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Louisiana's new "Ten Commandments" law actually contains eleven commandments
  • Thought-crime and pre-crime. Two fundamentally important aspects of Christianity as they ensure guilt that they are conveniently the monopoly on forgiveness/absolution of.

  • Vegan Firefighter Loses Groundbreaking Discrimination Case
  • If it wasn't for the genocide of the Native Americans I likely wouldn't either, or at very least be a different person. That doesn't change one's subjective experience or the objective facts of either things.

  • Friendly reminder that Chuck Norris is a piece of crap
  • This isn't even Socialism, this is just a basic provision against being a Dystopia.

  • Friendly reminder that Chuck Norris is a piece of crap
  • 365 days in a normal year, even 73 weeks a year... make Leap Day a special case that's never part of a week (ie. week ends, Leap Day, next week starts) and that'd be quite nice. I'd also want to fix time units on a smaller scale but the 60/60/24 may have additional issues with replacing.

  • Friendly reminder that Chuck Norris is a piece of crap
  • Nope, American exceptionalist Supremacist drit. You get the American flag and reference to the American god stamped on your head./s

    The world would be so better off if the dystopia would just Balkanize already. Saying that as an American.

  • Friendly reminder that Chuck Norris is a piece of crap
  • I don't think he quite realizes tattoos can be modified... or removed. It'd be easy to have it modified to be the American flag on fire and the text disparaging their vile deity.

  • Totally not a death cult.
  • Yeah, I've taken to replacing 'United States' with 'American Dystopia' in my vocabulary. At this point I wouldn't be surprised if Brave New World would offer a more pleasant life.

  • Totally not a death cult.
  • Nice thing about not being tied to the Cult of Capital. Free sharing of things... at least the things it hasn't figured out how to enforce monetization of, yet.

  • Totally not a death cult.
  • The issue is that they don't care. They don't care if the Bible says anything at all about the subject their on about or even if it contradicts them. What the Bible actually says is irrelevant to them, it's only what their glorious leaders pastors say it says matters.

    The root of faith is authoritarianism, not any branch of morality or reverence or regard for history or their mythology.

  • Let's Fix Villages At Their Source
  • If you're going to rebuild this place with realistic infrastructure I'd love to see a before/after of this disasterpiece.

  • Thanks to you guys, I managed to slightly improve my abomination of a building. Now, I want suggestions for roof material of another building.
  • What's the purpose of this building?

    It actually looks pretty decent so if you have a significant internal space you may just want to leave it open or give it a flat glass roof for a skylight.

  • AuDHD meme: why is it always thinking
  • Sleep. Pretty much the only time for me.

    I lay down, put on a narration, and at some point my memory cuts out and it's the next day. Nothing happens so far as I recall between losing consciousness and waking up.

  • Whats your favourite weapon for fun/flavour?
  • Shedu if fits my style nicely... maybe not always aesthetically but my gameplay style. It's a launcher, firing explosives but it does so at pinpoint accuracy so you can readily get headshots.

    Feels so nice to use. Feels so painful to get though.

  • What is your favorite animal in Minecraft and why?
  • Dogs, I just like having backup when I'm out on an adventure.

  • What an original post that you've thought up here...
  • That's the thing though, all religions are control schemes. Christianity especially. It has nothing to do with being moral and everything to do with being obedient to a particular authority. The core of the faith is authoritarianism, not any branch of morality.

  • Tacos.
  • My response;

    How do you handle death being the end?

    It's something of a relief to me. I won't be around to worry about projects left incomplete or things not done once I am gone. The sense that there is some great finality to the presentation that is my life is nice now that I've gotten over being told there would be otherwise as a child.

    Seriously, what's the point in living?

    I don't know about you but I enjoy what I do and further enjoy it when it's helpful. Books, movies, video games... most things, really, end. People still enjoy them and I'm treating life the same way. I'm enjoying mine while it lasts.

    Why be good if there is no Hell?

    I don't get off on other people's suffering and to the best of my understanding, including some understanding of computer models, cooperation works better than trying to cheat everyone. So, I'm good because it's the sensible course of action. I don't need a negative incentive when there's already positive ones and all of this being on top of Humans being a social species such that most of us can share in the joy of others, especially if we have contributed to it.

    You seriously don't understand God.

