvE yOu StArTeD
Which is why I'm getting increasingly progressive as time... Wealths?
Without major reforms to how politicians can get money this is just a bunch of rich people jerking off. We will never be free of coal and oil when our politicians are all sold in the dollar store.
I wish I could completely filter fortnite out of my life.
Sounds like a good basis for some kind of techno-fantasy media.
Whiny man baby angry that he can't break his toys
Even? Especially. Chaos is an excellent time for the immoral to make money.
Crazy how so many people have a hard time with that. Like, do they and everyone they know fall in lockstep with everything their government does?
Thank you for sharing a source. I should have done that.
Yeah, they don't teach a lot of things in school. I only know about it because of BtB. The whole episode on The Battle of Blair Mountain is nuts and shows how far the owner class will go to keep people in line.
That reminds me. Anyone here ever hear about the bureaucratized rape in West Virginia coal mining camps back in the day? If a man was injured and couldn't work his wife could take "Esau scrip" which she would have to pay back with her body. Capitalism! The entire situation is a stark reminder that capitalists wil LITERALLY rape and murder you to protect their position.
Ah, the USPS mpe mechanic model.
This guy scams scammers and had a set of episodes where he was 'being scammed' by an Indian guy pretending to be Biden. Hilarious to watch.
I'm kinda in the same boat. I'd love to use that kind of small creator content for this community. I think I'll pin this post as a call for people to share.
The Great Below combines moody atmosphere with an intriguing map-based navigation system. Read our preview of this upcoming horror game.
Keen Games has announced Enshrouded will go into Early Access on Steam on January 24, 2024.
"MAGNAGOTHICA: MALEGHAST is now out! It’s a full color, heavily illustrated skirmish scale necromancer tactics wargame heavily inspired by heavy metal music and gothic comics"
Considering the author, I expect this to be awesome on all fronts. It looks like it is all digital. You can also get it from their Patreon.
Also as a side note, if you decide to read K6BD go here. If you go to the main page you'll probably see major spoilers, since it's the latest chapter.
I'll call it Bed, Bath, & The Great Beyond.
Canticle is a dragon or other powerful being's egg. The entire planet is an evenly rotating massive investiture sink. I can easily seeing that being a major part of the development of a dragon, both heating and sustaining the embryo. The hostility of the planet is also likely in part a defense mechanism.
I swear every mobile site is absolute garbage that runs like ass on phones.
Been playing a lot of Steam's NextFest demos and posting about them. There's a lot of fun and interesting games being highlighted. Also finally getting around to Psychonauts 2 and it's great. It picks up directly after the events of the VR game Rhombus of Ruin (which I haven't played due to lack of VR) which apparently picked up right after the first game, keeping a strong narrative thread between the games. You also have all of your powers from the first game, avoiding the classic yet annoying trope of arbitrarily losing everything just to get more or less the same powers. The gameplay is exactly what you'd want from a sequel, keeping the basic loop the same while expanding on it with new abilities.
On the moon Europa, a lush terraformed paradise in Jupiter’s shadow, an android named Zee sets out in search of answers. Run, glide and fly across the landscape, solve mysteries in the ruins of a fallen utopia, and discover the story of the last human alive.
They don't let you get very far in the demo but what I did play was very pleasant. When you're running around on foot you slide down hills and can zoom along the surface of water, keeping your character moving and avoiding awkward stoppages as you explore. If you get some air, like with the charged jump or the levitation ability, you can glide gently back to the ground. All of these things make it very fun and satisfying to explore the world.
They're all so varied it's easy to fall in love with at least one. I personally love Nightmare Painter's and Silence's. The dark world with cyan and magenta highlights of Painter's world does something special in my brain and I dig the hell out of it. If I were to make an animation out of the book all of his parts would be in B/W with the hione lines being their colors and possible casting a colored glow on and otherwise B/W world. The creepy horror feel of Silence's is a fun, very tense divergence from the usual.
