Greetings, Viceroys! We’re excited to be back with a new Against the Storm update! With the dust settling from the 1.0 release, we have been able to spend some more time working on new features and improvements. What’s new: Unique portraits for all traders New decorations New orders New sound effect...
The homes no longer having arrows is already driving me nuts. And I don't know if they matter or not either, but i'm unable to let myself place them with a door facing another building or something to find out.
I'm pretty darn sure that houses are only for number tracking purposes. You can have them anywhere in the radius of the hearth and they'll function the same. Similar to decorations that way, in functionality.
I remember they changed at some point that people would go rest in their house. Did they revert it back so that the resting is done at the heart again? Does that mean I can just stack houses and not care if there are roads connecting them or if they are even accessible?
Hrm, fair enough, although I will say for it's nearly opposite.
I expected it to be pretty meh, for those very reasons.
In practice, it makes me realize that when I play city builders, only a brief moment in an empty map is actually interesting to me, then it's just hours upon hours of prettification and optimizing for the sake of optimizing, so here something gives me just an endless randomized sequence of those beginning minutes and eshews the parts after that.
But I can very easily see why someone would dislike it, after all I thought I would, too.
I think this explains my feeling really well. I get bored after a couple hours in games like city skylines. But this game lets me go over and over and over.
I've really enjoyed how much ATS incentivizes that optimization, given that years spent on a settlement count toward the blightstorm cycle. It's really satisfying to figure out how to max rep as quickly as possible, especially with really hard modifiers like the "no orders" one
I really like that you have to take into account what your villagers like and build the city around their needs. It makes choosing the type of buildings exciting every run. And then making sure that the production is fast enough so that the needs are satisfied.
I didn't play the games you mention so I don't know what do you enjoy about them, but for me this game was a fantastic surprise. It somehow gives me the old Warcraft III vibe, without the "building an army" part that I didn't enjoy and was never good at.
It's funny because I do none of that. I never build any of the luxury goods of any kind no coats no beef jerky no special housing. The game is honestly pretty easy to beat the maps, get to building tools as quickly as you can and then just Spam Glades and send crates to the Citadel easy rep points
Pretty much how I felt too. I looooved Frostpunk and wanted more games like that. 100+ hours and loved every second, but eventually gotta move on. Tried Anno 1800 and liked it but not as much, got maybe 50 hours out of it. Tried Against the Storm and after 10 hours of not feeling anything I uninstalled.
Really don’t get why Frostpunk and Against the Storm get lumped together, other than both having mechanics of building buildings and assigning workers. There’s sooooo much more to Frostpunk beyond that.