    Well, if he's got the powers you describe him as having then he doesn't want me to understand. How am I meant to believe in an entity with perfect ability to hide from my perception? If it's so important that I believe in him maybe you should tell him he's won this hide-and-seek game and he can come out now.

  • So many of my cringe moments growing up were when I responded inappropriately to social situations and got laughed at. I felt so alone growing up.
  • Seeing posts like this is always a bit frustrating. Autism wasn't discovered in the 80s or later, descriptions of it predate WWII. Just a matter of people not caring and some governments being actively hostile... both to the research itself and the people.

  • I wouldn't use either at this point...
  • TBF at least one of those has a known answer, it's just a matter that the problem fundamentally is that those who can meaningfully influence the problem want the problem.

  • I wouldn't use either at this point...
  • No. My statement is that I've yet to receive any kind of response to any inquiry directed toward Jesus while I have never been just wholly ignored by a search engine.

  • I wouldn't use either at this point...
  • How 'bout that I've never gotten no response from Google, or any search engine for that matter, and that is the only result I've gotten from Jesus?

  • On Call: Ideal Crew for Tenno Support

    So, a friend of mine and I just went two for two on frustrating experiences:

    SP Interception is just frustrating for the two of us. We struggle to clear all the gits from the capture points between their high health and constantly streaming in. In general we can each take and hold a point then potentially hold a third long enough to gain the lead. However, the Acolyte then spawns in and annoys us long enough to lose the lead, mostly through trolling with their abilities.

    I have a Kuva Lich and my friend has a Sister of Parvos as our On Call Crewmen but neither of us have put any work into optimizing them, they're both just more-or-less the first thing we spared rather than killed. I also summon Kahl and his support units while my friend calls Ancient Healers (they prefer a different Air Support).

    I know my Lich isn't optimal, it uses one of the less impressive Kuva variant guns, the Quartakk, and only has one power that's noticeably helpful: their version of Hollowed Ground. Their SoP Crewman is similarly unimpressive but I don't recall the specifics. Both of us need better help. So, what should we be looking for in terms of the best support for SP missions?

    15
    Comparison: Lich Nukor v SoP Cycron

    Just killed my current Lich and got the Kuva Nukor, and now I'm wondering how it will compare to the Tenet Cycron for Priming. This is their comparison on the equip screen: !

    Anyone have experience with both weapons? Which would you say is generally better for the job? Of note: I don't do collision overload and rarely melee in general.

    6
    Personal Achievement: All the Bobbles

    Just finished the Steel Path and got all the Bobbles! !

    Arranged them as an homage to the pre-Orbiter mission select screen. The Deimos bobble isn't clearly visible but it's there between Mars and Phobos. The Zariman Bobble is unfortunately out of frame on my Pedestal Prime.

    3
    Dante: No Grind?

    Am I lucky for once in my life or is Dante a really eazy grind? I just got half of Dante and ~130 pity points in one run then finished off the pps on a single C rotation. So with less than an hour of work I've got the new frame under construction.

    10
    test

    Experiencing some oddness, testing if I can post.

    2
    Branching Out - Feedback Wanted

    Hello everyone, I recently looked up how to make autonomous courier drones and realizing how easy they are I decided it was well past time to try branching out into using remote control and drones more. So, I've engineered this little thing to serve as a drone outpost. The intent being that it'll host a mining drone and a courier so that the whole kit can be deployed to a location by a valuable resource.

    Being my first drone vessel I wanted to see what other people thought of it while I'm still prototyping. I've got two custom turrets that hold a folding solar panel system, slapped some O2 generators on it just in case a manned vessel is running low and near one. I've got a gyro and RC on it along with forward and rearward facing cameras. It occurred to me that I'm using Hydrogen thrusters and as such have to have facilities for ice processing and storage but I tend to struggle to find platinum.

    ! ! !

    0
    Air Control on Large Ships

    Hello everyone, Doing a bit more work on the big carrier I'm designing to use with a friend and I've sealed up the hangar-areas but now I've got a new problem: I've got a 23 block long door that could potentially vent a painful amount of oxygen into space. I don't want to scrap the door because I think it's cool (and very loosely taking inspiration from the Venator Class Star Destroyer from Star Wars), and I think it'll be reasonably 'practical' way of handling the positioning of the hangars. So I'm considering two fixes:

    1. Either keep this section depressurized always but allow the hangars to pressurize or
    2. Build a system such that the big area will decompress via vents before the door opens.

