NCSOFT & Homecoming License Announcement Hello everyone! We’d like to thank you all for your patience over the past few years, and we’re incredibly thrilled to announce that it’s paid off: NCSOFT® has officially granted Homecoming a license to host City of Heroes™. We’ll have much more to sha...
The private servers have been up a while. But it is always hard for fan projects to gain traction for devs, players, or donations, when the IP could be yanked at any time. NCSoft granting a license should provide one heck of a shot in the arm for this cult classic game.
Ah. Ok. So if I'm understanding right, NCSoft wrote City of Heroes (both client and server) and somehow the proprietary server source code was leaked. Some folks unaffiliated with NCSoft took the leaked server code and set up a server named "Homecoming." And rather than sue the fuck out of them (as is very normal in these situations), NCSoft worked out a license deal with the Homecoming team to allow Homecoming to be. Did I get all that right?
Very cool. Seems like just the sort of win-win kind of solution holders of intellectual property are usually too fucking rabid to allow to happen.
Eh, if the code was leaked it was going to be used, so now they can say that anyone using the code needs to make an agreement to do so, which they can probably pull at any time.
Still probably better than slapping them with a lawsuit.
Not to say I wouldn't prefer they just put the leaked source code under the GPL or something. But it's better than just being assholes because they can.
It is possible NCSoft is getting something out of this, though. More control over how third-party servers do things or some such.
I am so glad. Loved this back when it came out. Now I dont have to worry so much about the private servers disappearing. This is how all online only games that are taken offline should be handled. Well, ideally the owner is also sent server files so they can run their own server, but thats too advanced for publishers still. Maybe one day theyll be ready for that.
I rarely delve in the world of private servers. Last one I played on was Nostalrius (World of Warcraft) and that was purely because WoW had gone through a slew of shitty expansions leaving the game fundamentally changed for the worse with no way to experience the original game version.
Of course after Blizzard C&D'd the project I'm glad I didn't sink loads of time into the server.
I have thought about giving Dragon Ball Online Global, Pristontale EU or Return of Reckoning a try, either because the MMO's shut down or because the official offering is pay-to-win dogshit. But I worry their publishers are gonna come after the projects hard. Games Workshop and Toei/Shueisha are known to be VERY litigious.
For the love of god I wish they would release the code for Tabula Rasa and let someone run a server for that. Fucking love that game and just wish I could go back and enjoy some nostalgia!
There used to be a project trying to reverse engineer it that I was following (Infinite Rasa iirc) a few years ago but I haven't checked on it in a long while. I'm guessing it never came to fruition but think I'm gonna check it out again!
Daybreak Games has done something similar with EverQuest (released in 1999). People have written a server emulator from scratch but it requires an official client from the early 2000s. Almost everyone playing on the emulated servers has to download a pirated copy of the client, but Daybreak has said that they're cool with it.
The interesting thing is that Daybreak still runs official paid servers of EverQuest after 25 years and is still cool with the emulator crowd.
Agree to disagree. I'm usually in bed by like 9:00 these days, but I was up till 1:00 a.m. playing. Sure, some of that is nostalgia. Some is just that it's also a very good game.