Darkest Abyss is a platform/action game inspired by the Classic-Vania genre.
Overall this game feels a lot like the classic Castlevania without so much retro jank. The controls feel great and the action is satisfying.
You're a witch, leading your coven into new, unfriendly lands. Use the cards you find to build and expand your civilization. Befriend the local covens or use their bones to fuel your spells. Gather your familiars, the witching hour is nigh.
One of my highlights from NextFest, this game feels like a lighter version of Cultist Simulator and I cannot wait for it to come out. Definitely worth playing the demo.
I've finally beat the first game and I'm very interested to see where the next one goes. Having passed the Independence test, The Child has left the simulation that the first game took place in and now seems to be in our world post-apocalypse. What will the world and puzzles hold without the trappings of the simulation? Will we hear the voice of the Serpent? What will be our goal? I assumed the in-world purpose of the project was to ensure sentience continued in some form but now what will we do with it?
Only things you need to spoiler tag are puzzle solutions and hints.
YouTube Video
Click to view this content.
Looks pretty fun and interesting. Kinda like Pokemon in a dark Victorian CRPG.
Still working on the ever-challenging Talos Principle. Area C is where things seem to start getting real tough. The recording and the carriable platforms have so many possibilities that they can be overwhelming to my tiny brain.
Beat Blasphemous 2 and it was excellent. The 3 different weapons are a fun way to mix up combat, even if I did stick with Ruego for most of it. Of course the Spanish inspired art is as grotesquely beautiful and occasionally horrifying as the first and makes meeting any of the physically large NPC'S a fascinating experience.
Sea of Stars was also incredible. I promised to write a review about it but I'm struggling with that. It's an absolutely beautiful and incredibly fun JRPG that's absolutely worth completing 100%. None of the goals are a pain in the ass to achieve and are mostly centered around collectibles that give you rewards along the way. If you manage to complete everything and get the 4 flimsy hammers there's one last beautiful secret to get but it doesn't tell you how to find it in game as far as I can tell, which bugs me.
Started Psychonauts 2 and so far is exactly what I'd want for a sequel. The story picks up immediately after the events of Rhombus of Ruin and you still have the powers from the first game which keeps things moving forward and prevents the game from falling in to many of the traps that retro revivals can fall in to.
Still trying to get regular with these posts. I think I want to shoot for Sunday mornings.
Odd question but I think it's fun to think about. I'm not super up to date on Trek lore but I feel like there'd be a big divide between Odium devotees and those who think he'd be dishonorable. Some Odium upped Klingons would be pretty terrifying. Can you imagine a Klingon on red mist? Fuck me that'd be scary since they pretty much already have a built in red mist.
Fancy a free old-school RPG? Moonring, from one of the designers of Fable and Dungeon Keeper, is out now on PC via Steam — and it’s free. Moonring has rather come out of nowhere. Developing as Fluttermind, designer Dene Carter calls the game “..a retro-inspired open-world, turn-based, tile RPG in th...
Moonring Steam Page I do plan to try it but even if I weren't I always love seeing things clearly made out of love and a desire to create.
With the announcement of The Talos Principle 2 coming out on November 2nd and the original game having come out in 2014 it seems like an excellent time to get the first game fresh in our minds. How are you enjoying it and if you played it back in the day, what's it like coming back nearly 9 years later?
I'm going to try to take a moderate stance on spoiler tags as I know entire threads of REDACTED aren't very enjoyable. If you have been playing for more than about 8 hours you should start tagging story. All puzzle solutions must be spoiler tagged.
I had apparently played 14 hours already but epilepsy deleted those memories so this is as good as my first time playing. I've just barely started but right away the game is very pretty. Hard to go wrong with crumbling grassy ruins. It'd be quite serene if it weren't for the occasional mine drone or auto gatling gun. So far it feels like it's aged excellently and could easily have been released yesterday. Also I get the feeling this is the kind of game that will hold a lot of secrets.
Avatar is official art of Garl from Sea of Stars by Sabotage Studios.