    I think Option 2 would be better but I really don't know how to do much in the way of automation and the airlock videos I've seen seem to rely on timer blocks which would mean that I'd need to time the depressurization of a massive room... Is there any way I can just detect when the pressure is at 0% or some other workaround? Any guidance on this problem would be very helpful.

    Also for context the room this door is to is a bit above 11,250 cubic meters in volume. Getting an accurate measurement is a little difficult do to an irregularly shaped device I've built in it. I'm having a hard time finding rates for things when I go looking so I'm not sure how many vents I'd need to depressurize this in a reasonable period of time.

    2
    Air Tightness Difficulties

    Hello everyone, My friend and I are moving on to trying to seal parts of the ship for spaceflight now that our production system works and have started hitting the problem of leaks we can't find. I recall being told there's a mod to make this much less difficult when I had this problem on my single-player world but never went for it... I figure it'd make things smoother on multiplayer but now I can't recall the mod's name.

    Anyone know which mod that likely was?

    2
    Assemblers Not Drawing Ingots

    Hello everyone, A friend of mine finally got a computer & connection that can handle Space Engineers and we've been enjoying the game together... up until a few minutes before posting. We've hit an issue I can't quite figure out: In the process of building a flying base we've found our new Indi Assemblers won't draw Ingots from the connected cargo hold no matter what we do.

    I've snapped a few pics to show our setup: ! ! ! !

    I've tried swapping which Assembler is CoOp, having neither be CoOp, turning each one off while leaving the other on, disassembling and reassembling them both... but nothing has worked so far. Ingots just won't move into the assemblers.

    0
    Turn off Weather

    Hello everyone, Is there a way to turn off weather on the planets? I'm working on an improved version of the Voxel Lance but persistent blizzards on my testworld bringing visibility to approaching zero is getting rather frustrating.

    1
    Anyone Figure Out How to Open These Yet?

    !

    Found two of these while hunting Voca. Got some loot radar going on so I know there's something beyond it, at least one Voca as the other was next to a window, but I don't 'get' the mechanism for these doors yet.

    2
    Remembering a Time Long Past

    Just recalled a fond memory from when I first started playing and figured I'd share and see if anyone has similar experiences.

    This was way back in, if I'm remembering correctly, the single digit updates... I think six but I'm not sure. At least for me and a few friends at the time Ancient Infested were scary, actually required specific focusing down and a little cheesing of the not-so-great AI they had back then. A lot of bosses were like the Sargent, just bigger/tougher versions of normal enemies. Death came frequently enough that teamwork was important and builds like an ultra-slow but functionally indestructible Rhino were assets to the team rather than an unwanted holdup.

    But back then even the most indestructible of builds with the best of weapons were out matched by one adversary: The Stalker. He didn't have his now iconic weapons back then, no he used a Braton and Cernos but he used them well and had some protection against powers being used against him. I recall him causing mission failure on so many missions... then just about when I was going to conclude he's unkillable he spawns in while I'm solo trudging in my maximum tank Rhino build. He's killed it before but it was my main and I was never really one to just give up. He's running circles around me as he was able to to... at least in part 'cause my run speed was slower than Excalibur's walk. But I manage to get out from whatever power-suppression he had back then I go for a Charge... and miss but it got me enough distance to have just a sliver of breathing space and with that I try again, probably last time before my powers are gone again. Hit. Not just a hit but he disappears...

    I didn't think he was beaten but it wasn't like The Stalker to let up on the attack... I trudge on continuing the mission. I complete the objective... no second round, no ambush. I'm getting a little anxious as I keep on trudging toward the exit. I reach it... and the normal mission complete plays and I'm bounced back to mission select. I won. I could hardly believe it but I won. Unfortunately I didn't get anything special though as this was before you were guaranteed the sigil for the first kill.

    5
    The Voxel Lance

    Hello everyone, It's more ore less complete so I figured it's time to share my large grid build: The Voxel Lance https://steamcommunity.com/sharedfiles/filedetails/?id=3108828736

    The Lance is a bore-miner meant to land next to ore deposits and use the bore-drill affixed to the top of the ship to collect the ore. Warning: Don't operate the drill in flight. It dangerously rotates the entire ship. I'm not sure the build has sufficient thrust for the cargo to be filled entirely... can't seem to get sufficient lift while having a hull.

    Edit: If anyone tries out the Lance please let me know what you think of it or any ideas for making it better. I mostly engineer things from scratch and only take a little from videos (eg the drill-head for the Lance is from a short I've seen you YT)

    0
    I Can't Find What Fits Here

    Really wish there was a 'guess best fit' option somewhere when building a hull. I've got a spot where I'm trying to blend a slope and it feels like I've tried every armor piece in every configuration and none of them fit. !

    I have an OK mental image of what I want the hull to look like and it's actually helping with the choice-paralysis from my prior post however I can't hold a few dozen different mental images in my head at once to fit the puzzle pieces together in a timely manner. What fits in the game shown?

    To zoom out a bit: the idea I had for the Hull was to have a cockpit on a protrusion and have it enlarge in a segment or two before more-or-less flattening out on a wider body. I'm trying to make the slope for one of the first columns of it widening and need this mystery block.

    Edit: Adjusted the overall shape of the build to avoid needing this part... I think it looks better now too. Making good progress and came up with a name for it. I may post a download link to the Voxel Lance v1 sometime soon.

    5
    Choice Paralysis

    Hello everyone, Figured I'd ask here 'cause I'm getting the problem that got me to quit my previous world again: When I've got a sufficiently large build I want to make I can't clearly envision how I want to assemble it. To take the current example: I've just finished building my Miner Mk2 after redesigning it (lost my BPs when I upgraded my PC) and I can already see that while leagues better than the Mk1 it will be insufficient for the big projects I want to do... so I've begun work designing it's replacement. Thing is the replacement is a Large Grid mining vessel with a special mining bore-arm that I'd designed separately and special connector-arm to be able to transfer material to my ground-base. I've got those two elements but I can see several ways to set up the internals and I'm not sure which one to go with... or how I'd want to stylize the Hull since I couldn't exactly fly a LG brick.

    Anyone else get this problem? Should I design the hull first and then fit the functional bits inside it?

    4
    Mining Methods

    Hello everyone, I'm working on building myself a better mining ship and it's occurred to me that I predominantly use only two mining methods: Fixed drills or "simple" drilling arms that use only pistons and rotors to extend forward and make a bar of drills drill the area of a field via rotation.

    I'm know people make large-grid mining ships and I've seen a few that are amazing... and suffered a good bit trying to replicate a design I can't find anymore. But, I don't know much about how to effectively go about mining with large drills...

    When I was trying to make a large-grid drill wheel I was told that builds usually focus on making a small number of drills do more drilling and my design was horribly inefficient (and it was, in addition to being a PITA to assemble). So, are there any good resources on how to make a drilling-arm that'll cover a broad area using a small number of drills?

    4
    Architecture

    I just finished building a functional ground-base and realized I've build myself a little metal square with machines on it. A bit uninspired but functional as I have easy access to everything I need... altogether an OK step up from the starting 'row of machines' but still not quite a good base.

    Figured I'd ask; What do you do to make your ground bases or space stations look nice?

    0
    Unbound.

    ! Just made this achievement, every Way-Bound talent is unbound and my main Focus School is maxed out. The Drifter/Operator actually feels quite powerful with all or even most of it and a good amp.

    3
    What to Display on Pedestal Prime

    Hello everyone, So saw that Baro is back as he is every weekend and went to check out what he's got. Saw a few things and traded in some prime junk... amongst my haul of void goodies was a Pedestal Prime. It was only after I'd got it back to my Orbiter and found a few decent looking spots for it that I realized something: I don't have anything glorious enough to display on a prime Pedestal.

    So, to end the "... and this is where I'd put a trophy IF I HAD ONE!" situation I'm now in what are some things impressive enough to not tarnish the impressiveness of my new pedestal?

    8
    Anyone Else Have Problems with Kullervo's 1?

    Hey... really been enjoying Kullervo but I'm experiencing some weirdness. I get frustrating, likely bugged, behavior when using his first ability.

    If I'm wielding a machete, more specifically the Prova (haven't tested with others), I'm stuck in and endless melee cycle. If I'm using a glave, more specifically the Cerata (same as above), I'm stuck in place facing the ground.

    Using a hammer or sword & board I seem to be fine to use the power.

    7
    Halasham Halasham @dormi.zone
    Posts 61
    Comments 227